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Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Old 07-06-2015, 09:31 PM   #265
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

I was told by one of the GC's that when Rex mentions competitive gameplay being the priority, he's referring to user vs CPU.
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Old 07-06-2015, 09:34 PM   #266
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by jpdavis82
I was told by one of the GC's that when Rex mentions competitive gameplay being the priority, he's referring to user vs CPU.
Still bad.. lol IF I understand right.
I want a SP experience that is a real as I can get. If I field a bad team I want to get beat.. That's the whole fun of building a team etc...

Anyways I'll hold judgement until I play for myself.
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Old 07-06-2015, 09:45 PM   #267
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by ggsimmonds
It confirms my beliefs about Madden.

Not saying this to knock the game or EA, but to me they are overly concerned with the user vs user reputation of Madden.

We can lament the game's present state as much as we want, but it is still the ultimate game to play another person. When someone says "get on the sticks" that means play me in Madden.

This is not a revelation; the scouting and confidence changes in CFM have the same reasoning behind it.

I'm not a fan of this focus, but it is a perfectly fine approach to take. My way (our way?) is no more valid than theirs.

That's all correct, which is why trying to cram everyone into the same size shoes will never work. Oh well. I don't expect them to hire Dan unfortunately and none of this should be surprising. Despite what they tell you every year the product shows otherwise. The product is all that matters and this is what they want to build. They have the right to build what they want, but if it's not what you're looking for then you are SOL. Hopefully they take the approach of other games that have a simulation setting in which ratings are realistically applied. Hope Dan gets the gig.
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Old 07-06-2015, 09:50 PM   #268
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by jpdavis82
I was told by one of the GC's that when Rex mentions competitive gameplay being the priority, he's referring to user vs CPU.

So is that why All Madden mode just gives the CPU ratings boosts and they just play unrealistically good and have Robo QB?

Hopefully the plan is to make the CPU realistically competitive with good play calling and playing like the real teams instead of just Madden boosts.


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Old 07-06-2015, 09:51 PM   #269
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by jpdavis82
I was told by one of the GC's that when Rex mentions competitive gameplay being the priority, he's referring to user vs CPU.

Ok trying to have open mind about this..(only thinking user vs CPU) but why have different skill then? If they want ratings to be "balance" so it's competitive..then do away with skill level and sliders (tongue and cheek)... JP u seemed extremely shocked by this...this something different then what u been told? Or implied to u? Also Dan do they realize ur ratings don't break the game but in fact improve the play? I would hope they could see that by playing it themselves....


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Old 07-06-2015, 10:06 PM   #270
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by GiantBlue76
That's all correct, which is why trying to cram everyone into the same size shoes will never work. Oh well. I don't expect them to hire Dan unfortunately and none of this should be surprising. Despite what they tell you every year the product shows otherwise. The product is all that matters and this is what they want to build. They have the right to build what they want, but if it's not what you're looking for then you are SOL. Hopefully they take the approach of other games that have a simulation setting in which ratings are realistically applied. Hope Dan gets the gig.
Right there with you. Before today I put the odds at 20%. Not sure how I feel now. Maybe a little less? The funny thing was the first thing Rex said was "I understand that you had conversations with us in 2011. Mind if I ask what happened then?" I told them that we had a difference in philosophy and I didn't want to attach my name to something that compromised my methodology and hard work. I also told them that I felt all they were trying to do was pump me for information on how I do stuff...some of it I couldn't answer because of the NDA or intellectual property.

I think that this conversation today was more constructive. Rex told me that he was impressed with my knowledge. That is a start. However, this is all talk at this point and it is important to reiterate that this was only the beginning of the dialogue. Asking me what role I see playing in all of this says something too. Some mixed messages, but at least they are opening a dialogue and seeking out people (who at least claim to be) in the know.

Another thing that is concerning (and I know it may piss some people off here) is that they may go to community based ratings. Just what we need, another popularity contest. They may as well put every player on every team at 99 in everything because that is what it will get to eventually. The biggest resistance my system will face is from casual gamers who are shocked an appalled at seeing starters in the 60s regularly. Some will write those ratings off immediately. Then, throw in the heat from the players themselves and we have a giant s--t storm in the making. As good the dialogue so far is, those are the things that make me think that having real grades and real ratings based on data will ever work for this franchise. Everyone is too used to having 90+ for every player in everything. It's quite sad that the real NFL isn't anything like that. Why else do you think that the average player is out in 2-3 years? The average player is not anywhere near elite.

To me, it's a start. If they bring me in, great! If not, I just hope they go to something based on data and don't open it up to idiots to vote on. You can kiss any semblance of sim goodbye if they do that.

Just my honest opinion.
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Old 07-06-2015, 10:08 PM   #271
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by StefJoeHalt
Ok trying to have open mind about this..(only thinking user vs CPU) but why have different skill then? If they want ratings to be "balance" so it's competitive..then do away with skill level and sliders (tongue and cheek)... JP u seemed extremely shocked by this...this something different then what u been told? Or implied to u? Also Dan do they realize ur ratings don't break the game but in fact improve the play? I would hope they could see that by playing it themselves....


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I'm not shocked, just confused, trying to understand how this all fits into the simulation game that they are trying to create. Rex preaches it all the time, not just on camera, and I'm just trying to figure it all out. I wasn't really sure what to expect, now the part about creating a wider separation between average and elite players, that sounds more like it.
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Old 07-06-2015, 10:11 PM   #272
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by charter04
I guess that's fine for online ranked games to an extent but, in CFM most like the challenge of rebuilding a bad team. If everyone is the same then what's the point?

Certain ratings do matter already in the game. I can tell a clear difference when I play someone with much worse team than me.

It seems strange that they want to make the ratings wider to make star players stand out more but, they don't want ratings to matter to much and override the skill of the player. It's kind of a contradiction.

That's why we just need a simulation mode. Arcade, Default, and simulation.

In sim mode the players would play purely based on ratings.
Yes, I was referring specifically to those online/tourney people that always want the best teams...As a MUT and recent CFM player, I want to rebuild teams and I want realistic ratings and progression and scouting, etc... I want a new and improved "Head Coach."
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