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NBA 2K16 Gameplay Blog With Mike Wang

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Old 09-02-2015, 02:42 PM   #57
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Re: NBA 2K16 Gameplay Blog with Mike Wang

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Originally Posted by Kurupt_XxX
Non of this means anything unless we see it for ourselves.

Remember when they said " Dynamic hairstyles, new hairstyles released with roster updates for current players"

Never happened, one of many things 2k just says. Not to be a debby downer but I have to see to believe.
All the gameplay stuff I believe but when it comes to art....lol your fault for falling for that...

The whole forum already knows what the art team is capable(not) of...

I feel bad for the guys here expecting the legends to get facial upgrades. The Euro players won't get touched as well....it's just the way the art team rolls. LD2k says it's because of facial scanning but that's bull since last gen legends where modelled really well without the use of scanning.

Now I've asked this on the wishlist for Beds to have control on facial hair and hair and not depend on the art team. It would be awesome if he had such control.....
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Old 09-02-2015, 02:47 PM   #58
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Re: NBA 2K16 Gameplay Blog with Mike Wang

"Layup strips have been improved and are a much more reliable counter against guys going to the rim"

LOL people gonna be mad about this. This is basically my defacto defensive strategy.
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Old 09-02-2015, 02:47 PM   #59
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They literally worked on everything I've been asking for!

"Foot planting was also re-written from the ground up inside the new engine, this time using sophisticated toe/heel detection, blending techniques and IK (inverse kinematics.) The new foot planting does a great job of making players feel more grounded to the world when cutting, planting or pivoting. However, the thing I love most about it is that it’s not just an aesthetic improvement. Because players aren’t able to cheat physics by sliding or radically shifting momentum it allows the flow of basketball to play out in a more natural fashion."

This was music to my ears! I love everything I just read! Can't wait for this game! 2K never disappoints with their effort! 2K16 will go down as an All time classic!
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Old 09-02-2015, 02:52 PM   #60
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Re: NBA 2K16 Gameplay Blog with Mike Wang

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Originally Posted by yellow86
Wow I've been a real pessimist because of all the failures, false promises and letdowns but this is just sick! Those improvements are basically 90% of what people have been asking for and more Basically too much to get into!

I will say this though, I have a feeling that passing is going to be a letdown again. I don't see anything truly new in that description other than the holding of buttons to call for players to move and to pass when letting go. There's still no (mention of):
- a button for chest pass
- a jumping overhead pass (many players do this to avoid interception)
- a pass around the side (decide which side you want to pass)
- a touch pass or ability to decide the speed of the pass

Well done on the other things though, I have a feeling rebounding, blocking shots, moving around (off the ball), late game situations, play calling are just going to be so much more realistic and useful this year.
Reading those passing controls already in the game though, I already feel slightly overwhelmed. Plus, as someone else said, it goes to icon passing usually anyway. It's cool there's a slider there now for whether you want accuracy of stick direction or openness but I still can't see myself going away from icon passing and thus missing out on the passing controls anyway (but it's still awesome they're adding in oodles of new animations and improvements to passing).

As for the post game:

I'm happy the 2K team is always ready to change things if they think it's needed, but I still get a chuckle out of the fact that the post play controls have changed again. It's just one of those things they can never settle on, but they'll keep trying to find that thing that works.
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Old 09-02-2015, 02:53 PM   #61
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Re: NBA 2K16 Gameplay Blog with Mike Wang

Quote:
Originally Posted by Goffs
All the gameplay stuff I believe but when it comes to art....lol your fault for falling for that...

The whole forum already knows what the art team is capable(not) of...

I feel bad for the guys here expecting the legends to get facial upgrades. The Euro players won't get touched as well....it's just the way the art team rolls. LD2k says it's because of facial scanning but that's bull since last gen legends where modelled really well without the use of scanning.

Now I've asked this on the wishlist for Beds to have control on facial hair and hair and not depend on the art team. It would be awesome if he had such control.....
I'm still holding out some level of hope for the legends to get some love in terms of player model accuracy. Since the 2013 Miami Heat are in I'm hoping for a slightly different LeBron player model along with the 25th season patch on their jerseys. Also obviously Jordan and the retro Bulls need love as well as the new classic teams like 2001 Lakers. Hopefully they have an entirely different Fro-be player model than the 98 model that's been in for years.
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Old 09-02-2015, 02:53 PM   #62
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Re: NBA 2K16 Gameplay Blog with Mike Wang

Quote:
Originally Posted by GSW
"Layup strips have been improved and are a much more reliable counter against guys going to the rim"

LOL people gonna be mad about this. This is basically my defacto defensive strategy.
Ewwwww. I actually feel like layup strips are already sort of overpowered, especially on breakaways. I feel like winning the war at the point of attack is what you should be trying to do -- and where the improvements should be made first -- as once you get past someone reaching back in for a strip is such a high-risk, low-reward play much of the time.
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Old 09-02-2015, 02:59 PM   #63
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Re: NBA 2K16 Gameplay Blog with Mike Wang

So on rim grazers, you’ll see the rim breakaway very slightly if at all. While monster rim hangs will show the basket and stanchion getting pulled down and snapping back up when the player lets go. Dunks that hit the side of the rim will cause the basket support to sway laterally and so on. And a quick side note on dunks, we’ve improved the ability of bigs to dunk from a stand when operating deep in the paint. So it feels amazing to shake a guy in the post or come down with an offensive board and finish with authority like a big should.


This news about the the rim reaction to dunks got me hyped!


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Old 09-02-2015, 02:59 PM   #64
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Re: NBA 2K16 Gameplay Blog with Mike Wang

All great stuff! Now on deck is czar and OG with coaching, playbooks, etc. this will be a long 7 days til that blog gets out.

And I've said before but I really appreciate and love that the dev blogs made a return! I feel more hyped for this game over the last 2 blogs than I have in years.
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