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Madden NFL 16 Community Impressions

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Old 08-27-2015, 03:03 PM   #273
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Re: Madden NFL 16 Community Impressions

Stafford had a scramble on me. Kellen Moore was killing me with runs until one run he decided not to slide and I knocked him out of the game .
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Old 08-27-2015, 03:03 PM   #274
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Re: Madden NFL 16 Community Impressions

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Originally Posted by Armor and Sword
I beg to differ. Freaking Tom Brady ran in for a 5 yard TD on me last night when he found no one open in the end zone. It took him about an hour...but he made it in with no one near him.

Tom freaking Brady.


Next?
Here's what's next.

freaking johnny football stayed in the pocket all the time and never rushed. It took him never though i had the defense go deep in the end zone (meaning all receivers are tightly covered and doubled) he stayed like this for 10 seconds til he forced the pass.

johnny freaking football. cam freaking newton also did this too but cam did it for about 8 seconds then forced the pass

pls bring back the tuck and run trait
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Last edited by ballin91; 08-27-2015 at 03:11 PM. Reason: typo
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Old 08-27-2015, 03:11 PM   #275
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Re: Madden NFL 16 Community Impressions

Ok now that I have gotten in almost a 12 games in offline CFM, some Draft Champions, and online with some SOS brothers in anticipation of our season to kick off soon here is my impressions of Madden 16

Pros

1. Refined, smooth and functional - The new passing controls are just amazing. being able to throw perfect touch passes at their highest point and watch an elite WR go up and grab it is a thing of beauty. What's even more awesome is when I have a guy like Jordy Nelson going up with Richard Sherman and seeing that war play out. Whether is is a catch, a pass defended, a pass punched out into the air and a pick being made right before it lands on the ground or are you ready for this? Defensive Pass Interference!!!! The new fight for the ball WR/DB interaction are dope. Also the throw types are spot on. The double tap the icon pass to fit it in over DL's paws going up as well as a LB....freaking awesome. The comeback routes with low trajectory....fantastic. The RAC catch type playing out...amazing. What I also love is the ratings based CPU decisions to let these catches play out. I play no user catch and thus far the CPu makes great decisions on which catch type to use. It is a game changer this feature.

2 QB Accuracy - it works!!!! My god it really works!!! Last night, using Johnny Manziel....I was miserable. he could not hit the broad side of a barn and threw 2 pick six's! One to Revis Island and one to Cromartie. As it should happen!!! He stunk on medium and long throws but excelled with SAC and on the run throws. QB's have unique personalities this year and are all like their real life counterparts. EA...leave it alone. It is wonderful and thank you for listening. The new QB evasion controls by flicking your right stick are amazing and look so real.

3. Running game - best ever in Madden bar none. Follow the blocks, let the play develop, RB's have subtle moves that feel real and some back scan do different things like jump back, slide between, bounce or simply go into beast mode.

4. Penalties - Wow.....just wow. It really is amazing how much difference it makes to the overall immersion and flow of the game to working penalties. Bravo EA.....and finally!!!!!!

5. Graphics - simply stunning. Madden is one of the premier looking sports games today. I do want better player models in the future and more signature motions and styles but they are getting there.

6. Modes - Draft Champions is a hoot. It is wide open, easy to play and a lot of fun. Plus it is highly addicting. So as a break from CFM it is very welcomed. I don't really play MUT but may dabble in it here and there. CFM.....I can't review it. No purpose because in it's current state I can't play it.

7. Tackling - Fantastic and the best it has ever been.


Those are the big highlights. I have not sunk into CFM yet. I don't want to as we need that patch which leads me to......



Now let's talk about the negatives. And why I gave this an 7 out of 10 instead of what I felt was going to be a 9-9.5 out of 10.


1. Bugs - The game shipped with far too many bugs now to list. In this day and age...this should not be happening anymore. I get the fact that they can patch games. But more and more we are seeing it as a crutch to quality control. It is quite apparent to me we are the beta testers now. Why pay when we buy and test for them. But delaying the start of our CFMS by 3-4 weeks (we hope) is a big no no in my book. Not only the CFM bugs which are ugly ones. But how about the fact the Defensive camera which made it's debut on M15 and was amazing has been either changed or bugged this season. It is clearly not the same camera and it needs to be patched back to how it functioned on Madden 15. Really a huge huge let down thus far. Human controlled teams all settings set to manual making trades? WTF how is this happening and how can a game ship like this? No excuse at all for this hot mess in CFM......it is a huge issue. Commentary bugs are all over the place too. I am hearing new ones every game. So presentation which really was not touched at all (save for some better replay angles, huddle breaks and some other nice new additions) is bugged with play by play and color. Again how and why a game ships like this?


The fact we have probably the buggiest Madden (along with M13) in recent memory and this shipped in this state has curbed my enthusiasm early here on release week.

I know Tiburon is working day and night to get us a patch to address the big CFM issues, but others are cropping up and this game will require another major patch no question to get the game where it needs to be.

But gameplay wise....please don't touch a thing that will change the core, heart and soul of what they did this season. The game is a great big step in the right simulation nation direction.

If everything get's ironed out here in the next 2 months this is a 9.5/10 game for me.....it's that good. But until then I can't give it higher than a 7 because the core mode I play is not playable out of the box.

That is not good.

Once the CFM patch drops I will revisit the impressions thread with some updated thoughts.

In the meantime, play the game, get comfortable with all the new robust passing mechanics, running game and DB controls, practice your playbook, hone into your settings and most of all have a lot of fun while we wait for a critical patch to get our core CFM playable for the new season.
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Old 08-27-2015, 03:17 PM   #276
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Re: Madden NFL 16 Community Impressions

im a defense kind of guy and it's very hard to record SOLO tackles...unlike madden 15

19 assist tackles....19...not realistic at all
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Old 08-27-2015, 03:25 PM   #277
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Re: Madden NFL 16 Community Impressions

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Originally Posted by Gotmadskillzson
I said it before, I will say it again. Stop playing MADDEN like everybody was conditioned in doing their entire life time and play actual football. Also stop messing with the sliders right off the bat. I read so many people on here on day 1 the 1st thing they did was put in sliders they been using for the past several years.

That is a big no no this year. Game plays damn near perfect on default. This year if you NEED to change sliders, plus or minus 5 in either direction is all you need. Finally Madden is ratings based. If you are doing terrible in an area, look at the players in that area ratings. I guarantee they are rated poor for what you expect them to be able to do. Honestly that is how it SHOULD BE.

For the 1st time ever you can not play the same way with every team and every player and rely solely on your stick skills. In the past people stick skills made poor players like hall of famers. Now this year you can't. That is the way it SHOULD BE.

For those of you having a hard time running, I strongly suggest you do the Hard Hat Skills trainer. It is imperative this year to actually count the people in the box you trying to run to. Free defenders no longer get tangled up coming through the hole. If it is 4 of them vs your 3 blockers, that free guy coming through and meeting you in the backfield. People really need to get into the habit of flipping the run play at the LOS or simply changing the play to something completely different. Forcing a play is a no no this year.

I would also suggest people learn to tap the LT button this year when you are running. Hesitation for the 1st time since it was put in Madden actually works this year and works very well. It can make the difference between you getting blown up in the backfield or throwing that free defender timing off just enough that he runs passed you in the backfield. It can also be used to allow your blockers a tad bit more time to get out in front of you.

It really comes down to knowing the team you are playing as personnel. Can't force plays this year relying on your stick skills. Can't force defensive linemen to do things they aren't rated high enough to do either. People want instant gratification EVERY PLAY. Doesn't work like that this year and it shouldn't anyway. Also can't expect to run behind poor offensive linemen and expect to have success either.
Excellent post. Well said!
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Old 08-27-2015, 03:45 PM   #278
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Re: Madden NFL 16 Community Impressions

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My prediction is QB accuracy will be bumped up to robo level and penalties will be broken.
EA touted penalties this year. This isn't happening.

Quite the cynical view.



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Old 08-27-2015, 03:47 PM   #279
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Re: Madden NFL 16 Community Impressions

tried this with cam newton, manziel, winston, mariota, russell wilson....

they never tuck and run even if it is wide open! run to the left please cpu qb... please bring back the TUCK AND RUN TRAIT from madden 15

cpu qb forced the pass 10/10 times...
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Old 08-27-2015, 03:54 PM   #280
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Re: Madden NFL 16 Community Impressions

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Originally Posted by jb12780
EA touted penalties this year. This isn't happening.

Quite the cynical view.



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You never know my friend. Last year EA touted QB inaccuracies. They end up having QB comp over 80%. worst Robo QB ever.
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