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Madden NFL 16 Connected Franchise Details Revealed

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Old 06-01-2015, 12:33 AM   #265
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I see nothing here that makes me want to buy this game. I guess I feel underwhelmed especially since I had such high hopes last year after upgrading to next gen and I got a game that was imo, painfully average to put it nicely.

Madden 15 had a lot of gameplay and presentation(or lack of it) issues, even things listed as one of it's main selling points(defense) was flawed. I know they're finally going to work on wrs jumping for the football, but will it work, or will it be like last year's 'improvement' with defense, being an overpowered jump snap/tackle cone gimmick that didn't fix the problem? Will the awareness attribute finally matter?

Or will players keep having no idea where they are on the field? Will players attempt to stay inbounds, recognize game situations, have adaptive ai so that you don't march down the field with ease? Will players finally avoid stepping on each other post play(since Madden 13), will penalties work, are robo qbs gone? Are mirror animations which have been in madden/ncaa for years finally gone?

Is the challenge system fixed...will the ai stop challenging plays for us? Will 'living worlds' finally have a sideline that doesn't look like cardboard cutouts? Will stat overlays be fixed in franchise mode? Are we finally going to get formation subs back?

What they've announced so far are none of those things I've mentioned, along with a tweak to the confidence mechanic, something that most of us hated. I know it's early, but it seems like they're once again not addressing the game's major issues, but giving us small things like being able to practice with your team and tweaking the confidence mechanic.
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Old 06-01-2015, 12:52 AM   #266
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Re: Madden NFL 16 Connected Franchise Details Revealed

Quote:
Originally Posted by Fist Of Kings
I see nothing here that makes me want to buy this game. I guess I feel underwhelmed especially since I had such high hopes last year after upgrading to next gen and I got a game that was imo, painfully average to put it nicely.

Madden 15 had a lot of gameplay and presentation(or lack of it) issues, even things listed as one of it's main selling points(defense) was flawed. I know they're finally going to work on wrs jumping for the football, but will it work, or will it be like last year's 'improvement' with defense, being an overpowered jump snap/tackle cone gimmick that didn't fix the problem? Will the awareness attribute finally matter?

Or will players keep having no idea where they are on the field? Will players attempt to stay inbounds, recognize game situations, have adaptive ai so that you don't march down the field with ease? Will players finally avoid stepping on each other post play(since Madden 13), will penalties work, are robo qbs gone? Are mirror animations which have been in madden/ncaa for years finally gone?

Is the challenge system fixed...will the ai stop challenging plays for us? Will 'living worlds' finally have a sideline that doesn't look like cardboard cutouts? Will stat overlays be fixed in franchise mode? Are we finally going to get formation subs back?

What they've announced so far are none of those things I've mentioned, along with a tweak to the confidence mechanic, something that most of us hated. I know it's early, but it seems like they're once again not addressing the game's major issues, but giving us small things like being able to practice with your team and tweaking the confidence mechanic.
re: the bold, you're voicing all of these complaints in a thread about the reveal of franchise information, is why 'What they've announced so far are none of those things I've mentioned'. This is pretty much the first substantial round of information released in the run up to E3 and then the eventual release, there will be a lot more and you note a lot of issues that certainly will be influenced by things that have already been suggested/confirmed to have been looked at (namely gameplay improvements, penalty stuff). How that all shakes out, and how many of your needs are addressed? We'll see.

As to the red, no formation subs and stat banners have been expanded to provide more information and in the context of game/weekly/seasonal/career milestones and goals.
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Old 06-01-2015, 01:55 AM   #267
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Re: Madden NFL 16 Connected Franchise Details Revealed

I would think that many here would know that until E3 is done, we will not have a truly clear view of what the next iteration of Madden Football has in store for us...Relax...

Last edited by 4thQtrStre5S; 06-01-2015 at 11:09 AM.
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Old 06-01-2015, 04:14 AM   #268
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Still upset with randomized draft classes in CFM but some of these do sound cool. Hopefully the gameplay is improved as well. Might rent first.
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Old 06-01-2015, 10:12 AM   #269
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Re: Madden NFL 16 Connected Franchise Details Revealed

Please fix the over 30 player regression. WR's shouldn't be 55 speed just because they're 36 years old.
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Old 06-03-2015, 12:12 PM   #270
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by agent000
Still upset with randomized draft classes in CFM but some of these do sound cool. Hopefully the gameplay is improved as well. Might rent first.
This was one of the best things they added before was randomized draft classes. ended those cheat sheets which was ruining online drafts. My advice would have been learn to scout better but this year people wont have to know how to scout, Ea just gonna force us all down one road!
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Old 06-03-2015, 02:23 PM   #271
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Re: Madden NFL 16 Connected Franchise Details Revealed

I'm hoping some of the goal banners & stuff can be turned off. One of thd things the blog mentions is "dynamic goals and confidence updates apoear next to the player at the end of each play. If I throw a TD to Boldin, I don't want to see a graphic pop up next to him saying
+10xp
Catch 3 TD's (1/3)

or something silly like that. I hope I'm just reading that wrong.


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Old 06-03-2015, 02:27 PM   #272
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by therealsmallville
I'm hoping some of the goal banners & stuff can be turned off. One of thd things the blog mentions is "dynamic goals and confidence updates apoear next to the player at the end of each play. If I throw a TD to Boldin, I don't want to see a graphic pop up next to him saying
+10xp
Catch 3 TD's (1/3)

or something silly like that. I hope I'm just reading that wrong.
I agree 100%. I don't mind the goals, but I really don't want it to pollute the presentation.

Interestingly, I'm the opposite with a golf game. I like the perks showing up as I hit the fairways and greens in regulation, and knockdown birdies. But I really don't want it in my team sports games.
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