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Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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Old 06-10-2015, 10:10 PM   #193
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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Originally Posted by therealsmallville
I know that we, as players, can choose to ignore the goals in games (i.e., throwing to the open read & not to the same guy over & over just because his goal is for ___ catches), but I worry about the cpu. Cpu players will progress/regress based on their own goals, right? So at the end of a game, are the Cardinals going to play smart to come from behind, or are they going to keep going to Fitzgerald so he can meet his goal? If Fitzgerald needs, say, 5 catches & I've held him to 3 all game, will the cpu play smart? Or can I just double him with a safety because I know he's getting it even if he's covered?

Does that make sense?


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The CPU playing smart has been a problem forever. This is simply something that they have struggled with the for the entire life of the series. So if it doesn't play smart, I don't think that goals will have anything to do with it. The CPU adjusting their gameplay to try and reach goals, would require an acute awareness of all the events going on in the game. That would be an unprecedented leap in A.I. in Madden football.
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Old 06-10-2015, 11:01 PM   #194
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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Originally Posted by jfsolo
The CPU playing smart has been a problem forever. This is simply something that they have struggled with the for the entire life of the series. So if it doesn't play smart, I don't think that goals will have anything to do with it. The CPU adjusting their gameplay to try and reach goals, would require an acute awareness of all the events going on in the game. That would be an unprecedented leap in A.I. in Madden football.
I don't think the CPU has goals or tries to achieve them or anything like that, I can't talk about the CPU AI this year until more gameplay info is released.
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Old 06-10-2015, 11:44 PM   #195
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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Originally Posted by jpdavis82
I don't think the CPU has goals or tries to achieve them or anything like that, I can't talk about the CPU AI this year until more gameplay info is released.
Does the cpu not progress its players then? If we can get extra xp and the cpu can't won't it cause an unbalanced game a couple years into a cfm?
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Old 06-10-2015, 11:51 PM   #196
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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Originally Posted by SolidSquid
Does the cpu not progress its players then? If we can get extra xp and the cpu can't won't it cause an unbalanced game a couple years into a cfm?
Sorry, I meant the dynamic drive goals, I think they just have the weekly, yearly goals. Maybe they do have dynamic drive goals, I just don't remember for certain.
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Old 06-11-2015, 10:35 AM   #197
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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Originally Posted by jpdavis82
What are the presentation changes for CFM as a player? I've never done that, the mode is so dull and boring currently.
You do not see as many stat overlays
The QB intro stat is missing
End of drive stats are cut short because it jumps to the kick off sim screen.

those are all I know of of the top of my head.

The initial presentation is the same with Ridley and what not but once the game starts things seem to fall away.

I wish they would do more with this mode. This could be it's own game IMHO.
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Old 06-11-2015, 11:52 AM   #198
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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Sorry, I meant the dynamic drive goals, I think they just have the weekly, yearly goals. Maybe they do have dynamic drive goals, I just don't remember for certain.
They probably don't and if that's the case is it unfortunate. If the User can get XP and improve confidence during the game and the CPU can't then it obviously creates an unfair advantage for the User in every game. Overpowered User teams is not a good thing.
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Old 06-11-2015, 05:45 PM   #199
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

JP, would you mind chiming in on my previous post #187? Any idea if supersim was touched at all? Can you understand why Supersim not working would break Player CFM?
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Old 06-11-2015, 06:38 PM   #200
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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JP, would you mind chiming in on my previous post #187? Any idea if supersim was touched at all? Can you understand why Supersim not working would break Player CFM?
I don't know if it was and even if it was I don't know that we can talk about it yet.
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