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NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

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Old 08-20-2015, 12:59 PM   #497
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by Leftos
There are a lot of automation options this year. Like, a lot, and yes, trades are one of them.

It has been mentioned that you can rebrand without relocating. CPU teams won't relocate of their own volition this year, we wanted to get the user experience right, and it was A LOT of work as you can see by how huge the part of the diary on relocation/customization is.

Team state is determined based on algorithms that have had a lot of work put into. Roster makeup and team success are only some of the parts that play into it. A team that gambles building a certain roster and sees the first half of the season ending on an 8-33 record might realize that whatever it did just didn't work, and that it's time for a change. This is just one example. It's not based on triggers nor is it as black and white as it might originally seem.

I do not believe Coach Mode is available without using SimCast Live, but trust me, you'll love using it.

A few more little things that might not have been clear:
- If you use the Position Settings menu to lock to a player instead of a position, the game will automatically sim to the next time you're on the court if you get subbed out. (Why did you get subbed out? Were you running out of bounds again? Sigh. You never learn.)
- I don't know if it was clear from Erick's diary, but Training this year has sliders for each attribute rather than having to select a single area of focus per category. So you don't have to mark the 3PT Shooting checkbox on Fundamentals and worry that other areas of the player might not be getting enough training and regressing. This year you can go into Fundamentals and adjust the 3PT shooting attribute sliders up while sacrificing from _specific attributes_ that you don't care as much about, or from each attribute equally. Each category (Physical, Tactical, Fundamental) has its own attributes that add up to 100% with 0.5% slider precision, so you get, let's say, 200 ticks/points per category to spread out however you want. Player Type-guided training makes a return of course, for those not as knowledgeable or that can't spend that much time tweaking every slider. So if you want your Pass First PG to train towards becoming a Defensive PG, you can of course just choose that. But if you know exactly which attributes you want to see developed, you can just up their sliders a bit, and take away just enough from the rest.
Hey Leftos, are you allowed to go into specifics about any of these?

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Old 08-20-2015, 01:02 PM   #498
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Look SimBaller

I know that your reasoning sounds cute and all but what is the logic of having an online league with those features you mentioned and NO OFFSEASON? I'm not sure where the disconnect is happening for you guys to think that 2k online heads were going to just take that in stride with such an awful showing last year. Is this not confusing to anyone else why such an integral part of a feature would just be ignored and say "**** it, we gave them typical admin functionality that are typical?". I sound ungrateful because I am. I am so pumped for the offline guys because they seem so excited. As an online head that's been begging for at least just a full functioning online league, this is awful. I've been on 2k since dream cast but there will be enough games and another improving basketball title to take a look at this season. I'd say " I hope it's fixed next year" but this is a repeating cycle just like hoping the servers are getting improved lol. Congrats to off line mode guys though. Yall will have a blast.
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Old 08-20-2015, 01:05 PM   #499
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This is great stuff, minus no custom arena music,

Will all of this be available in season mode (like the arena creator) and how many create a team slots will there be?
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Old 08-20-2015, 01:10 PM   #500
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

i like the addition of the ticker, but to be really useful, it should be present in the game in progress, so that you could get updated in real time of scores around the league. I don't think the blog states that, unfortunately.
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Old 08-20-2015, 01:17 PM   #501
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by BluFu
Anyway we can get that number expanded? Home, Away & Alternate? Or just make it unlimited lol
This is what I'm trying to figure out.
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Old 08-20-2015, 01:18 PM   #502
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

September 25th now seems like forever away.
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Old 08-20-2015, 01:21 PM   #503
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Has it been confirmed how you use your own image? Do you need to upload somewhere or just save it to your hard drive?
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Old 08-20-2015, 01:29 PM   #504
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

After marinating I went back to the blog to see if I was dreaming. Comb through it again, I'm trying to think of a sports game that made a huge leap from the previous year, none crosses my mind. the 2k crew have beautiful and passionate minds..I'm sold, I will never doubt are talk bad about them again just sit back and enjoy the ride because they really know and feel what their fans want in future franchises. I know gameplay matters, but for this year with all these features I would see things differently and be more open minded.

Once again...thank you..thank you.

Pc vs console?
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