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NBA 2K16 Screenshots - Steph Curry, James Harden & Anthony Davis

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Old 08-06-2015, 03:52 AM   #241
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Re: NBA 2K16 Screenshots - Steph Curry, James Harden & Anthony Davis

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Originally Posted by 23
Right he's not the biggest guy and thats the point, look how top heavy he looks in that 2k pic

He doesn't look top heavy tho , he has a wide back . You can have that and not be the biggest guy .
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Old 08-06-2015, 04:05 AM   #242
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Re: NBA 2K16 Screenshots - Steph Curry, James Harden & Anthony Davis

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Originally Posted by MoneyOvaHuds
You really could tell from that low quality video tho that he doesn't have a full Mohawk tho ? Lol And that picture I posted was from this year . Some Mohawks look like flat tops because of your hair might be straight and not Curly or wavy . Howard has rocked different versions of it Attachment 103869


Attachment 103870
In that video it looks like 2k15s Dwight which ended up wrong from the beginning once thet changed his hair


@King dont disagree... i just abhor 2k15s arena lighting. I didnt have issue with the models as i said when i was posting early release pics that 2k15 seems more detailed.

Money its not that serious to keep going on about because its nit picky unless you are into art
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Old 08-06-2015, 04:17 AM   #243
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Re: NBA 2K16 Screenshots - Steph Curry, James Harden & Anthony Davis

Honestly, 2k just needs to hire someone (preferably me) to pour over countless hours of broadcasts and photos for arenas and players to get it all right.
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Old 08-06-2015, 05:02 AM   #244
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Re: NBA 2K16 Screenshots - Steph Curry, James Harden & Anthony Davis

When people exaggerate a position to substantiate their opposition to it, or to undermine its intentions, its usually because their position doesn't hold water on its own. I dont think a single person has said that 2k14s graphics or lighting were perfect but that narrative is being preached from any soapbox 'Mack' can find.

2k14s flaws aside, its lighting was done miles better than 15 and based upon screens, 16 as well. Hopefully it isnt too late to brighten things up.
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Old 08-06-2015, 06:41 AM   #245
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Re: NBA 2K16 Screenshots - Steph Curry, James Harden & Anthony Davis

Anybody seen the new Dennis Schroeder screen? He's on the cover of German edition

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Old 08-06-2015, 06:46 AM   #246
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Re: NBA 2K16 Screenshots - Steph Curry, James Harden & Anthony Davis

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Originally Posted by 2_headedmonster
When people exaggerate a position to substantiate their opposition to it, or to undermine its intentions, its usually because their position doesn't hold water on its own.I dont think a single person has said that 2k14s graphics or lighting were perfect but that narrative is being preached from any soapbox 'Mack' can find.



2k14s flaws aside, its lighting was done miles better than 15 and based upon screens, 16 as well. Hopefully it isnt too late to brighten things up.

Yet this is exactly what has been happening over the last 5 pages in regards to the state of 2k's graphics...which is exactly what 'Mack' is saying...

I've seen the word 'lighting' enough in a day to last me the rest of the year...
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Old 08-06-2015, 06:47 AM   #247
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Re: NBA 2K16 Screenshots - Steph Curry, James Harden & Anthony Davis

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Maybe it's more the jersey than the body type have you thought of that ?
The chest is a tiny bit wider than it should be. Schroder seems to have a slightly thinner chest than normal. But the jersey is cut differently in the game because it's not even the same jersey. The straps are thinner and taper more exposing the M tattoo. The real life shot has wider straps that cover more of the chest near the arm holes.

As for the lighting goes, 2K14's lighting tended to be a bit too shiny and make the players' skin look almost watery. The initial shots of 2K15 had rim lighting played up too high and players looked nearly waxy-- but that was later toned down so while the players sometimes looked more realistic, they also tended to have subdued specular lighting all around compared to 2K14. Arena reflections were also turned down, which is actually a bit more realistic compared to some video caps but they might have gone a bit too far in that direction as well. A good balance would be something between 2K15 and 14.

It does feel that the Fresnel and specular effects of sweat and oily skin need to be boosted. I'm going to nerd out a bit-- but I'm certain that 2K uses physically based rendering and the sweat and oil/base skin roughness/gloss texture channels either need a tweak to their F0 and roughness values, or the BRDF visibility term could use an adjustment. I just spent the last few days poring over papers on physically based rendering and implementing our own PBR shaders, and one of the best (and most readable) papers I've been reading are by Naty Hoffman. He goes into detail on picking and optimizing the visibility term.

Then I find out that Naty is the VP of technology at 2K. In all likelihood I'm guessing he was primarily responsible for how amazing 2K14's lighting and shaders looked launching us into the next gen era.

Last edited by Sundown; 08-06-2015 at 07:19 AM.
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Old 08-06-2015, 07:11 AM   #248
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Re: NBA 2K16 Screenshots - Steph Curry, James Harden & Anthony Davis

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He is right but lets take the discussion another direction

Btw that shroder picture what i have issue with

I understand his shoulders stick out but in that 2k pic his chest is too freaking wide. These guys arent that huge..they are wide but not that wide
I was gonna mention the shoulders but figured I'd let it go. But since you mentioned it, yeah, the 2K shot makes him look a little wide.
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