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Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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Old 06-09-2015, 10:57 AM   #145
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

Quote:
Originally Posted by jpdavis82
Goals in general have been tuned, and toned down. You shouldn't be seeing a goal of 130 for a WR, I believe 100 is the highest now.
Great, but that is not what i'm asking.

So if his goal is 100 receptions and he has a season 66 receptions 1256 yards and 13 TDs how will that work out for XP, confidence and what not?
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Old 06-09-2015, 11:02 AM   #146
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

Quote:
Originally Posted by N51_rob
Great, but that is not what i'm asking.

So if his goal is 100 receptions and he has a season 66 receptions 1256 yards and 13 TDs how will that work out for XP, confidence and what not?
I'm not sure about that, I'm more into gameplay and presentation, but I think some of the TSO guys may know, they were pretty hardcore about stuff like that.
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Old 06-09-2015, 11:22 AM   #147
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

Quote:
Originally Posted by N51_rob
Great, but that is not what i'm asking.

So if his goal is 100 receptions and he has a season 66 receptions 1256 yards and 13 TDs how will that work out for XP, confidence and what not?
Preemptive caveat - I'm not a GameChanger, haven't seen the game, or anything like that. (you know that already, though :-) )

I'm going to guess that - since Madden NFL continues to not consider the context of stats and only cares about the raw numbers themselves - if you miss the season goal, you miss the season goal and whatever the original consequences are of that remain, be it lack of XP reward, player regression, etc.

The addition of dynamic goals may offset this some, at least, by allowing for XP bonuses in-game based on how a player is doing. If you've caught two TDs in one game with DJax, for example, maybe there's a dynamic goal for catching a 3rd TD which is worth more XP.
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Old 06-09-2015, 11:28 AM   #148
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

Quote:
Originally Posted by brza37
I really don't understand at all why the goals for WRs are receptions. The goal of any skill position player is to move the ball forward and ultimately score TDs. I'd rather have a player with 50 catches for 1000 yards (Desean Jackson) than a guy with 70 catches for 700 (Michael Crabtree). Receptions are also largely dependent on the type of offense you run while yards are a much better barometer for offensive performance.

I wish you could choose what stats to focus on per position as coach (basically set goals for your players). I hate that my WRs goals are based on receptions instead of yards and my 3-4 OLBs goals are tackles instead of sacks. In other people's systems those might be the right targets though.

If EA doesn't want to give the user a choice what to focus on then maybe they could do a type of fantasy scoring system where multiple stats come into play and the goal is to just get a certain score per game or by the end of the season.
Be-a-Pro: Goals should be set by the Goal Gods (the Development Team).
Be-a-Coach: You should be able to auto-assign, or set the goals for your players manually (just like your idea: Love it!).
Be-an-Owner: You should be able to auto-assign, or set the team goals manually (win by XX, or keep the opponents under XXX YDS, etc. etc.).
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Old 06-09-2015, 11:29 AM   #149
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

Quote:
Originally Posted by CM Hooe
Preemptive caveat - I'm not a GameChanger, haven't seen the game, or anything like that. (you know that already, though :-) )

I'm going to guess that - since Madden NFL continues to not consider the context of stats and only cares about the raw numbers themselves - if you miss the season goal, you miss the season goal and whatever the original consequences are of that remain, be it lack of XP reward, player regression, etc.

The addition of dynamic goals may offset this some, at least, by allowing for XP bonuses in-game based on how a player is doing. If you've caught two TDs in one game with DJax, for example, maybe there's a dynamic goal for catching a 3rd TD which is worth more XP.
Example of Djax with 3rd TD yes that's how it works, I believe there are 600 different dynamic goals.
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Old 06-09-2015, 11:58 AM   #150
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

Toning things down per goals is good to hear. Being able to turn everything off is even better. Some of us just want to set the game up to where scoring points in a game of competitive football to win the game is all that we have to achieve week in and week out.
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Old 06-09-2015, 12:15 PM   #151
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

You might not have been able to tell but during your Play time jpdavis82 but did you happen to notice if the stat popups that referenced how a player did the game before work properly? When I would play as a player in CFM and they would have that graphic that showed current game stats and last game stats I would mostly see 0s for the previous game stats but current game stats listed fine.

This function appeared to work a little better in normal CFM games were you were the coach(80% of the time) on M15

That always bugged the crap out of me.
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Old 06-09-2015, 12:25 PM   #152
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

Quote:
Originally Posted by CM Hooe
Preemptive caveat - I'm not a GameChanger, haven't seen the game, or anything like that. (you know that already, though :-) )

I'm going to guess that - since Madden NFL continues to not consider the context of stats and only cares about the raw numbers themselves - if you miss the season goal, you miss the season goal and whatever the original consequences are of that remain, be it lack of XP reward, player regression, etc.

The addition of dynamic goals may offset this some, at least, by allowing for XP bonuses in-game based on how a player is doing. If you've caught two TDs in one game with DJax, for example, maybe there's a dynamic goal for catching a 3rd TD which is worth more XP.
Sadly this is what I assumed. Just looking for clarification.
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