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Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Developers

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Old 08-26-2015, 02:54 PM   #177
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Re: Kolbe says to WAIT to start your CFM

Late to the party here but I haven't seen the drive goals boost but like some others I don't really pay attention, I personally hate that part of the game and wish it would be an option to turn off.

Screwed up simulated stats really annoys a lot of people, I don't really care about these. The rookie stats is the bigger issue for me of what is being discussed but it's not preventing me from playing a CFM, i'm going to restart anyway when the opening day rosters come out.

Been busy at work this week to check but my main issue is injuries as in I don't see any. I'm not sure if that is something that is an issue for others but through 6 games and no injuries I can see at all.
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Old 08-26-2015, 02:54 PM   #178
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Re: Kolbe says to WAIT to start your CFM

Quote:
Originally Posted by bad_philanthropy
NHL 15 gen 3 had the most balanced and well-tuned franchise mode I've seen on an EA console game.

I had a first round pick bust, I also had a first round pick take a long time to develop, but become a solid playmaker at 22 after building his game in the AHL. I even had a late rounder come out of nowhere in his second year as a pro to become a top defenceman. In the aggregate though, the tuning is excellent, far more of your prospects will never really become NHL caliber outside of the first round, and sometimes those first round guys a projects that can become top players if you are patient and put them in the right spots at the right times.

While development is largely based on slotting correctly, it is also influences by the variable of player performance within the sim engine. Like if a third line guy in the minor leagues performs above expected based on what happens in simmed games, he is going to grow more as a player. It never felt unbalanced. Just sometimes, randomly, the sim engine allowed for some guys to get on a roll, or perform above the statistical likelihood.

Overall development is pretty hands off, you interpret the data of his ratings and potential range, and decide where to stick the player in your organization based on what you think you'd like him to be for your organization in the future.
Imagine if a concept like this was included with OTAs, training camp, and practice squads for developing players.

I know it'll never happen, but wish they could take an entire year off and come back hard with Madden 18. Release a roster patch for next year's new players, but don't actually release a full game.

B
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Old 08-26-2015, 02:54 PM   #179
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Re: Kolbe says to WAIT to start your CFM

Quote:
Originally Posted by MLamm16
If a team goes 0-16 and they bring in a new staff the next year and a team goes 4-12, it means they are progressing but they arent going to go 16-0 overnight. Same thing with the old and new dev teams.
But when a team constantly goes 4-12 it's time to replace the players. Don't get me wrong 16 is the best effort in ten years but it stuff that shoulda been in the game a loooooong time ago.
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Old 08-26-2015, 02:55 PM   #180
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Re: KolbeL (EA Dev) says to WAIT to start your CFM

Okay, so we should wait for franchise, but what about other modes? If I practice with the new controls in other modes, will I be blindsided after the issues are fixed and have to learn them all over again?
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Old 08-26-2015, 02:56 PM   #181
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Re: Kolbe says to WAIT to start your CFM

Quote:
Originally Posted by jeremym480
From what I can tell from threads here and on Twitter these are some issues that they acknowledged:

Gameplay
- Tuning update for Aggressive catches being overpowered
- A fix for random Encroachment Penalties

CFM
- Ratings boost from drive goals with some players having ratings of 100+
- Regression not working properly (mainly from o-lineman)
- Rookies not adjusted to current roster (mainly inflated speed and deep accuracy)
- Re-signing contracts being off... someone on Twitter claimed that Dez Bryant signed a 5 year deal for 2 mil/year.
- Placing a player on IR no longer opens up a roster spot
- QB's getting 15+ carries a game while simming

Other
- Custom playbooks not working online
Thanks for explaining. I have bought Madden for 16 straight years and 19 times total, so maybe I am part of the problem but I also have the perspective to comment.

This is all very unfortunate. I am not one to call people lazy or make assertions about things of which I have no knowledge. But the bottom line is that there are certain things that we need to accept.

1) A decision was made a beginning with CCM to rebuild franchise mode, and the focus of that mode is not sim. That is not to say, they they wont make an effort to throw the sim crowd a bone or whatnot but sim is certainly not the goal. There are far too many examples I could give to prove this, but I think we all know it.

2) The goal of CFM is to make a fun mode that is accessible to casual and new players, but also has something for the hardcore and sim crowd.

3) CFM (and Madden in general) suffer from a lack of direction. For example, Year 1- Build CCM. Year 2-Add Owner Mode. Year 3-Build on Owner Mode. Year 4- De-emphasize Owner Mode.

4) All games have bugs, but the only real additions to CFM this year were scouting and drive goals. Drive goals seem to have broken the game. And the incoming rookies will, in a few years, ruin the mode. This is not "buggy", this is a cataclysmic failure by any metric.

5) The way this game was released is not acceptable.

6) Either the Madden team is not big enough, dont have enough resources or, despite what I assume are their best efforts, cannot get the job done.
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Old 08-26-2015, 02:56 PM   #182
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Re: Kolbe says to WAIT to start your CFM

Quote:
Originally Posted by SolidSquid
Lol what? I don't get it
Cuz thats the day this game becomes a paperweight/trade bait
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Old 08-26-2015, 02:57 PM   #183
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Re: Kolbe says to WAIT to start your CFM

Quote:
Originally Posted by BTW
Imagine if a concept like this was included with OTAs, training camp, and practice squads for developing players.

I know it'll never happen, but wish they could take an entire year off and come back hard with Madden 18. Release a roster patch for next year's new players, but don't actually release a full game.

B
why can't we have this already?
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Old 08-26-2015, 03:01 PM   #184
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Re: Kolbe says to WAIT to start your CFM

Quote:
Originally Posted by BTW
Imagine if a concept like this was included with OTAs, training camp, and practice squads for developing players.

I know it'll never happen, but wish they could take an entire year off and come back hard with Madden 18. Release a roster patch for next year's new players, but don't actually release a full game.

B
Practice squads would be huge for player development or stashing that rookie who doesn't fit in your roster right now but may in the future.

As far as OTA's and Training Camp and that stuff, wouldn't care for it, but I know a lot of others would. Full disclosure I skipped the Spring Game stuff they had back in the old versions of NCAA as well.
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