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Madden NFL 16 Community Impressions

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Old 09-01-2015, 09:29 AM   #441
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Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by jfsolo
I totally disagree. I'm playing on default All-Pro and I feel like it's very balanced.

Your offensive line ratings matter now. If they're not that good then the holes are simply going to be smaller and three yards a pop is going to be about what you're going to get.

The number of players the CPU has in the box is very important too. If they have you outnumbered then one of those LB's or Safeties is probably going to come free and blow you up in the backfield. If they've got 8 in the box all game then you're really going to have loosen them up with the pass to get them to pull that other safety back otherwise there is going to be nothing in the run game.



In past Maddens it was never a good idea to use speed burst in the backfield before you got to the line of scrimmage because that always made the CPU defenders come off their man and tackle you. Now on many runs you need to accelerate through that hole immediately or you aren't going to get any yards. Other runs you've got to wait for that blocker to kick his guy out then burst through.

The regular and precision jukes and trucks are a must to get the best out of the run game. It's tough to get loose without using them.

I'm really liking the run game this year.
I second this👍🏽
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Old 09-01-2015, 11:46 AM   #442
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Re: Madden NFL 16 Community Impressions

I was having a great defensive game against the Titans in my Raiders CFM but then the drive goal bug hit and all my players had over a 100 in more than a few categories. I really hope a patch comes out soon to fix this issue.
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Old 09-01-2015, 01:13 PM   #443
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Re: Madden NFL 16 Community Impressions

I like the way the run game is. Sometimes just like in a real game the Rb has to make one guy miss. I've had games where I've had 150+ rushing, others only about 50 ish as a team.
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Old 09-01-2015, 01:35 PM   #444
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Re: Madden NFL 16 Community Impressions

I'm all about realistic stats and last night I played the week one game of the panthers vs. the jags on 9 minute quarters with running clock down to 25 secs. It came out very realistic. Cam Newton was like 23/45 with two td's and two picks and steward had 23 carries for 119 yards. Blake bortles went for 280 yards on like 55% completeion with one touchdown and no picks TJ yeldon however was held to 57 yards on 22 carries. I won the game in overtime 23 to 20 as the Panthers
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Old 09-01-2015, 07:24 PM   #445
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Re: Madden NFL 16 Community Impressions

My Impression of the Game:

Its like they replaced the canned tackling animations and replaced it with canned WR/DB interactions

Literally took the stick skills out of the game.

Why EA, Why?
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Old 09-01-2015, 07:27 PM   #446
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Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by Hoops737
My Impression of the Game:

Its like they replaced the canned tackling animations and replaced it with canned WR/DB interactions

Literally took the stick skills out of the game.

Why EA, Why?
Perhaps to make ratings matter, as it should be.

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Old 09-01-2015, 07:43 PM   #447
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Re: Madden NFL 16 Community Impressions

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Perhaps to make ratings matter, as it should be.

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Except they don't IMO. Marques Colston is making the same aggressive catches as OBJ and CJ.

Lower rated safeties are making the same plays as Kam Chancellor and Jarius Byrd. Same with DB's and their interactions.

Just what I'm seeing
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Old 09-01-2015, 07:44 PM   #448
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Re: Madden NFL 16 Community Impressions

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Originally Posted by Hoops737
Except they don't IMO. Marques Colston is making the same aggressive catches as OBJ and CJ.

Lower rated safeties are making the same plays as Kam Chancellor and Jarius Byrd. Same with DB's and their interactions.

Just what I'm seeing
I was talking about stick skills.

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