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Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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Old 06-07-2015, 06:52 PM   #41
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

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Originally Posted by iFnotWhyNoT
Firstly, great news about being able to turn off in game goals. Not interested in playing Madden Final Fantasy Football 16 every time i complete a football play (+1).

Secondly, I can't blame the devs..."Everything in Connected Franchise is done thinking about our players first, and all these new features came directly from community feedback and play-test sessions." I don't understand, are there more casual fans being selected to these things? Is there a disconnect in the community about what it is we want? I ask because the response thus far has been more negative than positive. Yet this supposedly what we wanted. I'm new to the community so i apologize for my ignorance but I'm lost. For a game that i thought was built for realism, it seems to be heavily focused on showing you that its not. By +1 signs fading away. Telling you goals you "NEED" to complete in order to level up.

Hopefully i can still enjoy CFM with these settings turned off and they implement more information about my CFM universe, injuries, division standings, in-game scores during games and loading screens instead of...hey don't forget to level up here, and here and here too!
Can you actually shut of goals or just the on screen notifications. I was under the impression it was only the pop banners that would be off. JP any insight here.
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Old 06-07-2015, 07:00 PM   #42
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

simple question do 43 and 34 defenses have different depth charts?
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Old 06-07-2015, 07:03 PM   #43
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

Man I am not going to lie, these "goals" are trash and the fact that we will have a working ticker that is mainly there for "goals" and not "scores" is extremely pathetic.

When is the license up? Damn.
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Old 06-07-2015, 07:07 PM   #44
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

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Originally Posted by jmurphy31
Can you actually shut of goals or just the on screen notifications. I was under the impression it was only the pop banners that would be off. JP any insight here.
The onscreen notifications, what do you mean shut off goals exactly? It's part of the progression system. It was designed to simulate the real nfl based on stats and metrics. Real nfl players have goals every week, it's just the way it was implemented that was the problem. Same thing goes for confidence and regression.
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Old 06-07-2015, 07:09 PM   #45
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

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Originally Posted by jpdavis82
The onscreen notifications, what do you mean shut off goals exactly? It's part of the progression system. It was designed to simulate the real nfl based on stats and metrics. Real nfl players have goals every week, it's just the way it was implemented that was the problem. Same thing goes for confidence and regression.
No "real" NFL player has weekly goals the way Madden has established it this year. It's comments like this that have me struggling to trust anything you say.
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Old 06-07-2015, 07:15 PM   #46
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

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Originally Posted by kehlis
No "real" NFL player has weekly goals the way Madden has established it this year. It's comments like this that have me struggling to trust anything you say.
Like I said the way it was implemented was poorly done in M15, when you say this year that is M16 to me, I'm not thinking about last year as much. The whole concept being based on real nfl stats and metrics comes directly from Josh who designed the system. The idea was to create something that simulated progression and regression of players based on real nfl stats and metrics.
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Old 06-07-2015, 07:18 PM   #47
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

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Originally Posted by kehlis
No "real" NFL player has weekly goals the way Madden has established it this year. It's comments like this that have me struggling to trust anything you say.
I can't make you trust me, that's your decision whether you do or not. I'm just telling the truth and people can believe it or not.
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Old 06-07-2015, 07:20 PM   #48
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

Yeah, the current XP-based progression system quite obviously wasn't designed with realism in mind.

It's a great user feedback loop which preys on human psychology - user achieve victories and earn rewards, user applies rewards to make his characters stronger, user repeats against tougher opponents. Tons of video games do this, and I'm personally fine with Madden operating this way. From a video game standpoint, I'm actually really curious about the goal chaining mechanic, I think that could be a lot of fun depending on how well that is executed.

It's not realistic, though. That doesn't bother me as much as it does other people, but I'm just one person.
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