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NBA 2K16: Some Ideas On How to Improve the Series

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Old 05-07-2015, 02:12 PM   #73
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Re: NBA 2K16: Some Ideas On How to Improve the Series

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Originally Posted by joosegoose
I'm not sure I understand the difference between 1 and 3. Anyways regarding 3, why would you want an option completely removed? That sounds horrible, like if they were to remove a bunch of camera options because some are easier than others.

If you dislike the feature because it can be used/exploited at will online (no idea if this is true, just guessing) then I think you should be suggesting change in that department, e.g. restrictions on settings changes or "house rules" that can be agreed upon. I remember a thread where someone wanted to see the "who to guard" arrow completely removed, this complaint sounds very similar to that one.
It affects gameplay to much to where I can miss almost all my shots even with a guy like KD just because the CPU is assisting to much on shot defense for user controlled player. This is the complete opposite if a worthless arrow that has no effect on gameplay

Skill and anticipation should determine effectivness of on ball defense. Auto shot contesting and defenses assist need to be removed .
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Old 05-07-2015, 05:25 PM   #74
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The most important thing to me is to improve simulation and gameplay. One of the things that bothers me the most is that almost no player can average above 12 rebounds and 2 blocks.

In Nba History, over 250 players have averaged more than 12 rebounds in a season. DeAndre Jordan this year averaged 15.

Since the nba started awarding block titles, only 5 players have averaged less than 3 blocks and had the most blocks per game during a season. Part of the problem is the AI. Shot Blockers like Anthony Davis, Serge Ibaka and DeAndre Jordan often come from the weak side and soar in for blocks. The AI is not that smart and that is why no player can average more than 2.2 blocks.

Also bigmen need to have better shooting percentages. There are only a few that shot above 50% from the field in the game over the course of a season. In the real NBA most bigmen shoot higher than 50% because of the high percentage shots they get. But what bothers me the most is that some guards that shot 42% from the field in real life often shoot 50%+ in this game. Russell Westbrook and Damian Lillard come to mind. Bigmen don't get enough touches and when they do, they blow easy layups because they get bumped or blocked by someone one foot shorter than them.

Making NBA2K16 more realistic simulation wise would be great.
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Old 05-07-2015, 05:42 PM   #75
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Re: NBA 2K16: Some Ideas On How to Improve the Series

Improve sound (annoucers, music, crowd, effects etc), baseline abuse, zig zag cheese, My Team content, eliminate PD's, bald rookies with sideburns in MyGM, and make defense a priority.
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Old 05-07-2015, 06:18 PM   #76
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Re: NBA 2K16: Some Ideas On How to Improve the Series

Game needs to be built from the ground up. To many core issues with bandaid fixes.
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Old 05-07-2015, 07:51 PM   #77
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Quote:
Originally Posted by DonWuan
Game needs to be built from the ground up. To many core issues with bandaid fixes.
DonWuan, completely agree But then we would just buy them 3 more years of excuses.
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Old 05-08-2015, 02:46 AM   #78
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I just want to be able see what the roster looks like before i join them in free agency
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Old 05-08-2015, 03:36 AM   #79
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I would like to be able to program camera angles similar to play calling that I could switch-up during the game without having to exit gameplay. I would also like to see auto flipping on all cameras that it makes sense to have it.

It would be cool to have a set of camera angles I could cue up in the low post, on d, for iso moves, etc. totally on the fly--and not just change random angles--but also the zoom and height I set, or to be able to control autoflip on the fly would be great, too.
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Old 05-08-2015, 01:32 PM   #80
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Re: NBA 2K16: Some Ideas On How to Improve the Series

Rebounding can use a few tweaks. It's still far better than the disastrous 2K14 but there's still too many instances where offensive players grab rebounds they have no business getting or players will just stare at the ball and not make any attempt to grab it.
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