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NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

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Old 03-25-2015, 05:49 PM   #73
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Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

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Originally Posted by Sundown
Note that the wide open percentages are MUCH closer to the 45% we had before. Hardly a single player shoots 60% wide open. Not even Kyle Korver. But now average shooters hit at 60% like they were all time greats.

I have to say that the new adjustments sound to be pretty broken. The game played fine before and wide open shots did go in if you had some rhythm going. Now they don't appear to resemble statistical reality any longer. I'm not sure what the justification was for these changes.
That's the crazy part. He said a DECENT shooter hits 60% wide open. What's the number for Kyrie? What's the number for Curry? 80%? 90%?

You said it best. 60% on wide open shots is legendary. Even for guys that only shoot from mid-range.

I don't have any data but when I played the Cavs and Dubs online - Curry and Kyrie didn't miss anything. In the 4th, I had to start doubling Curry after he crossed half court to get the ball out of his hands. I NEVER had to do that. The only reason it slightly worked was because Klay Thompson was injured.
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Old 03-25-2015, 06:02 PM   #74
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Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

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Originally Posted by Sundown
Note that the wide open percentages are MUCH closer to the 45% we had before. Hardly a single player shoots 60% wide open. Not even Kyle Korver. But now average shooters hit at 60% like they were all time greats.

I have to say that the new adjustments sound to be pretty broken. The game played fine before and wide open shots did go in if you had some rhythm going. Now they don't appear to resemble statistical reality any longer. I'm not sure what the justification was for these changes.
I agree they have to think about the changes before applying them. There are exceptions to the rule but you have to make sure you don't tip the scale one way then the game becomes unbalanced. It may be a way to correct this with sliders, real FG% but someone will still be left out if they can't use sliders to adjust online, myplayer game modes.

Beluba don't know if this is in but seriously need to get into 2K16's development open and contested ratings. STATS has it. NBA.com has. I hope they can fix 2K15 so I can play the game without using real fg%
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Old 03-25-2015, 08:12 PM   #75
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Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

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Originally Posted by CaseIH
Its not really about the AI Defense now, its about the user not being able to defend because of poor control over the player. If they make it so a user has control over their player I would think most everyone would play on ball. I do think the AI could be improved as far as help D goes, and taking charges, but as far as on ball D the AI plays that well, and really that area probably don't need adjusted. Its the inability for the human to control his player on Defense because of sliding and lack of control, hell fro that matter offensive players slide to much too.


It was perfect before this last patch, but it seems even worse now with lack of control. I don't play online, but offline even trying to play offball is difficult because of poor control over players, so it don't matter much whether your on ball which I prefer, or offball you will feel like your on ice.




I cant imagine them fixing this although it is odd that the xbox 1 users still haven't got a patch yet, so I guess there ight be some hope cause they might be looking at it. Otherwise I think they would have released it for them by now.
Well, i don't really know what to say but i'm experiencing defense completely different. I feel like i'm in near total control, there's still the odd random animation to put me out of position but it rarely happens. To me it's the best it's been in years, i'm really able to lock people down right now. To me before the patch it was okay at best, right after the patch it was horrible and then suddenly (after i quit playing for a week or so) it was great, they must've made some tweaks at some point.

Maybe it's an offline thing. Even though i haven't really noticed this lack of control offline either. What i have noticed are that cpu players just go by you like you're not even there, that rarely happens online. There's generally a lot more bumping online as opposed to offline. Well, on defense anyway, obviously the cpu will bump you like crazy offline. But i've always just attributed that kind of thing to 2k's difficulty levels that might as well be called "levels of cheating cpu".

Help defense definitely needs improvement, i can agree with that much. Especially big men that come over to help and leave their assignments open under the basket even though the guy they intended to come help defend posed no threat at all.
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Old 03-25-2015, 08:20 PM   #76
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Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

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Originally Posted by Lord Bonium
Well, i don't really know what to say but i'm experiencing defense completely different. I feel like i'm in near total control, there's still the odd random animation to put me out of position but it rarely happens. To me it's the best it's been in years, i'm really able to lock people down right now. To me before the patch it was okay at best, right after the patch it was horrible and then suddenly (after i quit playing for a week or so) it was great, they must've made some tweaks at some point.

Maybe it's an offline thing. Even though i haven't really noticed this lack of control offline either. What i have noticed are that cpu players just go by you like you're not even there, that rarely happens online. There's generally a lot more bumping online as opposed to offline. Well, on defense anyway, obviously the cpu will bump you like crazy offline. But i've always just attributed that kind of thing to 2k's difficulty levels that might as well be called "levels of cheating cpu".

Help defense definitely needs improvement, i can agree with that much. Especially big men that come over to help and leave their assignments open under the basket even though the guy they intended to come help defend posed no threat at all.




Im thinking there have been some tweaks to the game since this last patch. I just had a really good game in a NBA today game me the Pacers vs the Wizards, and it felt pretty good on both ends of the floor, I do have speed turned down to 45 for both me and the AI.


I have felt that I can feel a difference between the 2k official roster to my edited roster I made. I felt the past couple days that the official 2k roster played better than a edited roster. Wish 2k wasn't so secretive about tweaking rosters, as I would love to know if they have did it, cause I edied a roster back to opening night for My League, and now I think I might hve to do that all over as that edited roster doesn't play as well as the last couple official 2k rosters.
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Old 03-25-2015, 08:20 PM   #77
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Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

I really liked the weak side defense in last years game....it may have even been a little overpowered with the amount of ground certain bigs made up, buy man was it fun to swat guys at the rim....the ball tracking was perfect...
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Old 03-25-2015, 08:35 PM   #78
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Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

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Originally Posted by The 24th Letter
I really liked the weak side defense in last years game....it may have even been a little overpowered with the amount of ground certain bigs made up, buy man was it fun to swat guys at the rim....the ball tracking was perfect...




I don't know how last years game played on the PS4, but both NBA2k14 and NBA2k15 on the PS3 shot blocking was better, you would get realistic #'s for teams in those 2 games, but since I made the switch to the PS4 a few eeks ago, I have been disappointed in shot blocking. Its basically impossible for you or the AI to have big shot blocking nights in this years game, The Computers is even worse at it than I am, so I know its not just me being bad at it. I think the most blocked ****s I have seen the AI have is 4 against me, and I think I had 7 or 8 1 game, but to have 1 of thise nights where your team or a player gets into double digits in blocked shots I would say is nonexistent this year, which is frustrating. I will be happy when MLBTS15 get here, than way I wont be so frustrated with NBA2k15 because I wont be playing it hardly,lol.
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Old 03-25-2015, 08:48 PM   #79
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Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

So you can guys can have some USER vs USER stats for analysis, here are actual box scores from league play post patch. Hall of fame, sim sliders, 12 minutes quarters, all manual shot contest on defense.

I haven't compared them to anything but if someone wants to here's actual game data from good players. If you compare them to anything, it seems like it might make sense to compare them to the actual game that occurred real life.

Some of these guys are excellent offensive players and defensive ability between players ranges. Almost all have been using these teams all year.

Obviously if you play at lower difficulties, you are probably going to have higher shooting percentages, in MyTeam in particular which I believe is on pro.















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Last edited by Coach2K; 03-25-2015 at 09:44 PM.
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Old 03-25-2015, 09:34 PM   #80
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Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

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Originally Posted by www.Coach2K.com
I'm not sure how I feel about the patch.

On the one hand, I shouldn't play hof sim all year and get two green releases for over a 100, 12 minute quarter games and hardly hit anything even in practice mode with no defense. (I'm using the Pacers full time).

On the other hand, guys that get good shots shouldn't be penalized "just because" shooting percentages need to be realistic.

Maybe the real problem here is that we are expecting the CPU engine to keep percentages low when it should be defense that causes low field goal percentage instead.

I think we are really focusing on the wrong problem.

Shooting feels fine to me. Defense though, does not.
It's definitely both. However, the shooting is just awful and broken because of the green perfect releases. I can post fade with many big guys and get green releases almost every time. Take Al Jefferson for example. I can get his post fade green release 8/10 times. Defense or no defense.
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