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Madden NFL 16: E3 Hands-On Preview

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Old 06-18-2015, 05:17 PM   #25
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Quote:
Originally Posted by jpdavis82
To me the lighting for night and indoor games is what really makes this game shine and all the new animations. The new scans are a big improvement too and most of those people haven't really seen yet, especially for night games.
So have they changed the lighting since they put out the first trailer? Because the night lighting still looked as dim as it has for years, believe it or not the light makes it all the way to the field. This is a huge pet peeve of mine, because it takes what should be the best environment to play a game in (primetime) and makes it look like the home team could only afford to turn on half the lights.
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Old 06-18-2015, 07:28 PM   #26
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Re: Madden NFL 16: E3 Hands-On Preview

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Originally Posted by Iceman87GT
So have they changed the lighting since they put out the first trailer? Because the night lighting still looked as dim as it has for years, believe it or not the light makes it all the way to the field. This is a huge pet peeve of mine, because it takes what should be the best environment to play a game in (primetime) and makes it look like the home team could only afford to turn on half the lights.
Check out the Pack vs. Vikings video, the night game looked pretty good to me.
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Old 06-18-2015, 08:03 PM   #27
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Re: Madden NFL 16: E3 Hands-On Preview

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Originally Posted by Mr.Smif
Check out the Pack vs. Vikings video, the night game looked pretty good to me.
It looks ok in that video, wait till you see Cowboys Stadium or Centurylink or something like that at night, looks awesome. Gophers Stadium is just not that bright of a stadium.
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Old 06-18-2015, 09:24 PM   #28
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In regards to the challenge play stuff, I honestly don't think I saw a single challenge across my four games. I'd be surprised if that is much better, though. Between talking with the devs and watching other people play the game, it didn't seem to be a priority. I'm officially out of the conference and can answer some other questions if you guys have them.
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Old 06-18-2015, 09:48 PM   #29
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Any improvement to the sidelines or "living worlds"?
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Old 06-18-2015, 09:50 PM   #30
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Re: Madden NFL 16: E3 Hands-On Preview

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Originally Posted by The JareBear
I am also curious to find out if it is only overpowered if you user it. I don't think we've seen a no-switch video yet

The catch controls do not require switching, they are context-aware. Just press Triangle / Y while the ball is in the air and the WR will queue up an Aggressive Catch attempt, regardless whether you are user-controlling the WR.

I think the biggest thing people will have to learn (and maybe weren't doing effectively on the floor; I know I wasn't) is using the Play Man defensive control (Square) as opposed to the Play Ball / Intercept control (Triangle). The former makes the defender make a conscious attempt to punch the ball out of the receiver's possession at the point of the catch, rather than try an interception without considering the WR's position. AJ from EA did this well against me, with the Play Man control he was able to knock the ball out from Dez Bryant's hands with Dwayne Gratz and then a CPU teammate intercepted the redirected football. Giving safety help is another option.

I actually don't think Aggressive Catch is overpowered, to be honest. Rather I think that it wasn't being countered effectively by those playing the game. We'll see.
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Old 06-18-2015, 09:56 PM   #31
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Re: Madden NFL 16: E3 Hands-On Preview

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Originally Posted by green94
Any improvement to the sidelines or "living worlds"?

AJ pointed out to me that crowds and NPCs got some attention. There are women in the crowd, fans can bring towels and signs to the game, and sideline characters should now dress appropriately for the weather. There's also an end zone cameraman who goes on the field for close up shots sometimes after touchdowns; from other cameras and in instant replay mode, you can actually see this camera man moving around exactly as he did when capturing the footage of the celebration.
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Old 06-18-2015, 10:19 PM   #32
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Re: Madden NFL 16: E3 Hands-On Preview

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Originally Posted by CM Hooe
The catch controls do not require switching, they are context-aware. Just press Triangle / Y while the ball is in the air and the WR will queue up an Aggressive Catch attempt, regardless whether you are user-controlling the WR.

I think the biggest thing people will have to learn (and maybe weren't doing effectively on the floor; I know I wasn't) is using the Play Man defensive control (Square) as opposed to the Play Ball / Intercept control (Triangle). The former makes the defender make a conscious attempt to punch the ball out of the receiver's possession at the point of the catch, rather than try an interception without considering the WR's position. AJ from EA did this well against me, with the Play Man control he was able to knock the ball out from Dez Bryant's hands with Dwayne Gratz and then a CPU teammate intercepted the redirected football. Giving safety help is another option.

I actually don't think Aggressive Catch is overpowered, to be honest. Rather I think that it wasn't being countered effectively by those playing the game. We'll see.
Gotcha.

That is good input, thank you

I still have a "dream" if you will of playing the game without pressing any button at all, having the WR and DB play it out on their own based on ratings and traits or whatever, but I do like that you don't have to switch over officially to use the new mechanics.

It seems that, so far, the CPU will Play Ball more ofthen than Play Man which is leading to these aggressive catches popping
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Last edited by The JareBear; 06-18-2015 at 10:22 PM.
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