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Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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Old 08-14-2015, 12:43 PM   #265
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

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Originally Posted by Rockie_Fresh88
More contested shots fall ?
Lightly contested shots. Heavily contested shots will miss more than last year. Don't worry. It's perfect.
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Old 08-14-2015, 01:12 PM   #266
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

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Originally Posted by Beluba
Don't worry. It's perfect.
I don't know you personally Mike, but as an internet friend you might want to edit this.

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Old 08-14-2015, 01:14 PM   #267
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

Quote:
Originally Posted by Beluba
Lightly contested shots. Heavily contested shots will miss more than last year. Don't worry. It's perfect.
We all appreciate man!!

By the way who is in charge of defense...gives us some contested boost, I want to block the heck out of those GREEN release..it to ruin my franchise.:
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Old 08-14-2015, 01:16 PM   #268
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

It's always great to hear you guys working on actual simulation aspects of the game instead of trying to make it comfy for the masses.
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Old 08-14-2015, 01:29 PM   #269
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

Good stuff Beluba. We always hear alot about offensive gameplay mechanics but rarely about defense. Can we adjust the help defense response of our teammates this year?
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Old 08-14-2015, 01:33 PM   #270
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

Quote:
Originally Posted by Beluba
Lightly contested shots. Heavily contested shots will miss more than last year. Don't worry. It's perfect.
Good to hear that the balance has improved Mike. I know you guys are hard at work to provide a good game for us. Good work man. We appreciate it.
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Old 08-14-2015, 02:53 PM   #271
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

Hi , just a little off topic , but is there going to be Auto save this year again? I don't know if its a techno. thing but can we get an option to turn it off? This got to be my biggest gripe about the 2k series since you guys did this since 2k14
Also, any word on goggles and players taller than 7.2 ? I really miss the highlights after a game.
Thank you.
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Old 08-15-2015, 09:01 AM   #272
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

Quote:
Originally Posted by Beluba
It's definitely not as black and white as last year. You'll see more contested shots fall and more open shots miss in 16. But it's not easy to find the perfect balance. I hear a lot of complaints when people miss wide open shots, even with mediocre shooters. And I also hear complaints about guys hitting too many tough shots when they played great defense. I like where it's tuned now though.

Another nice touch we added this year is that the ball/rim physics more closely reflects the quality of the shot on both makes and misses, whereas last year it was just tied to shot timing. So you'll see more rim rattlers and in and outs on high percentage shots, bricks and air balls on terrible shots, clean makes/swishes on excellent shots, etc. There's nothing more satisfying than locking up a guy to the point he has to throw up a bail out shot at the buzzer that results in a brick.
I love the part in bold above. That's great game-design right there - providing visual cues to give the user feedback on their performance (actually being able to SEE the quality of the shot result VISUALLY relate to the quality of the shot selection - it just makes the game more satisfying because it reinforces that the game is truly paying attention to your decisions). Bravo.

Last edited by blues rocker; 08-15-2015 at 04:31 PM.
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