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An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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Old 08-25-2015, 08:23 PM   #257
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this is great news for 2k fans, HOF's should set the bar, with Lebron being the exception , because he Plays D, Scores, Rebounds, passes, and while not a great 3 point shooter he can hit it with some consistency, Best player on the planet. (No emotion involved. A lot of LeBron hate is from Lebron Fatigue, But no body Got tired of Jordan and he talked trash and was Arrogant.
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Old 08-25-2015, 10:07 PM   #258
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

This sounds like ratings might finally be close to accurate to where there don't need to be a bunch of editing made before its playable in Association mode, and Im sure for those online players this should make a positive impact if its done the way 2k says it is.


Had been considering niot buying 16, but I do like all the new additions to the game, so definitely considering it day1. Really hope with the new addition of classic teams, that the Euro League is still in the game and improved upon. Oddly enough when they 1st decided to add foreign teams I thought big deal who cares, but I have to say I really enjoyed playing with these teams in 15, and would love to see improve upon them.
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Old 08-26-2015, 09:01 AM   #259
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

Just hope that the sim stats actually are realistic
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Old 08-26-2015, 09:29 AM   #260
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

This actually sounds awesome and it makes sense. But I do have some questions?

Does the new ratings actually have an affect on how they play? I other words will players who's ratings have dropped to the 70s who was once in the 80s, will their playing ability actually go down? or is it just strictly how they are rated?

I don't see the point in having someone play worse in 2k because they are now being rated with the Hall Of Famers. Especially if they are still playing exceptionally well in todays league.

Also, i'm pretty sure (correct me if i'm wrong) that 2k doesn't have the license for every Hall Of Famer(s). So how accurate would the rating be if some of the best are missing?
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Old 08-26-2015, 10:06 AM   #261
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

Quote:
Originally Posted by Dlongz
This actually sounds awesome and it makes sense. But I do have some questions?

Does the new ratings actually have an affect on how they play? I other words will players who's ratings have dropped to the 70s who was once in the 80s, will their playing ability actually go down? or is it just strictly how they are rated?

I don't see the point in having someone play worse in 2k because they are now being rated with the Hall Of Famers. Especially if they are still playing exceptionally well in todays league.

Also, i'm pretty sure (correct me if i'm wrong) that 2k doesn't have the license for every Hall Of Famer(s). So how accurate would the rating be if some of the best are missing?
I think these things will have an effect on game play. You shouldn't be able to routinely make players play as good as the person who was the best in history at doing the particular skill set. It is just about making players play within or close to how they are rated.

I thought about it some more. All this means is what 99 means to the game as far as success rate is determined by the best in history.

99 offensive rebounding should correspond to a certain % of the best in history

99 Post fade should be the best post fade in history and a certain success rate.

99 Blocking should be the same the best in history etc a certain block %.

They basically changed the scale range.

If everything is tuned close to right whatever is in the roster should reflect what you see in the sim engine and be fairly close to what you can get playing the game.
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Old 08-26-2015, 01:49 PM   #262
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

I don't think realistic gameplay will be sacrificed, think of all the 80-70 rated players that have killed you in games. The difference between a 78 and an 81 isn't really noticeable in-game. I've edited my rosters to this scale the last couple years and it works well. In fact, some players have their Overall ratings go up. If the players do indeed play as their real-life counterparts, i wouldn't be worried about a cosmetic overall rating. If you are a league average shooter you will have a C grade. Steph will most likely be an A+.
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Old 08-26-2015, 02:06 PM   #263
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

Quote:
Originally Posted by stillfeelme

99 Blocking should be the same the best in history etc a certain block %.

They basically changed the scale range.

If everything is tuned close to right whatever is in the roster should reflect what you see in the sim engine and be fairly close to what you can get playing the game.
Hot damn, if I draft a center with a 99 block and he ends up averaging 5 per game... man!
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Old 08-26-2015, 02:27 PM   #264
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

Lol man Delly needed an IV for dehydration not because he got cooked. The guy went from 15 minutes a game to 40+ with no one to sub for him lol. He clearly wasn't conditioned for that level and length of play. Curry made CP fall so obviously he's near impossible to guard even for another star.

Don't understand how he's dirty for playing hard.

Saying that I say there needs to be ratings for things like conditioning instead of just stamina. Also something besides hustle to indicate hard play. Like hustle in 2k just means how far I dive when it's really a lot more.
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