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NBA 2K16: Some Ideas On How to Improve the Series

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Old 05-06-2015, 10:56 PM   #65
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I would like to see longer defensive rebounds. for example, when a player shoots a 3 pointer, the odds are that the rebound will go further than just inside the paint
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Old 05-06-2015, 11:14 PM   #66
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Re: NBA 2K16: Some Ideas On How to Improve the Series

1. Remove all CPU assist when it comes to on ball defense .

2. tone down the "glue" feeling when defenders feel magnetic to ballhandlers

3. Remove auto shot contesting its overpowered all someone has to do is put it on "always" and the shooter is handicapped even when defender isn't in good position to contest
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Old 05-07-2015, 12:01 AM   #67
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Re: NBA 2K16: Some Ideas On How to Improve the Series

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Originally Posted by dsnyder336
Here is another idea.. The game comes out in October.. How about some new game play comments in Janruary with an update. So a game play in Janruary would get some added commentary during the game. That way the game stays fresh with commentary.

Great idea.
If there isn't a descent online league where my friends and I can play against each other as well as the cpu, I will not buy 2K16.
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Old 05-07-2015, 12:36 AM   #68
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Re: NBA 2K16: Some Ideas On How to Improve the Series

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Originally Posted by thedream2k16
1. Remove all CPU assist when it comes to on ball defense .

2. tone down the "glue" feeling when defenders feel magnetic to ballhandlers

3. Remove auto shot contesting its overpowered all someone has to do is put it on "always" and the shooter is handicapped even when defender isn't in good position to contest
I'm not sure I understand the difference between 1 and 3. Anyways regarding 3, why would you want an option completely removed? That sounds horrible, like if they were to remove a bunch of camera options because some are easier than others.

If you dislike the feature because it can be used/exploited at will online (no idea if this is true, just guessing) then I think you should be suggesting change in that department, e.g. restrictions on settings changes or "house rules" that can be agreed upon. I remember a thread where someone wanted to see the "who to guard" arrow completely removed, this complaint sounds very similar to that one.
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Old 05-07-2015, 03:24 AM   #69
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I would like to play a game in my franchise and feel that I am watching the real thing. Not this AI junk of bringing the ball up the court and standing at the top of the key and dribbling until the shot clock has a few seconds left on it. The AI won't run any plays unless you try to steal the ball from the PG at the top of the key. And then it still doesn't run plays. It just passes the ball back and forth around the perimeter.
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Old 05-07-2015, 11:12 AM   #70
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Originally Posted by redsox4evur
This has never been a feature in the game. Beluba (one of the devs) has to into these forums many a time and said that this so called comeback is NOT in the game.
That's odd, because myself and others have witnessed it on pretty much every game we've played. Starts toward the end of the third quarter and runs into the fourth. Suddenly your team struggles to make shots (missed layups abound) and the CPU goes on a ridiculous run.

Completely kills the game.
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Old 05-07-2015, 11:22 AM   #71
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Re: NBA 2K16: Some Ideas On How to Improve the Series

TENDENCIES....TENDENCIES....TENDENCIES....

I would like for the AI to utilize their star players in a more realistic way...

It is EXTREMELY frustrating to see the CPU absolutely ignore players like AD23 in favor of running the offense CONSTANTLY through Tyreke, Gordon, and Holiday! The AI seems to favor perimeter players MUCH more than the interior stars! Other examples I have seen where interior stars are ignored would be "Boogie" Cousins and Gasol...It is frustrating b/c I see the Grizzlies, who run their offense superbly through Gasol and Z-Bo...So I know this dev team can make it happen...

So...make it happen...

And of course (as mentioned in earlier posts)...the Highlights package at the end of the game...PLEASE make it work for games that have longer than 6 minute quarters!

Halftime show needs to return....

Momentum needs to be looked at...For some reason, I feel like without necessary slider adjustments, HUM players slide all over the place and feel like they are on skates...

Would be great to do a commentary overhaul (specifically, getting rid of Kellogg!)...

But seriously...if the dev team can get tendencies on point specifically running the offense through the stars of the team and not putting a bias in AI playcalling to solely focus on the perimeter...it will truly bring the game to another level!
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Old 05-07-2015, 01:16 PM   #72
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Re: NBA 2K16: Some Ideas On How to Improve the Series

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Originally Posted by dubplate
That's odd, because myself and others have witnessed it on pretty much every game we've played. Starts toward the end of the third quarter and runs into the fourth. Suddenly your team struggles to make shots (missed layups abound) and the CPU goes on a ridiculous run.

Completely kills the game.
Yep not in the game...
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