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Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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Old 08-13-2015, 11:10 AM   #249
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Beluba

Last year, green releases were meant to be 100%. If you saw one miss, that was a bug. A good bug... but a bug nonetheless. This year, the shot bonus for greens is still pretty high and it's based on the shot %. So the higher the %, the greater the excellent timing boost. This is basically how our shot system has always worked, I just tuned it. It's kind of a mix between what we had in 14 and 15. And yes, it does kind of suck to miss a green release, but over time, it feels right. Still, I might tweak the system after getting more feedback from everyone... but nobody is really complaining about it internally.

If higher shot percentages mean a bigger bonus, would that artificially inflate the accuracy and ease of more accurate shots? Would it mean low boosts for three pointers and higher boosts that are out of proportion for open midrange shots?

Also, I hope being open doesn't cause boosts that are artificially higher than league averages like last year. If I remember correctly, the league average for open shots is actually around 45%, with greatest of all time level players at high 50's. And most shots missed in the NBA are actually open shots.
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Old 08-13-2015, 11:22 AM   #250
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Beluba,

Also I guess since you're in this thread I'll ask the question that has been asked a million times but I've never seen an answer.

Why weren't demigods patched? Would it have caused too much else to break? Is this a legit reason on why they weren't patched?

I look at other games I've played in the past and if something like this got through on World of Warcraft that made one class extremely overpowered, to the point of almost unbeatable through a glitch, a hotfix would probably have been applied that day, if not the next upcoming tuesday would have gotten it. I understand they are different games, and if fixing this on the way this game was coded it may have meant completely deleting the ability to create a player or something like that, I think the community as a whole just wants an explanation at minimum.
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Old 08-13-2015, 12:17 PM   #251
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Green Releases Much Rarer in NBA 2K16, No Longer 100%

Edit: Answered.
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Old 08-13-2015, 12:25 PM   #252
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Beluba
Last thing, we CAN tune offline differently from online. So I'll be monitoring feedback closely once you guys have the game to make sure everybody's happy.
This is very, very good to hear.
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Old 08-13-2015, 12:33 PM   #253
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

This all sounds perfect and a lot better than last year but please....

Try not to cave in once you get a hundred 14 year olds on twitter saying how hard the game is...I know that's still part of the fanbase but we saw what happened with 15.
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Old 08-13-2015, 12:38 PM   #254
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by HowDareI
This all sounds perfect and a lot better than last year but please....

Try not to cave in once you get a hundred 14 year olds on twitter saying how hard the game is...I know that's still part of the fanbase but we saw what happened with 15.
It's gonna be more than a hundred. . .


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Old 08-13-2015, 01:31 PM   #255
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Beluba,


1. Have you guys eliminated the open shot bonus? Or is it a separate modifier hidden?


I know the bad shooters can't get green release but do they receive a bonus for being open. I guess it all depend on where you are starting from as far as ratings this can get tricky.


* I guess I see as this you guys are using ratings, shot timing and shot quality all as separate modifiers and bundling that into an equation possibly Sig skills


(shot timing modifier + shot Quality modifier +Ratings+Sig Skills modifier)/X = FG%
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Old 08-13-2015, 02:39 PM   #256
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by HowDareI
This all sounds perfect and a lot better than last year but please....

Try not to cave in once you get a hundred 14 year olds on twitter saying how hard the game is...I know that's still part of the fanbase but we saw what happened with 15.
This is my main concern.
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