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NBA 2K16: Some Ideas On How to Improve the Series

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Old 07-27-2015, 04:05 AM   #273
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Re: NBA 2K16: Some Ideas On How to Improve the Series

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Originally Posted by rheylew
I'm actually quite tired of these incremental updates each year, this is beginning to feel like EA Sports. What happened to big ideas and true innovation?? Here's just a few ideas I've had over the years:

- 3 point contest and in-game free throw shooting via actual hand/arm shooting movements via ps4 cam or kinect ala kinect sports.

- During timeouts/halftime, the coach actually gives you audible coaching advice based on the current game and situation...."LeBron is too open on the wing guys, let's close that down...Westbrook is getting into the lane at will..where's our defense? Steph is killing us from 3, double him as soon as he get's the ball!..." something like that

- A MyCoach mode where you're literally the coach. Again, utilizing the PS4 cam or the Kinect to track your head and body movement, you would see the game in 1st person from the sidelines. You sit down, the view changes, you stand up and move left to right, the view changes. You could yell out plays, call timeouts, look down the bench to make substitutions, argue calls made by the ref, try not to get techs, etc...

- Please bring back the pump fake - step under - initiate foul animation

- Please also bring back the ease at which it used to be to change your shot midair, with the right players of course..

- While we're on that topic, more AND 1'S

- Ability to argue bad calls, but up to a certain point as you would risk getting a tech. The flip side is that the ref will now be on the lookout for that type of call next time and it may go the other way..

- Fantasy Basketball- ability to monitor your Fantasy basketball players in real time via Yahoo Sports or ESPN. Let's say I'm playing a regular exhibition game, I want a ticker to show one of my players (Steph Curry) just hit a 3 in a real game and gave me +5 fantasy points or however your fantasy rules are set, and I could hit a button to bring up a translucent overlay with all my fantasy stats updating in real time.

- Actual Halftime/Post Show that goes in depth on the current game, highlights, mistakes, etc...The best Halftime Show to date is still ESPN NFL 2K5, and look how old that technology was.

- Key Player halftime and post game speeches. If this happens to be your MyPlayer or Created Player, give us the ability to record the 20 or so different speeches in OUR own voice and/or let us create some additional ones.
No offense, but if they implemented that list, you'd still call the game an incremental update. There's nothing groundbreaking on that list.

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Lastly, get rid of all those little micro-transactions in the game. I get it makes the company extra money, but it seems greedy and disrespectful that it's implied we should spend more than the $60 we already paid to enjoy the game in it's entirety. We should have the ability to unlock items in a timely manor conducive with playing the game.
Name 1 Triple-A sport title that doesn't have micro-transactions or purchasable DLC... Ready to stop buying video games altogether?
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Old 07-27-2015, 05:50 AM   #274
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Re: NBA 2K16: Some Ideas On How to Improve the Series

A collision system and the toning down of baseline animations http://gfycat.com/GregariousJadedAmazonparrot
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Old 07-27-2015, 07:03 AM   #275
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Re: NBA 2K16: Some Ideas On How to Improve the Series

Could we between rec and park games (after winning) just have free gym mode on the court (like in real life) while we wait for the the next "got next team"?
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Old 07-27-2015, 07:46 AM   #276
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Re: NBA 2K16: Some Ideas On How to Improve the Series

I just wish your players would react to loose balls and rebounds better.....its quite irritating watching your teammates just stand there after you tipped the ball and the cpu picks it up in an instant.

Also reward good defense the cpu gets bailed out ALOT if you play good defense ...phantom blocking foul calls/animations if the cpu runs out of options on offense with less than 5 secs on the shot clock cmon now..

Lastly, I know every pass in real life isnt 100 percent,but cmon now why does the passing mechanic choose the worst possible passing option for just pressing "a on xbox one"/"x on ps4"????.....if im passing to a big man cutting inside and its a mismatch height wise why does it automatically choose a bounce pass then the ball bounces off the defender and they recover it when if the pass wouldve picked an overhead pass the big man wouldve had position to score......fix that logic and those issues and 2k would be less frustrating and more enjoyable imo
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Old 07-28-2015, 04:25 AM   #277
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Re: NBA 2K16: Some Ideas On How to Improve the Series

refine player movement.
1. how they catch certain passes or turn to catch certain passes.
2. contextual passes. different outlet pass animations.
3. how they pick up loose balls. 4. how ball handlers come up the court. (lebron brings the ball up different than kyrie/steph/drose)
5. make collision detection, steps, player position on the floor matter.
6. kyrie needs a layup package/ give him the abilty to finish at the rim like he does irl. switching hands to avoid the defense.

Last edited by hesko; 07-28-2015 at 05:17 AM.
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Old 07-28-2015, 07:05 PM   #278
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Re: NBA 2K16: Some Ideas On How to Improve the Series

I didn't my read the thread but the ability to draft foreign players and stash them in the euro league for a few years
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Old 07-31-2015, 08:39 AM   #279
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Re: NBA 2K16: Some Ideas On How to Improve the Series

Being able to download cyberfaces to the roster. For example, bringing in Brandon Roy, Shane Battier, Shawn Marion, Chauncey Billups, etc.
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Old 07-31-2015, 09:25 AM   #280
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Re: NBA 2K16: Some Ideas On How to Improve the Series

Loose balls and defenses + getting sucked/stuck in animations sometimes kills the fun of the game
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