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Project CARS Review (Xbox One/Playstation 4)

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Old 05-18-2015, 09:50 AM   #25
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Re: Project CARS Review (Xbox One/Playstation 4)

Anyone here on OS? On Xbone?
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Old 05-18-2015, 11:39 AM   #26
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Re: Project CARS Review (Xbox One/Playstation 4)

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Originally Posted by SinisterAlex
We really need to start racing together. I'm getting so pissed off with these idiots online. I'm always getting smashed into when I corner and on straights. So frustrating when you're holding a podium position and get knocked off the track by some moron who tries to take you inside where there's absolutely no track available....

I let off quite a few f-bombs during my last session. Just downright frustrating. Oh also getting bumped off the starting grid too. I'm already 15 seconds behind and I haven't even crossed the start line yet....

This is why i don't play GT6 or F1 online anymore.
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Old 05-18-2015, 01:09 PM   #27
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Re: Project CARS Review (Xbox One/Playstation 4)

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Originally Posted by Lukin4
I'm not seeing any issues with the AI either. Got bumped around a bit in the karts, but I did the same to them so it's all good. The racing line is good to learn the tracks, but I prefer to just get out there and find my own lines anyway. If you can find multiple ways to get through corners at a good pace, you'll be better equipped to deal with traffic and overtaking during the races. You're not going to be able to use that ideal racing line that the game taught you very often with 30+ other drivers out there.
As for how the game is, I'm very happy with it. If you like collecting cars and you own a set of fuzzy dice in real life, stick with GT or Forza. If you like racing, you should love this
No AI issues for me either so far. They seem properly aware of when the corner is mine or theirs.

If I can get all the way alongside them on the inside of the upcoming turn in the braking zone, the corner is mine and they don't force me off or bump me. If I'm only halfway there, I'm the one who has to back off and let them have the corner. They respect the same rules when trying to pass me. That's the way it should be.
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Old 05-18-2015, 02:00 PM   #28
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Re: Project CARS Review (Xbox One/Playstation 4)

Not a big racing guy, but this is by far the best I have ever played. Having a blast and suck at it right now.
please add me psn: taddo3
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Old 05-18-2015, 06:27 PM   #29
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Anyone here on OS? On Xbone?
I am. Gamertag: temaat89
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Old 05-18-2015, 06:58 PM   #30
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Re: Project CARS Review (Xbox One/Playstation 4)

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Originally Posted by RunN1st
One more thing worth mentioning, this is a simulation racing game. You can't just get in and gas/break mash or drift around. You have to learn how feather the gas/break inputs, while taking care of your tires, and avoiding contact with other cars and surroundings.

Quick tips:
1. Find a controller setting that works well for you. See controller setting post in the racing section. Trust us, the default is junky and will frustrate you quickly.

2. Keep most driving aids on and gradually remove them as you get comfortable. However, don't use the acceleration and brake aids, this will only serve to build bad habits. And for crying out loud, use the automatic gearing.

3. Learn each track by watching the A.I. turn laps while keeping the telemetry visual
aid on. Focus on the entry braking and corner exit acceleration points.

4. Try the different camera views and stick with one. Constantly changing the cameras will make you inconsistent and it will definitely show in your lap times.

5. Focus on being consistent vs. fast (hot lapping)... This may not sound like a good idea but if you drive the car on the edge you will most likely bake your tires, make costly mistakes which will nullify any gains you made have made while hot lapping.

6. Learn the passing sections for each track. This is huge especially when racing online. (This will make sense the first time you get stuck behind someone slower.)

7. The driving line is your best friend but only use it for a lap or two. Instead, use the track landmarks to help you identify braking and acceleration marks.

8. Rumble strips - some are forgiving and some are extremely dangerous. Test the limits of each in your practice sessions.

Most importantly... Don't expect to be fast right away... I use a 50 lap rule for each track... Turn 50 laps (minimum) of practice without going off track and work from there.
I agree with everything you said except using Automatic Transmission. You can control your RPMs so much better with manual, it adds another layer of control. You might as well learn it ASAP.
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Old 05-18-2015, 07:16 PM   #31
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Re: Project CARS Review (Xbox One/Playstation 4)

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Originally Posted by BobbyColtrane
I agree with everything you said except using Automatic Transmission. You can control your RPMs so much better with manual, it adds another layer of control. You might as well learn it ASAP.
If you have a wheel then I agree, with a controller it becomes finger yoga and you will have to ice your hand afterwards.
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Old 05-19-2015, 10:47 AM   #32
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I am not into hardcore racing games, more of a Forza Horizon type, but this game looks sick! Might have to give it a shot down the line. The lack of cars is kind of a concern for me but hopefully they have some DLC to add more in.
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