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Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Old 07-07-2015, 11:02 PM   #345
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Old 07-08-2015, 08:34 AM   #346
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

The question I have for this whole topic is....

Can we still do something to Madden 16's ratings ?
And CFM's future ratings ?

I just want the ratings to make Sense !!!

Can we get the players moving at the proper Speeds on the base roster... and have the CFM draft classes match that model built off the Base roster ???

Because of Madden's history of over-speeding...I have serious doubt this has changed to the level it should be. Which in turn tells me the future draftees in CFM's will still be built on that over-speeded Base roster model....and the cycle continues.

Now I am sure you have already determined what all the combine numbers will result into what ratings for incoming draftees.

SO I am asking the EA Dev's...

Did you take that scale and apply it completely to the base roster ?

Then use the %totals from the new base roster as the model for creating draftees ?

The point being....
If the scale says a 4.50 equals 86 speed.......there cant be 50 guys on the base roster who ran a 4.50 that have an 89 speed.

If you get the Physical Ratings on point.... that alone will make gameplay better, and will even lower some overall ratings in the process.

These are the things that always dont make sense in the Madden rosters...if everyone is rated properly for their physical ratings, it will balance out.


Can something like this be done to Madden 16 ?
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Old 07-08-2015, 09:43 AM   #347
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

Quote:
Originally Posted by Yukon46
The question I have for this whole topic is....

Can we still do something to Madden 16's ratings ?
And CFM's future ratings ?

I just want the ratings to make Sense !!!

Can we get the players moving at the proper Speeds on the base roster... and have the CFM draft classes match that model built off the Base roster ???

Because of Madden's history of over-speeding...I have serious doubt this has changed to the level it should be. Which in turn tells me the future draftees in CFM's will still be built on that over-speeded Base roster model....and the cycle continues.

Now I am sure you have already determined what all the combine numbers will result into what ratings for incoming draftees.

SO I am asking the EA Dev's...

Did you take that scale and apply it completely to the base roster ?

Then use the %totals from the new base roster as the model for creating draftees ?

The point being....
If the scale says a 4.50 equals 86 speed.......there cant be 50 guys on the base roster who ran a 4.50 that have an 89 speed.

If you get the Physical Ratings on point.... that alone will make gameplay better, and will even lower some overall ratings in the process.

These are the things that always dont make sense in the Madden rosters...if everyone is rated properly for their physical ratings, it will balance out.


Can something like this be done to Madden 16 ?

If you REALLY want accurate ratings for SPEED (maximum velocity) and ACCELERATION (the time it takes for any player to get to their maximum velocity), you have to BREAK the perception that the 40 time = SPEED in the first place. I have pointed out in several threads on this site, seemingly for years now, that you CANNOT simply use the 40 time to equate to speed. In reality, it doesn't work that way. The only way you can do this with the proper methodology that makes scientific sense (in terms of proper bio mechanics and projectile motion) is to use the split times to accurately determine the PATH in which every individual player runs. This way, every player can have their own rate of acceleration and their own top velocity. It uses cubic functions which can be easily programmed into the game. They already have a couple dozen different acceleration models in the game, but what they really need is just ONE EQUATION. Using this, every player will accelerate the way they are supposed to, get up to their proper top-end speed, and then begin to decelerate at the rate they are supposed to.

This is the best way to do SPD and ACC in Madden.
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Old 07-08-2015, 10:31 AM   #348
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

Quote:
Originally Posted by DCEBB2001
If you REALLY want accurate ratings for SPEED (maximum velocity) and ACCELERATION (the time it takes for any player to get to their maximum velocity), you have to BREAK the perception that the 40 time = SPEED in the first place. I have pointed out in several threads on this site, seemingly for years now, that you CANNOT simply use the 40 time to equate to speed. In reality, it doesn't work that way. The only way you can do this with the proper methodology that makes scientific sense (in terms of proper bio mechanics and projectile motion) is to use the split times to accurately determine the PATH in which every individual player runs. This way, every player can have their own rate of acceleration and their own top velocity. It uses cubic functions which can be easily programmed into the game. They already have a couple dozen different acceleration models in the game, but what they really need is just ONE EQUATION. Using this, every player will accelerate the way they are supposed to, get up to their proper top-end speed, and then begin to decelerate at the rate they are supposed to.

This is the best way to do SPD and ACC in Madden.
Until this "IS" what is used in Madden, what is the point of this argument ?

Can you agree Madden rates too many players, too fast ?

Can you agree that if all players were given what I suggested here the game play would be better from what it is without doing it ?

I am just trying have Madden rating make sense with what I know they have traditionally used as their System.


I understand you seem to have a better system... but it is not in Madden 16.

Then let's work on getting something different into Madden 17.
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Old 07-08-2015, 10:42 AM   #349
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

Quote:
Originally Posted by Yukon46
Until this "IS" what is used in Madden, what is the point of this argument ?

Can you agree Madden rates too many players, too fast ?

Can you agree that if all players were given what I suggested here the game play would be better from what it is without doing it ?

I am just trying have Madden rating make sense with what I know they have traditionally used as their System.


I understand you seem to have a better system... but it is not in Madden 16.

Then let's work on getting something different into Madden 17.
The point of the argument is two fold:

1. 40 times do not equate to speed and this is something that must be stopped and perception be broken.

2. Until we do this, we can't know for sure what the true distribution of the data is.

BUT...

I have a few hypotheses that may one day answer your questions:

1. That once a true distribution is found, we will find that players in Madden accelerate too quickly and are way faster (on the average) than they are supposed to be.

2. There are far fewer players that are above 90 in SPD in real life as opposed to Madden. So yes, Madden makes too many players too fast.

3. Using a proper methodology that is carried out for all players NO MATTER THEIR POSITION will correct the issues with #1 and #2.


I was told by Rex, et al. that they will continue with how Donny did things for Madden 16's cycle. What they are trying to do is overhaul how they rate players for Madden 17, hence why I likely won't hear anything back until late August. We will see what they decide to do. If September comes around and you haven't heard anything from me, then they obviously decided to go in another direction, that will still, likely, not be correct.

This is EAs opportunity to get things right and I have all of the data and the proper methodology, scientifically derived, to back it up. Until this stuff is in the game, as it should be, I won't stop protesting its absence.
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Old 07-08-2015, 10:43 AM   #350
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

Would I be correct in assuming that any major changes or involvement by Dan would be for M17 and onwards ?
It would seem rather late in the present cycle to introduce any new ratings scale with no opportunity to work with the game play team or make the necessary adjustments to the draft class generator or progression/ regression mechanics and that at least for M16 the likely way forward would be to continue as before with whoever is at the helm at present
If so I would suggest to whoever is in charge to use a more minimalist approach concentrating on up to date transactions signings etc corrections to obvious errors / miss ratings and management of trending players rather than previous years whereby players were likely to rise and/or fall in consecutive weeks
I sincerely hope those at EA responsible for any decisions do indeed take advantage of dabs hard work and resources for the future and make the subsequent changes necessary in CFM for his ratings to carry over into that tho I sense it may require a change in the way that OVR ratings are calculated in relation to individuals attributes for them to embrace such a notion
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Old 07-08-2015, 10:45 AM   #351
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

Quote:
Originally Posted by briz1046
Would I be correct in assuming that any major changes or involvement by Dan would be for M17 and onwards ?
It would seem rather late in the present cycle to introduce any new ratings scale with no opportunity to work with the game play team or make the necessary adjustments to the draft class generator or progression/ regression mechanics and that at least for M16 the likely way forward would be to continue as before with whoever is at the helm at present
If so I would suggest to whoever is in charge to use a more minimalist approach concentrating on up to date transactions signings etc corrections to obvious errors / miss ratings and management of trending players rather than previous years whereby players were likely to rise and/or fall in consecutive weeks
I sincerely hope those at EA responsible for any decisions do indeed take advantage of dabs hard work and resources for the future and make the subsequent changes necessary in CFM for his ratings to carry over into that tho I sense it may require a change in the way that OVR ratings are calculated in relation to individuals attributes for them to embrace such a notion
You are correct. Everything that they would want from me would be for M17. Expect the status quo for M16.
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Old 07-08-2015, 10:58 AM   #352
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

Quote:
Originally Posted by DCEBB2001
The point of the argument is two fold:

40 times do not equate to speed

So yes, Madden makes too many players too fast.

I was told by Rex, et al. that they will continue with how Donny did things for Madden 16's cycle.
But for Madden 16, I can bet they do use 40 times to create draftees Speed rating in CFM's.

So if they are gonna use this same system, I am suggesting they edit their base Roster to match this system.

And then use that Base roster as the formula for creating future CFM rookies/draft classes.

I know I could re-rate their base roster in less than an 8 hour shift...

And it's not some major departure from how they already use their ratings..but what it does do, is it Makes Sense.

But...I guess I will just be alone on this....And let everyone zip around the virtual playing field with thousands of over speed rated players for Madden 16.
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