Home

Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

This is a discussion on Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang within the NBA 2K Basketball forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 08-11-2015, 05:43 PM   #89
Pro
 
XxSpiritHunterX's Arena
 
OVR: 0
Join Date: Mar 2013
Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Quote:
Originally Posted by Hustle Westbrook


Lol the cheesers in the comment section are furious and I love it!
LMAO I swear the casuals are so dumb. Every video about the news, I read the comments and they all said the same thing.


This is excellent news tho. I'm glad their changing, but they should've never used the term perfect release ever. Because patch 4 WAS all perfect releases
XxSpiritHunterX is offline  
Reply With Quote
Old 08-11-2015, 05:47 PM   #90
Rookie
 
OVR: 4
Join Date: Dec 2003
Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

This is a situation of a bunch of smart guys getting in a room together and overthinking things. A perfectly released shot goes in, period. That's the point of a defender contesting a shot. To alter the mechanics enough to force a miss.

Making the release harder to get is logical. Saying a perfectly shot ball won't go in, is not.
DaKoKing is offline  
Reply With Quote
Old 08-11-2015, 05:47 PM   #91
ND
 
NDAlum's Arena
 
OVR: 29
Join Date: Jun 2010
Location: NC
Posts: 11,469
Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Good shot > good timing
__________________
SOS Madden League (PS4) | League Archives
SOS Crew Bowl III & VIII Champs

Atlanta Braves Fantasy Draft Franchise | Google Docs History
NL East Champs 5x | WS Champion 1x (2020)
NDAlum is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-11-2015, 06:03 PM   #92
Rookie
 
kevmasood's Arena
 
OVR: 2
Join Date: Jul 2012
Location: North PHILLY
Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Great news, cuz patch 4, really hurt the game in 2k15
__________________
Follow Big Kev @BigKev_np on Twitter
#SimNation
kevmasood is offline  
Reply With Quote
Old 08-11-2015, 06:37 PM   #93
Rookie
 
OVR: 0
Join Date: Aug 2009
Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

I bet that someone has already suggested that but:

What about a system where green release only means player can make a shot only at max of his real %?

For example (not actual statistics) - Lebron James - top left 3pt area:
- hit 70.2 % of uncontested shots
- hit 12,5 % of contested shots

The green release for Lebron James in this area only means, that he will hit in 70.2 % when uncontested and only 12.5% if the shot is contested. Maybe we could break down uncontested/contested shots even further... for example:

Green Release:
- hit 70.2% when uncontested
- hit 27.6 % when lightly contested
- hit 12,5 % when contested

Yellow Release (slightly early/late):
- hit 33.4% when uncontested
- hit 15.6% when lightly contested
- hit 5.5% when contested

Red Release (very early/late):
- hit 8.5% when uncontested
- hit 1.5% when lightly contested
- hit 0.05% when contested

I think that with such a system we will have a good compromise between user skills and realistic shooting percentage. In order to compete you will have to learn player shooting release, but also you can't except to make trees after threes with green releases with Deandre Jordan...

Just my 5 cents...
svit is offline  
Reply With Quote
Old 08-11-2015, 06:38 PM   #94
MVP
 
MontanaMan's Arena
 
OVR: 0
Join Date: Oct 2014
Location: Billings, Montana
Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

Great news, now what are you guys doing with the zig zagging problem?
MontanaMan is offline  
Reply With Quote
Old 08-11-2015, 06:42 PM   #95
Rookie
 
OVR: 0
Join Date: Sep 2010
Quote:
Originally Posted by svit
I bet that someone has already suggested that but:

What about a system where green release only means player can make a shot only at max of his real %?

For example (not actual statistics) - Lebron James - top left 3pt area:
- hit 70.2 % of uncontested shots
- hit 12,5 % of contested shots

The green release for Lebron James in this area only means, that he will hit in 70.2 % when uncontested and only 12.5% if the shot is contested. Maybe we could break down uncontested/contested shots even further... for example:

Green Release:
- hit 70.2% when uncontested
- hit 27.6 % when lightly contested
- hit 12,5 % when contested

Yellow Release (slightly early/late):
- hit 33.4% when uncontested
- hit 15.6% when lightly contested
- hit 5.5% when contested

Red Release (very early/late):
- hit 8.5% when uncontested
- hit 1.5% when lightly contested
- hit 0.05% when contested

I think that with such a system we will have a good compromise between user skills and realistic shooting percentage. In order to compete you will have to learn player shooting release, but also you can't except to make trees after threes with green releases with Deandre Jordan...

Just my 5 cents...
That's what I was suggesting
jbthegreat is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-11-2015, 06:45 PM   #96
Rookie
 
Ro Da Truth's Arena
 
OVR: 0
Join Date: Jul 2013
Location: Ohio-Florida
I rather have a whole new shot meter. The shot meter is inconsistent and seems out of sync at times.
Ro Da Truth is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:34 PM.
Top -