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Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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Old 08-11-2015, 03:20 PM   #65
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

I toilet bowl a few shots from three and had a few green releases hit the side of the back board. But I like the old way better anyway . No big deal
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Old 08-11-2015, 03:23 PM   #66
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

As long as shot quality is of more importance than shot timing, I think this system will work fine. Open slightly early shots should go in more than a contested perfect release shot (no deadeye).
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Old 08-11-2015, 03:27 PM   #67
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by barrman7
But why make the green release harder to get AND not 100%? It doesn't make sense to me...
Exactly

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Old 08-11-2015, 03:28 PM   #68
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

I've had my green release blocked a couple of times lol
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Old 08-11-2015, 03:28 PM   #69
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by barrman7
But why make the green release harder to get AND not 100%? It doesn't make sense to me...
It will probably make more sense barr once we get a chance to actually play the game and experience it for ourselves. We should all reserve judgement until we get hands on experience and try to avoid jumping to conclusions on how it will or won't work well...
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Old 08-11-2015, 03:38 PM   #70
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

I feel as though I make a lot of non green releases anyway, so this wont affect me that much because I max out my shot rating. I think its more about your players shooting rating then anything. If your shooting rating is at a 10 and you get a green release, you shouldn't make that shot.

Last edited by b1baller; 08-11-2015 at 04:54 PM. Reason: typo
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Old 08-11-2015, 03:50 PM   #71
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I actually don't understand wht we cant get constant green releases if we actually are releasing it perfectly. Some players have shots that some people can master but if they release at the point it is intended for them to release and there is no perfect release then isn't that actually a lie?

Just make it to where we know we are shooting the jumper correctly by making the shot meter CORRECT and CONSISTENT. That shouldnt mean the shot is 100% money, but that you gave your self the best possible chance to hit the shot taken at that moment whether or not it's an open look or contested by 3 defenders.

Can we get an online practice court to learn our jumpshots ONLINE with the slight latency??
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Old 08-11-2015, 03:56 PM   #72
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Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

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Originally Posted by Beluba
There have been battles even internally over missed green releases, especially now that they're so hard to get. I really think it's an unsolvable problem. The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.
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