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No NBA Player or Roster Editing in NBA Live 16 Confirmed

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Old 08-14-2015, 09:07 PM   #145
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Re: No NBA Player or Roster Editing in NBA Live 16 Confirmed

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Originally Posted by cthurt
What confuses me is we have the ability to fully edit our created players in Live 16, BUT they say its hard to put player editing back in the game, how does that make sense?
Lol exactly how the other company claims its too hard to add alternates in the career mode like really uploadfromtaptalk1439597222675.jpg

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Old 08-14-2015, 09:07 PM   #146
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Re: No NBA Player or Roster Editing in NBA Live 16 Confirmed

It sucks but sliders is still good enough. Sliders would have made 15 better

As long as they fix how rotations work I'm good.

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Old 08-14-2015, 09:08 PM   #147
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Re: Player Editting in Live 16?

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Originally Posted by Rockie_Fresh88
Yeah that's really sad news I know way more people personally who play online modes than edit but it should've been in the game by now going on three years. I never touched the editing options but it's nice to DL some custom rosters for a dynasty mode
Yea I'm strictly online but I feel for you offline guys, maybe it can be patched in.
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Old 08-14-2015, 09:10 PM   #148
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Originally Posted by The 24th Letter
Basic roster and player editing should be in the game man....there's honestly no excuses for it at this point...

Give me roster management over "swagging myself out" any day...




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I agree 100%. No excuses for this. And for Live this would actually prolong their life and playability. Obviously they have not committed to being great now, but down the road. Therefore we get milked and have a reason to be excited about a staple feature in all other games( minus EA) to be added later. They have too much confidence in their ability and choice. I may want to use an existing player's model for my player, change his name, number etc, especially since they don't give all they hair options. But out of GP, as a consumer it should be available if I like it or not. I shouldn't have to say I" I wish it was there".
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Old 08-14-2015, 09:12 PM   #149
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And the response : you can swag yourself out" is real next topic. Those are two separate feature's. How can you tell me to add clothing to a player, when I'm asking can I change his height and shooting style? LOLSMH
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Old 08-14-2015, 09:16 PM   #150
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I...don't understand. One year it's no Franchise, another year it's no sliders, this year it's no player editing? Call the game Pro Am Online 2016 and be done with it.
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Old 08-14-2015, 09:23 PM   #151
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Re: No NBA Player or Roster Editing in NBA Live 16 Confirmed

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Originally Posted by LeBron_On_Mars
Guys they have automatic (Synergy) server based player and roster editing for the time being. The series just rebooted not too long ago. So their main concern first is most likely game modes for the casuals and gameplay enhancements for the hardcore like us. All the extra "specs" to the game itself such as "Player or Roster Editing" will most likely be implemented once they master the series and reach sale milestones!


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I think you fail to understand what Editing CAN do for Gameplay. You can ADD all of the Modes you want but if you keep falling short on the Gameplay, then customers have no options to buy the game. By adding in Editing you can get so much MORE feedback from Your Customers.
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Old 08-14-2015, 09:23 PM   #152
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Re: No NBA Player or Roster Editing in NBA Live 16 Confirmed

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Originally Posted by WTF
PM, with all due respect, OS is just drop in the bucket of the basketball videogame market. Unfortunately, analytics tell publishers what the masses want. This forum isn't the end all, be all. I wish it were, but unfortunately it's not.

I'd go as far to say that some of the devs want this more than some users even, but they're tied to what the Games direction is.

You all can debate the decision all you want, and feel that you're correct, I thought the same way. But analytics of the masses say what to focus on.

And even though everyone thinks it's as simple as adding a few menu buttons... that couldn't be further from the truth. Sure, editing is on other titles. The code has been in place for those. For this title, it isnt.

I want editing, but the assumptions that they aren't listening is assanine. Once the game is in your hands (for free), you'll see that they listened to a ton of gameplay feedback. This is just a little tougher than adding a few menus.

WTF -- Interested in hearing your take ... Do you think it's more of a time/resources/programming thing making it difficult, or do you think Synergy is making it difficult?
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