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NBA 2K16 Digital Short - Anthony Davis: The Rise

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Old 08-21-2015, 02:10 PM   #121
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

Quote:
Originally Posted by lakers24
That was gonna happen anyway with how players looked last year body wise. Them announcing body scans has nothing to do with these debates over minute details non of us will notice when playing the game for the next 10 months. It's obvious the difference the scans have made to the look of players' arms/torso but regardless it will be picked apart because we have nothing but these short clips to dissect frame by frame. When things get to a certain point graphically your eye has a tendency to "see" all the small inaccuracies you never thought about before.


Yea that's true, but with the great detail we get in the face scans, I am sure most of us assumed when body scans were announced that we would get the same great detail in the bodies too, from the looks of things so far its not looking as detailed but we still haven't seen enough yet to fully judge, I am more concerned with the skin tones looking correct.
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Old 08-21-2015, 02:23 PM   #122
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

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Originally Posted by cthurt
Yea that's true, but with the great detail we get in the face scans, I am sure most of us assumed when body scans were announced that we would get the same great detail in the bodies too, from the looks of things so far its not looking as detailed but we still haven't seen enough yet to fully judge, I am more concerned with the skin tones looking correct.
Body scans are just that, body scans. They are not meant for "depth" or detail, but the players do have it somewhat, which is why 2k has the players hold their arms in different positions to capture wrinkles, etc. in the textures. The body scan though is meant to create a mesh like this:


Muscles are hard to capture because these guys aren't playing ball so their arms will never flex "naturally," case in point the AD dunk pic. Every one of his veins and muscles are flexing from the force he's using to dunk, but how do you capture that like this:


That will get the basic muscles to show but it won't ever be detailed the way we think. That doesn't even include the artificial lighting needed to get an accurate scan which "washes out" and "flatens" the surface of his skin.
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Old 08-21-2015, 02:25 PM   #123
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

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Originally Posted by lakers24
Body scans are just that, body scans. They are not meant for "depth" or detail, but the players do have it somewhat, which is why 2k has the players hold their arms in different positions to capture wrinkles, etc. in the textures. The body scan though is meant to create a mesh like this:


Muscles are hard to capture because these guys aren't playing ball so their arms will never flex "naturally," case in point the AD dunk pic. Every one of his veins and muscles are flexing from the force he's using to dunk, but how do you capture that like this:


That will get the basic muscles to show but it won't ever be detailed the way we think. That doesn't even include the artificial lighting needed to get an accurate scan which "washes out" and "flatens" the surface of his skin.


Thanks for the info makes a lot of sense.
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Old 08-21-2015, 02:26 PM   #124
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

These threads kill me man lol


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Old 08-21-2015, 02:41 PM   #125
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

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These threads kill me man lol


...had to
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Old 08-21-2015, 02:53 PM   #126
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

Maybe I'm not picking up on people's issues with the lower body of the player models, but they've done a more than admirable job differentiating players physically on the current gen platforms. Before they would use just one player, Corey Maggette being an example of one guy, body type to represent the entire league. They've thankfully gone away from that and everyone doesn't local like bodybuilders anymore.

Now, they have it where there is a visible difference between Kevin Durant, LeBron James and Carmelo Anthony other than skin tone and face scan. I agree that we need to continue to ask for improvements with legs and short's length. Hopefully they'll scan these things for 2K17 so they can have better point of reference.

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Old 08-21-2015, 03:54 PM   #127
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

Would have loved to have seen more 2k lower body showcased.

I can also see where the elbows need a little bit more work in 2k. Needs to be sharper/pointier. It's as if the triceps connecting to the elbow portion is concave when it should be more convex.

Quote:
Originally Posted by grodbetatted
I dont know about you guys, but i definitely think Anthony Davis's arms look weird in this clip right here. Like his elbows are bent wrong or something...



Maybe they need to consider looking at Konami's body scanning technology for PES2016. I thought Konami did an incredible job with Neymar, the facial details, the overall length of the legs and body, including the shape of the elbows.


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Old 08-21-2015, 04:00 PM   #128
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

Quote:
Originally Posted by J_Posse
Maybe I'm not picking up on people's issues with the lower body of the player models, but they've done a more than admirable job differentiating players physically on the current gen platforms. Before they would use just one player, Corey Maggette being an example of one guy, body type to represent the entire league. They've thankfully gone away from that and everyone doesn't local like bodybuilders anymore.

Now, they have it where there is a visible difference between Kevin Durant, LeBron James and Carmelo Anthony other than skin tone and face scan. I agree that we need to continue to ask for improvements with legs and short's length. Hopefully they'll scan these things for 2K17 so they can have better point of reference.

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You know the crazy thing...3-4 years ago the complaint on this board was 2K player models looked "too muscular" and jacked up. So years later we get less muscular, more realistic models and "the other game" returns with the huge, overly-muscular body types 2K got criticized for...and 2K is STILL getting criticized.
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