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Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Old 05-14-2015, 09:59 AM   #121
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Re: Some Madden NFL 16 Features Revealed (UPDATE: Pre-Order Info Added)

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Originally Posted by KringKong556
Sounds like they ignored fixing anything about the confidence system. In a 32 man online league, it sucks when you get ahold of a team that is low in confidence year after year. Confidence should replenish to 50 at the start of every season as it does in real life. No one goes into a season saying WE ARE GONNA SUCK! YEA! Everything else about the game I thought was decent(compared to past maddens) in madden 15. I will need to see more at E3 to really launch my feeling about the game in a certain direction. Hopefully E3 will also put to bed all the speculation and rumors about Joe Montana Football 16 and show us what exactly it is gonna be all about.
Confidence really need to reset to 50 at the beginning of a new season. Maybe if you a playoff team the year before you should start at 60. But to have guys start the season with low confidence makes it impossible to get it back up.

I rally hope they adjust how confidence is gained or lost too. If I win a game 24-0 but my QB doesn't throw a TD or int why does his confidence go down
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Old 05-14-2015, 10:00 AM   #122
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Re: Some Madden NFL 16 Features Revealed (UPDATE: Pre-Order Info Added)

Since presentation has been a discussion in this thread, I may be in the minority in saying this but I hope they keep the mini-commercials/advertisements they have for the start of quarters & after timeouts. It felt somewhat authentic in Madden 15
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Old 05-14-2015, 10:02 AM   #123
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Re: Some Madden NFL 16 Features Revealed - Total Control Passing and More

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Originally Posted by IndyColts2
Probably because EA still has the "EA Sports Network" in Madden. Instead of actually utilizing CBS or ESPN presentation logos and stat banners they just use some similar camera swipes and then make the rest "innovative" camera angles. Why not just actually use the real life station?
EA doesnt want and shouldnt want to spend money on acquiring the CBS logo/mark for the game. That is a waste of money when you can get damn close without using CBS.

Also, their two announcers are CBS announcers so ESPN is out. I doubt that CBS would allow their announcers to be affiliated with a game that makes it appear that they are announcers for another competing network.
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Old 05-14-2015, 10:03 AM   #124
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Re: Some Madden NFL 16 Features Revealed (UPDATE: Pre-Order Info Added)

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There are very few on this train. I saw a JM16 train pass by and it was packed.
None of the passengers know where that is going though.
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Old 05-14-2015, 10:07 AM   #125
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Re: Some Madden NFL 16 Features Revealed - Total Control Passing and More

Sounds geared towards MUT online button mashing. We will see if the CPU AI utilizes these new features (WR/DB catches). If they don't it will be a complete waste of a feature.

If WR's like Dez/Mega/DT are complete beasts and are aggressive to the ball while having a big advantage over smaller DB's I'll be in heaven. If it's like last year where CPU AI WR's are completely worthless then I might skip the game.
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Old 05-14-2015, 10:17 AM   #126
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Re: Some Madden NFL 16 Features Revealed (UPDATE: Pre-Order Info Added)

One thing I am curious about is will there still be "swat tackles"? You have probably seen it before where a defender is in the air playing a swat animation, but the receiver catches the ball and defender automatically warps into a tackle animation. Separating it into "play the ball" and "hit the receiver" should have some impact on gameplay
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Old 05-14-2015, 10:18 AM   #127
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Re: Some Madden NFL 16 Features Revealed (UPDATE: Pre-Order Info Added)

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None of the passengers know where that is going though.
But just like with madden I enjoy the ride more than the destination
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Old 05-14-2015, 10:18 AM   #128
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Re: Some Madden NFL 16 Features Revealed (UPDATE: Pre-Order Info Added)

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Originally Posted by SolidSquid
Confidence really need to reset to 50 at the beginning of a new season. Maybe if you a playoff team the year before you should start at 60. But to have guys start the season with low confidence makes it impossible to get it back up.

I rally hope they adjust how confidence is gained or lost too. If I win a game 24-0 but my QB doesn't throw a TD or int why does his confidence go down
Without a doubt, 100% agree. The idea of confidence itself is a very good one. Teams that are confident play better and go harder; and vice versa for teams that have low confidence. But if you start 0-3 confidence is sometimes so jacked up that even getting to 5-3 on a 5 game win streak isn't enough todig out of the hole. I hate seeing guys that won a game lose 5 points of confidence because that game winning pass deflection "shoulda been a pick" or a WR that had 5 receptions for 70 yards and a TD should have contributed more in a game won by 7 points. Their plays literally won the game but yet they lose points over some of the dumbest things. And 12 hours of gameprep to get just 3-4 confidence points or at the most like 8-10 with development boosts and such is just ridiculous. I'll wait before I make a decision of how I feel about this year's game until after E3 and after a deep dive into franchise mode comes out, but as of now it doesn't look all that great for CFM lovers.
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