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2K Pro-Am in NBA 2K16?

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Old 07-16-2015, 01:51 PM   #57
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Re: 2K Pro-Am in NBA 2K16?

Let's stop arguing over which game has more/less cheese because it's all opinions...but I will say this:

The more moves and animations you include, the more exploits come with it.

The connection in 11 was crap, always laggy...so you didn't have laser 3 point shooters it was a lot harder. People can pull up now with a certain shot and be money (especially with these perfect releases.)

The signature gathers into shots in 11 were borderline cheese..certain ones always left you open. Same thing with crosses/behind the backs now. Idc how good of a defender you think you are if someone spams a certain combo they WILL get space enough to shoot.

Yes there were hacked players...there still is lol sad but true.


I love the competition that comes with bringing your my player online with your friends and your squad tryna show out and be the best...but it's like the harder they try and improve the game, the more they put into the game with animations and signature styles, the more it becomes a match of who's better at playing 2K not BASKETBALL. The more it becomes who went online and found out the best releases and dribbles not BASKETBALL.

2K11 (if you played sim teams) was great. 5 on 5 and mostly a match of who can play better basketball. I still get good games on rec now but 9 times out of 10 it's just who can put up the most 3's in a game.
No post ups, because you'll just get stripped. No pick and rolls because someone will just double you and take a charge. No defense because a 3 is only a stepback away.

I really hope they did their best at nerfing some of these dribbles and shots..5 on 5 organized ball (if that's what this is) needs to play like real basketball.

Make the default gameplay online very unforgiving.
Spamming dribbles has to result in a turnover unless you're a truly elite ballhandler (PG's ONLY).
If I lock you down and you're trying your hardest to get past me? Your stamina takes a big hit. So that means you're not gonna randomly get a boost and speed past me to dunk on my center.

I don't even care if this is like crew or not, just improve on the rec. Make it really sim. Leave the arcade stuff in the park.
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Old 07-16-2015, 01:58 PM   #58
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Re: 2K Pro-Am?

Quote:
Originally Posted by Boilerbuzz
Right. A tweet out to millions for a re-skin. Makes total sense considering the high amount of utter stupidity that runs rampant there...
Its not like it takes a lot of money or effort to make a tweet
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Old 07-16-2015, 02:14 PM   #59
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Forgive me if anyone guessed this already but may be its the Drew league and that's how they incorporate celebs like they used to
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Old 07-16-2015, 02:21 PM   #60
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Re: 2K Pro-Am in NBA 2K16?

What? In what way is it harder to stop zig zagging in 2k11 than 2k15? With the deadeye and shot creater badges that exist in 2k15, along with the ridiculous perfect releases, it's much more overpowered than 2k11. Have you played the game? When you Zig zagged in 2k11 you didn't get rewarded by ridiculous op badges. There's no way that they're even comparable. 2k11 actually looked like nba basketball rather than nba jam mixed with nba streets volume 2

Last edited by Bexthelegend; 07-16-2015 at 03:03 PM.
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Old 07-16-2015, 02:26 PM   #61
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Re: 2K Pro-Am?

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Originally Posted by snocone
Its not like it takes a lot of money or effort to make a tweet
When was this about money? The tweet is forever. I HIGHLY doubt they would go out of their way to actually put a tweet out for a "reskin".
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Old 07-16-2015, 02:26 PM   #62
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Re: 2K Pro-Am?

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Am I the only person who remembers full teams of 7ft players? Lmao.

People are in denial. Crew was the biggest cheese feast in 2k ever. Why do people think they took it out? Because it needed fixed. Not quick fixed. Properly fixed. Hence why it's been 4/5 years and it still hasn't been brought back.
Bruh, they're in serious denial! The mode was a straight up cheesefest!

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Old 07-16-2015, 02:34 PM   #63
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Re: 2K Pro-Am in NBA 2K16?

Quote:
Originally Posted by Bexthelegend
What? In what way as it harder to stop zig zagging in 2k11 than 2k15? With the deadeye and shot creater badges that exist in 2k15, along with the ridiculous perfect releases, it's much more overpowered than 2k11. Have you played the game? When you Zig zagged in 2k11 you didn't get rewarded by ridiculous op badges. There's no way that they're even comparable. 2k11 actually looked like nba basketball rather than nba jam mixed with nba streets volume 2
First - the badges have counter-badges! You can get defensive badges to negate each offensive badge. But I guess everyone ignores that or doesn't care about defensive badges. But then have the nerve to bitch about offensive badges. Secondly, the cheese in 2K11, most of it was mechanical and had NO answers. In 2K15, with zig-zag, not only do they heavily hit the percentages, but I've seen PLENTY of people defend it just fine. If some idiot wants to do that crap and take pretty much the SAME penalty for it as if there was defender on a set shot, go for it. I hear and AGREE with the "perfect" release bull**** we got thanks to all that EA hype. I'm SO glad it's a general fail.

Anyway, ultimately, the talk about 2K15 being more cheese that 2K11 has to be measured with the fact that 2K11 had just as much, and some of it had no answer at all.

But you guys can believe what you want to believe. What do I know? I obviously know nothing about the game it would seem.

And the epitome of hyperbole comes in statements that claim NBA 2K15 looks like NBA Jam or Street. How YOU played those games? You're seriously comparing 2K15 to those games? Wow.

Last edited by Boilerbuzz; 07-16-2015 at 02:37 PM.
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Old 07-16-2015, 02:36 PM   #64
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Re: 2K Pro-Am?

Quote:
Originally Posted by MikeGSW
Am I the only person who remembers full teams of 7ft players? Lmao.

People are in denial. Crew was the biggest cheese feast in 2k ever. Why do people think they took it out? Because it needed fixed. Not quick fixed. Properly fixed. Hence why it's been 4/5 years and it still hasn't been brought back.
Crew was a fun mode, and I don't think it should have been out of the game for as long as it has been.

That being said ... you're right. I enjoyed playing it with friends, but it was some of the ugliest basketball at times. There were countless games against a team of 2 guys with 99 OVR 6-10 SGs, taking 40 shots apiece, and basically no way to stop them without getting lucky and perfectly timing your block attempt (there was no R-stick contest in 2K11). Sometimes you'd get a really fun, sim game on Crew ... but those were the rare exception from my experience.
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