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MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)

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Old 05-16-2015, 10:56 PM   #209
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)

Quote:
Originally Posted by HozAndMoose
Im using classic.

Just started up another test and simmed the first game of the NLDS LAD vs MIA. Kershaw goes 9 innings and has 50%+ stamina left. Cant say for sure how many pitches he threw but it had to be enough that his energy shouldnt be that high.

Spoiler


Starting the game and using FF. Kershaw at 131 pitches with likes 33% energy left.

Spoiler


So from what i can tell. If you sim from the calender screen. Or enter game and FF then the pitcher doesnt lose as much energy as playing the game so they can recover for their next start. But if you play they cant recover in time. And its happening every time for me.
How many off days between starts here?

Yeah, even though you threw 133 pitches, if he had 4+ days rest, I would definitely agree with you guys that this puts the human player at a huge disadvantage to the CPU and I'd consider it a bug too.
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Old 05-17-2015, 04:21 AM   #210
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)

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Originally Posted by Heroesandvillains
How many off days between starts here?

Yeah, even though you threw 133 pitches, if he had 4+ days rest, I would definitely agree with you guys that this puts the human player at a huge disadvantage to the CPU and I'd consider it a bug too.
I didnt check after the 133 pitch game. But the one where i simmed from the calender screen and he went the full 9 he pitched the 4th game. So game 1 played, game 2 rest, off day. game 3 rest. game 4 play.
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Old 05-17-2015, 11:16 AM   #211
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)

Quote:
Originally Posted by HozAndMoose
I didnt check after the 133 pitch game. But the one where i simmed from the calender screen and he went the full 9 he pitched the 4th game. So game 1 played, game 2 rest, off day. game 3 rest. game 4 play.
As much as I love this game, and as great as it is, this almost makes me want to put the game down and not play anymore. What's the point of grinding through a season just to have this happen in the Playoffs. I don't understand why they would intentionally program the game this way.
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Old 05-17-2015, 11:21 AM   #212
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)

I think this is getting WAY overblown.
1- Not once did I see any SP need 9 days of rest.
2-The CPU will use the 4 man rotation if you set it(and if you really want to see them use the 3.....you can choose the pitcher and reset it to the middle once the game starts)
3-Pitchers will still be able to throw 6- even 9 innings when not fully rested
4-Using the SP stamina slider....you can alleviate it even further if you really want(I would suggest in conjunction with the hook slider)

I've now tested more than a dozen post seasons looking specifically for this for every team....and I see nothing to indicate that the playoffs are ruined by this.

M.K.
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Old 05-17-2015, 11:25 AM   #213
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)

Quote:
Originally Posted by Knight165
I think this is getting WAY overblown.
1- Not once did I see any SP need 9 days of rest.
2-The CPU will use the 4 man rotation if you set it(and if you really want to see them use the 3.....you can choose the pitcher and reset it to the middle once the game starts)
3-Pitchers will still be able to throw 6- even 9 innings when not fully rested
4-Using the SP stamina slider....you can alleviate it even further if you really want(I would suggest in conjunction with the hook slider)

I've now tested more than a dozen post seasons looking specifically for this for every team....and I see nothing to indicate that the playoffs are ruined by this.

M.K.
Knight165
I haven't tested this at all, so I'm taking Hoz's word for it that his screenshots are showing two different stamina levels verses played and simmed games.

If all things are equal, and playing 100 pitches is netting almost two-thirds less stamina then simming the same result (and then playing), wouldn't you agree that this would put the human at a disadvantage over the CPU?

Did you see how low Kershaw's stamina was in Hoz's screen after 4 days rest?

In other words, are you playing games with your testing too or just simming because I think this is what Hoz is getting at.
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Old 05-17-2015, 11:39 AM   #214
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)

Quote:
Originally Posted by Knight165
I think this is getting WAY overblown.
1- Not once did I see any SP need 9 days of rest.
2-The CPU will use the 4 man rotation if you set it(and if you really want to see them use the 3.....you can choose the pitcher and reset it to the middle once the game starts)
3-Pitchers will still be able to throw 6- even 9 innings when not fully rested
4-Using the SP stamina slider....you can alleviate it even further if you really want(I would suggest in conjunction with the hook slider)

I've now tested more than a dozen post seasons looking specifically for this for every team....and I see nothing to indicate that the playoffs are ruined by this.

M.K.
Knight165
My sentiments exactly. I think it's down to playing style (e.g. throwing 130+ pitches with a SP) or it could very well be a scenario where some people are experiencing a bug/problem that others do not.
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Old 05-17-2015, 11:41 AM   #215
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)

Quote:
Originally Posted by Heroesandvillains
I haven't tested this at all, so I'm taking Hoz's word for it that his screenshots are showing two different stamina levels verses played and simmed games.

If all things are equal, and playing 100 pitches is netting almost two-thirds less stamina then simming the same result (and then playing), wouldn't you agree that this would put the human at a disadvantage over the CPU?

Did you see how low Kershaw's stamina was in Hoz's screen after 4 days rest?

In other words, are you playing games with your testing too or just simming because I think this is what Hoz is getting at.
H&V.....
I've only went in and played one game....
The rest were simmed....I was following the same format as the original OP who brought this up.
I will definitely test it with actual games played....checking sliders with this as well.
also...
I wasn't implying that it's "good" or even that I necessarily agree with the system....just that I think it's getting overblown a bit.
From what I see....it's not effecting the logic on the CPU part...so I'll definitely check on the HUM aspect.

M.K.
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Old 05-17-2015, 11:48 AM   #216
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)

Quote:
Originally Posted by Knight165
H&V.....
I've only went in and played one game....
The rest were simmed....I was following the same format as the original OP who brought this up.
I will definitely test it with actual games played....checking sliders with this as well.
also...
I wasn't implying that it's "good" or even that I necessarily agree with the system....just that I think it's getting overblown a bit.
From what I see....it's not effecting the logic on the CPU part...so I'll definitely check on the HUM aspect.

M.K.
Knight165
Thanks man. I'm actually a little confused by this whole thing because nobody is showing an apples-to-apples comparison. I may actually just do this myself so I can weigh in on the subject.

What I'd ideally like to see is game one of the playoffs where the starter has full stamina. I'd like to see how he looks in a 4 man rotation on his next start after a sim (ideally forcing the starter to go very deep into the game one sim), and then how he looks over the same situation on his second start after physically playing game one instead (ideally pitching the same approximated amount of pitches from the simmed game one).

Has anyone posted THAT comparison because that really would be the only way to look at this objectively.
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