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Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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Old 08-11-2015, 02:03 PM   #49
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by 2k gamer all day
This is intresting. I see many people at LD2K twitter says they sometimes missed if they had a green release "100%" . I played over 500 games in online one vs one and i can remember that my shots "100%" always going in. Hmm..

Green release wasn't 100%, but it basically was. It was like 99.9%. The only time you'd miss, that I've seen, is the ball rolling around the rim and coming out.

Played a lot of games and it only happened once twice in practice mode.
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Old 08-11-2015, 02:08 PM   #50
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Jrocc23
Green release wasn't 100%, but it basically was. It was like 99.9%. The only time you'd miss, that I've seen, is the ball rolling around the rim and coming out.

Played a lot of games and it only happened once twice in practice mode.
Happened to me like twice in the rec center.
Both from same spot
Proof
https://youtu.be/WYGfCJtPbVY?t=8s
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Old 08-11-2015, 02:23 PM   #51
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Jrocc23
Green release wasn't 100%, but it basically was. It was like 99.9%. The only time you'd miss, that I've seen, is the ball rolling around the rim and coming out.

Played a lot of games and it only happened once twice in practice mode.
I would actually really like if that were the case in 2K16. If I miss a green release, then so be it, but make it a miss animation that goes halfway down and rattles out, or bounces around on the rim and rolls off. At least give people the feeling that it almost went in.

I'd have to say, it was a little frustrating sometimes in past 2K's when you would shoot an open shot, get an "Excellent Release," and then proceed to shoot the ugliest brick you've ever seen in your life.

The end result was the same either way, it's a missed shot. But shooting such an ugly shot off of an excellent release felt like the game was giving you a big middle finger sometimes lol

Last edited by Pokes404; 08-11-2015 at 02:25 PM.
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Old 08-11-2015, 02:25 PM   #52
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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I would actually really like if that were the case in 2K16. If I miss a green release, then so be it, but make it a miss animation that goes halfway down and rattles out, or bounces around on the rim and rolls off. At least give people the feeling that it almost went in.

I'd have to say, it was a little frustrating sometimes in past 2K's when you would shoot an open shot, get an "Excellent Release," and then proceed to shoot the ugliest brick you've ever seen in your life.

I actually wish it was the latter but I get what you're saying but I didn't mind it. I remember in 2K11 shooting a open mid range perfectly and air balling it lol. But I loved how it was then.
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Old 08-11-2015, 02:26 PM   #53
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Love this.
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Old 08-11-2015, 02:27 PM   #54
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are green releases tied to a players rating or a players shooting animation?

IMO ratings did not seem to matter at all as long as you mastered the animation.

it seemed easier to shoot with guys with avg ratings but an easy animation compared to guys with good ratings but a more difficult animation to master.
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Old 08-11-2015, 02:29 PM   #55
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Umm... What abt a defensive "knob"? Can you tune that without a patch? (sarcasm alert)
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Old 08-11-2015, 02:31 PM   #56
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

They might get me on board with this! If it's a mix of skill + attributes then count me in. Would feel much better online if this is the case.
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