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The 10 Rookies That Will Change Madden 16

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Old 03-26-2015, 05:09 AM   #9
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Adding new players isn't going to fix Madden.
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Old 03-26-2015, 08:53 AM   #10
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The only ones that will change Madden (as in people will control those teams more) are the QBs. There's no real difference between the good ones and the bad ones, so having a fast QB is all that matters.
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Old 03-26-2015, 10:39 AM   #11
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interesting pic, Winston with his "signature" handshake.
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Old 03-26-2015, 11:40 AM   #12
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rookies do not change anything...ever.
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Old 03-26-2015, 11:50 AM   #13
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Originally Posted by Shady Mike
IMO Madden looks worse than every other next gen game. ESPECIALLY every othe next gen sports game.
You can't say madden is the best looking game but its not horrible. Ya NBA 2k looks amazing but they only have 10 people on the court at one time. That's not even enough to field a team in football. Is there room for improvement oh yes but it's far from what you say.
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Old 03-26-2015, 03:24 PM   #14
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Originally Posted by ATLBrayden
Gameplay isn't on point but I thought the one definite thing Madden had going for it was its graphics lol.
Madden's "graphics" problem is really a problem of the Uncanny Valley. If you take a screenshot of Madden gameplay and it looks great.
But, put those nice player models into action, and the benefits of detailed eyebrows and accurate nostril widths are annihilated by the problems of animation and locomotion.
Running animations are awful and identical. Nobody has obvious body weight, strength, flexibility, or functioning brains. There is not a human body underneath all the gear. Interactions between players, in different contexts, is cheesy and unrealistic.

The art team cannot overcome total incompetence from animators and programmers.
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Old 03-26-2015, 04:42 PM   #15
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Re: The 10 Rookies That Will Change Madden 16

Quote:
Originally Posted by RickyAC
Madden's "graphics" problem is really a problem of the Uncanny Valley. If you take a screenshot of Madden gameplay and it looks great.
But, put those nice player models into action, and the benefits of detailed eyebrows and accurate nostril widths are annihilated by the problems of animation and locomotion.
Running animations are awful and identical. Nobody has obvious body weight, strength, flexibility, or functioning brains. There is not a human body underneath all the gear. Interactions between players, in different contexts, is cheesy and unrealistic.

The art team cannot overcome total incompetence from animators and programmers.
I agree with everything you said.

Also, none of the EA Sports titles are doing much to take advantage of the hardwares available.

While game size can be a misnomer, because we know audio takes up a sizable chunk of storage space, but so do high quality textures, so there should be no reason for EA games to clock in under 20gigs while 2K & The Show average 35+gigs.

That space can be used for logic for a more robust physics engine, improved textures, better lighting/shading, better football AI, etc.

Even if there's some level of compression going on (those textures they're using don't need compression...at all...), how much are they compressing to get Madden 15 down to 18gigs while 2K15 is 48+ & MLB 15 is 35+?

Don't know why they won't go all out & at least dazzle us with some crazy visuals. Crazier than what they're giving us, because it's not like we haven't seen & heard better.
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Old 03-26-2015, 05:37 PM   #16
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4.2!? Try 4.35.
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