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NBA 2K16: Some Ideas On How to Improve the Series

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Old 07-09-2015, 05:29 PM   #249
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Re: NBA 2K16: Some Ideas On How to Improve the Series

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Originally Posted by strawberryshortcake
Come on, really?

I only play the computer in MyGM or season mode. There are plenty of offline only gamers. The computer gives me a challenge. How about simply saying you would appreciate an online MyGm mode for online gamers?
what the guy stated is what we always seem to read from the " i only play offline i could care less about online" posters on this forum.
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Old 07-09-2015, 09:48 PM   #250
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Re: NBA 2K16: Some Ideas On How to Improve the Series

in czar's video, y'all see how the defender who's guarding mcw moves on that hand off play? not natural at all. mo cap that sequence or at least animate it so it replicates what we would see in a game.
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Old 07-10-2015, 02:49 PM   #251
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Re: NBA 2K16: Some Ideas On How to Improve the Series

Passing!

Passing is better but still needs a HUGE upgrade! This will fix a lot of the LEGACY issues with 2K.

Lack of catch animations result into turnovers
Easy passes go out of bounds or away from teammates
Slow passes

Players pass the ball directly in front of the defender
Players pass the ball off the defenders
Players cut in and out of good position: away from an open shot, cut toward the basket into the defense
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Old 07-11-2015, 08:09 AM   #252
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Re: NBA 2K16: Some Ideas On How to Improve the Series

Listen can we please fix player movement?

Like I don't want to simply move the stick and be on the other side of the court, this game desperately needs Live's real time physics.

Also will it kill them to pay for the rights to Madison Square Garden? JESUS.
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Old 07-11-2015, 09:26 AM   #253
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I would like a game that after coming back from a 14 point 4th quarter deficit, i'm down by 2 points with 1.2 seconds left and tap square upon reception of the ball to do a pump fake. Instead of my input to the controller it went into a quick rushed get the shot off animation.
Karl Malone once said " one second is a long time " interviewed after hitting a game winning shot in the fashion i was attempting to do so. Lucky this wasn't game 7 of the NBA Finals or i probably wouldn't own a working copy of 2K15 anymore.
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Old 07-11-2015, 11:29 AM   #254
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NBA 2K16: Some Ideas On How to Improve the Series

Quote:
Originally Posted by DeathstrokeXV
Listen can we please fix player movement?

Like I don't want to simply move the stick and be on the other side of the court, this game desperately needs Live's real time physics.
.

Listen, can please no come in hear with that? Live "real time physics" is all marketing and very little substance. When the rubber hits the road, that game moves like a boat, for all the talk about responsiveness. It has its own list of issue in movement. Keep Live out of this.

And being specific would be helpful. What aspect of movement are you talking about? Saying they need to "fix" something that is FAR from perfect, but FAR from broken goes nowhere. Maybe you're talking about the having tighter control is small spaces? If so, I actually agree. If I want to take a very small step, it's very easy to over step it. There a ton of ways this game gives the user control over how they move. From forced strafing, explosive strafing, and so on. The small, discreet movement needs to be more accurate. I agree with that. Beyond that, the movement system is very well done.


Quote:
Originally Posted by basketballest
I would like a game that after coming back from a 14 point 4th quarter deficit, i'm down by 2 points with 1.2 seconds left and tap square upon reception of the ball to do a pump fake. Instead of my input to the controller it went into a quick rushed get the shot off animation.

I actually like that feature. What you feel is a good time for it to kick in?

Nice comeback, btw!

Last edited by Boilerbuzz; 07-11-2015 at 11:32 AM.
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Old 07-13-2015, 02:08 AM   #255
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If they make the shot meter more rewarding for getting space. Sometimes in the NBA you have like 1 second off the dribble to get open and shoot. The post game needs major improvements as far as fg percentage. Too many missed under the rim with a gimmie lay up by a big. Dribble penetration was decent but can be improved by quicker dribble move response by the ball handler.
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Old 07-13-2015, 05:06 AM   #256
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Re: NBA 2K16: Some Ideas On How to Improve the Series

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Originally Posted by lvmnz
Who wants to play the dumb computer in mygm or season--online options of this nature would be much appreciated
Yes, everyone should do as you do, and if they think differently than you they are obviously morons. Lol how old are u bro like 12?
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