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NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

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Old 08-20-2015, 01:32 PM   #505
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

2) How is your Summer League roster handled? Do we have extra roster space, can we invite players who aren't officially signed to play for our SL team?

Yes. A number of players are automatically put on your team (your own draftees and very young players under a certain overall that are under contract on your team) and can't be removed, but there's a huge pool of available players that want to participate in Summer League waiting for you to pick them and add them to your 13-man roster. Once you're done selecting players for your user-controlled teams, you can opt for all of the remaining empty slots of user-controlled and CPU teams to be automatically filled out (we use drafting logic that tries to ensure rosters that are as balanced as possible), but user controlled teams get first pickings. Once you're in Summer League you can't edit your rosters, but you're free to set up your rotations on a global or per-opponent basis just like normal.

3) Can injuries carry over from Summer League or the 2k Hoops Summit to the Regular Season and vice versa?

Injuries are disabled in these parts of the game. We tried to make the experience fun and not frustrating (nobody likes having their star rookie go down with a season ending injury during the summer) for the first year. If you consider injuries an important part of those experiences as well, we can discuss enabling them or making them optional in the future.

4) Is there a way to review records before approving a trade between two CPU teams?

Not that I know of, but giving the user some more info in the case of trade approval is a great idea moving forward.

5) In Sim Cast Live has the Timeout logic been tweaked?

SimCast Live is all new for this year and fully utilizes our gameplay engine, so the timeout logic is the same as when you're on the sticks. "Regular" SimCast that uses the simulator engine makes a return, and we've made some timeout related fixes, but I'll keep an eye out for feedback after you get your hands on the game in case what we did wasn't enough.

edit: And just to be safe can you confirm if Custom Draft Classes are still in the game?

Of course.
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Old 08-20-2015, 01:34 PM   #506
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by 23
Wasnt it mentioned that a third one could be made? I might be wrong but i thought i saw that somewhere
I don't think so, I could have overlooked it
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Old 08-20-2015, 01:38 PM   #507
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by VDusen04
Hasn't Mitchell & Ness been loosely affiliated with 2K for a few years now? Or at least in & out? One way or another, 2K's really rounded out their retro jersey options over the years (unless some got lost on the switch over to next gen). I used to be jealous of NBA Live's retro jersey choices (seemed like they had every jersey possible in 2005) but 2K's made some great strides there.

Still wouldn't mind seeing the Sunblast Suns jerseys (besides the black alternate) and the pre-'95-'96 Sonics.

Not sure... I've never seen an advertisement in game before.

I was thinking if you can create the sonics like that then the jersey has to be there already
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Old 08-20-2015, 01:39 PM   #508
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Never been so excited to play a game offline in years . Feels like when 2k7 first dropped signature shots for everybody lol I'm ready
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Old 08-20-2015, 01:40 PM   #509
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

We can still make draft classes right?
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Old 08-20-2015, 01:40 PM   #510
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by Leftos
2) How is your Summer League roster handled? Do we have extra roster space, can we invite players who aren't officially signed to play for our SL team?

Yes. A number of players are automatically put on your team (your own draftees and very young players under a certain overall that are under contract on your team) and can't be removed, but there's a huge pool of available players that want to participate in Summer League waiting for you to pick them and add them to your 13-man roster. Once you're done selecting players for your user-controlled teams, you can opt for all of the remaining empty slots of user-controlled and CPU teams to be automatically filled out (we use drafting logic that tries to ensure rosters that are as balanced as possible), but user controlled teams get first pickings. Once you're in Summer League you can't edit your rosters, but you're free to set up your rotations on a global or per-opponent basis just like normal.

3) Can injuries carry over from Summer League or the 2k Hoops Summit to the Regular Season and vice versa?

Injuries are disabled in these parts of the game. We tried to make the experience fun and not frustrating (nobody likes having their star rookie go down with a season ending injury during the summer) for the first year. If you consider injuries an important part of those experiences as well, we can discuss enabling them or making them optional in the future.

4) Is there a way to review records before approving a trade between two CPU teams?

Not that I know of, but giving the user some more info in the case of trade approval is a great idea moving forward.

5) In Sim Cast Live has the Timeout logic been tweaked?

SimCast Live is all new for this year and fully utilizes our gameplay engine, so the timeout logic is the same as when you're on the sticks. "Regular" SimCast that uses the simulator engine makes a return, and we've made some timeout related fixes, but I'll keep an eye out for feedback after you get your hands on the game in case what we did wasn't enough.

edit: And just to be safe can you confirm if Custom Draft Classes are still in the game?

Of course.
I think making them optional in the future would definitely be the way to go there. Injuries are apart of the game no matter when they happen. It would be most realistic and an authentic NBA experience to have them, but options, options, options. Options is usually never a bad thing in these games.

Also, last year during the draft I found that I couldn't trade for players that were drafted earlier in the night or trade players that I had just drafted either. Is that in this year?

Last edited by King_B_Mack; 08-20-2015 at 01:43 PM.
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Old 08-20-2015, 01:42 PM   #511
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Wow leftos..that sounds great keep feeding us my imagination running wild.
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Old 08-20-2015, 01:43 PM   #512
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Leftos, I know it doesn't happen often, IRL but I would like to see injuries in the summer league. And I would love it if we could get more information when deciding to accept or deny a CPU-CPU trade. Because if we are using a fictional roster or are so far in your MyLEAGUE you could easily forget that Miami just drafted a stud SF and are trying to trade for Wiggins and you let it through because you thought they had a need for an SF but now they would have 2 superstars at SF and they wouldn't put one in a different position but bring one off the bench.
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