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NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

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Old 03-17-2015, 04:39 PM   #361
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Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

Is that the only level people play on is superstar sim with sliders??

Ive yet to hear anyone mention HOF sim

Game plays great on that level IMO
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Old 03-17-2015, 04:39 PM   #362
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Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

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Originally Posted by thedream2k13
I hope online hof/Sim level isn't ruined by thses changes. The skill difference between different people was clearly seen on that level
In my league its not. Guys are still shooting sub 40 from 3 and sub 50 from the field when opponent is playing decent defense. Poor defenders will get torched and great defenders will lock down but i think average or decent defensive players should be able to keep people below 40 from three on hof sim online.

The gap between good users and poor ones is even greater. The shot glitches were a crutch to bad defense.
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Old 03-17-2015, 04:41 PM   #363
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Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

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Originally Posted by erickonasis
Is that the only level people play on is superstar sim with sliders??

Ive yet to hear anyone mention HOF sim

Game plays great on that level IMO
Yep. On hof sim things are great.
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Old 03-17-2015, 04:49 PM   #364
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Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

Quote:
Originally Posted by Beluba
To give some insight on the actual tuning that I made... here's essentially what happened.

The shot heuristics are pretty complex but at a basic level, pre-patch the numbers looked something like this for a decent shooter at mid-range:
Wide open = 45%
Fully Contested = 35%
Heavily Contested = 10%

That's why many people complained that "being open" didn't really matter much, and they were right. Post-patch, that same shooter is now:
Wide open = 60%
Fully Contested = 20%
Heavily Contested = 10%

So over the course of the game, assuming both teams shoot an even spread of open and contested jumpers, you should've seen zero change to your end of game shot percentages when comparing pre and post patch. But if you trend hard one way or the other (all your shots are open or all your shots are contested), you would've seen a very noticeable change. Now I also fixed the "glitched" shots being unable to get perfect release, so that will factor in as well.

But if both teams play solid defense, I can believe that a player might go 80% from the field from time to time, but it definitely shouldn't be the norm. Also, in case you're wondering, I didn't touch 3PT percentages at all, only layup, close and mid-range values.

From the feedback, it seems like head to head play is much closer to what I'm looking for in terms of making the game more fun and users are rewarded for getting high quality looks. But if you guys are torching the AI offline, you might have to do some slider tweaking for this year and get in Da Czar and OG's ears to ensure the AI puts up a better fight in 2K16.
Ok so what about the people who only play MyPlayer and can't change sliders? Do you just not care about them?
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Old 03-17-2015, 04:56 PM   #365
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Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

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Originally Posted by coached17
I'm interested to know if you're playing on-ball or off-ball Defense?

And...being HONEST, are you a bad, average, or good defensive player?
I'm great on ball defender until I run into a suck in animation when someone's screens. I get alot of "good shot defense" grades but they make the shot alot more then they should


Now that's it's easier to get a perfect release, the corner hop back 3 point cheese is almost unbearable.

The game is fine offline, but online it's unbearable for me. Everybody now has the same jumpshot and doing the same thing. I don't know why 2K ommitted the ability to edit our jumpshots like before
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Old 03-17-2015, 05:41 PM   #366
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Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

Quote:
Originally Posted by erickonasis
Is that the only level people play on is superstar sim with sliders??

Ive yet to hear anyone mention HOF sim

Game plays great on that level IMO
HOF/SIm vs. user or HOF vs. CPU. Myplayer, quick games Myleague etc. I think you need to be a little specific.

For example I play HOF/sim user vs. user but I don't play HOF Sim vs CPU quick games Myleague etc. I don't have the patch either yet.
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Old 03-17-2015, 05:44 PM   #367
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Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

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Originally Posted by bcruise
@Beluba: Is it only the Human shot %'s that were tweaked and not the CPU's?

Thanks, and glad to see the game is still receiving support this far into the cycle.
I tuned the baseline values which are shared by both human and CPU-controlled players. So the CPU is affected as well.
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Old 03-17-2015, 05:45 PM   #368
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Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

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Originally Posted by Beluba
I tuned the baseline values which are shared by both human and CPU-controlled players. So the CPU is affected as well.
Good to know for if I need to change the CPU's shooting sliders. Thanks!
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