Home

NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

This is a discussion on NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues within the NBA 2K Basketball forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball
College Football 25 All-In-One Recruiting Guide: Do This, Not That
Madden 25 Review: Stalling in the Red Zone
Good AI in Football Games Is Way Too Rare
Reply
 
Thread Tools
Old 03-17-2015, 05:55 PM   #369
Gameplay Director, NBA2k
 
OVR: 30
Join Date: Jul 2002
Posts: 1,391
Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

Quote:
Originally Posted by PhiPsi1
@Beluba -

Not sure your gonna see my post or have a chance to responsd, but it has become an overall consensus that particular players, most unfortunately being low post stars, are not getting offensive sets run through them at a realistic clip.

The most mentioned would be 'The Brow', Anthony Davis!

I'm wondering, why is this the case? Low post stars like Davis won't have sets called for them and the Pelicans become a perimeter-first team....Or worst of all seeing Davis back down in the post, get perfect position, and then pass out and defer....And mid-range...non existent for AD....

Would like to get your thoughts.
Da Czar is your man for questions regarding offensive AI and play sets... but I'll give you the short answer, which is, it could be a number of reasons. First place I'd go to is the roster. Make sure that Anthony Davis' touches are where they're supposed to be in relation to his teammates. If that's ok, next step is to make sure the correct plays are running for him and that those plays don't have options that tend to favor perimeter players before Davis can get the ball. Last problem, and this is where things usually break down, is with opportunistic shot attempts. If the shooters on the Pelicans are being left wide open, the AI will almost always try to get them the ball. This can usually be fixed with adjusting their individual shot tendencies and/or some combination of the coach strategies.
Beluba is offline  
Reply With Quote
Old 03-17-2015, 06:06 PM   #370
Support Sim
 
BroMontana82's Arena
 
OVR: 52
Join Date: Nov 2004
Location: Boston, MA
Posts: 2,230
Blog Entries: 20
Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

Quote:
Originally Posted by Beluba
I tuned the baseline values which are shared by both human and CPU-controlled players. So the CPU is affected as well.
How much does each tick up or down on the slider change your baseline numbers? Is it even possible to give a number? Jut trying to gauge how much to change initially and go from there...

Wide open = 45%
Fully Contested = 35%
Heavily Contested = 10%

Post-patch, that same shooter is now:
Wide open = 60%
Fully Contested = 20%
Heavily Contested = 10%
BroMontana82 is offline  
Reply With Quote
Old 03-17-2015, 06:09 PM   #371
Rookie
 
OVR: 2
Join Date: Jan 2012
Location: Aix en Provence, FRANCE
Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

What about those patch notes?
__________________
"Qui parmi-nous mérite vraiment l'immortalité ?"
Damien7 is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-17-2015, 06:34 PM   #372
Rookie
 
OVR: 0
Join Date: Jan 2007
Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

And also what about xb1??
kg13148 is offline  
Reply With Quote
Old 03-17-2015, 06:44 PM   #373
Pro
 
joosegoose's Arena
 
OVR: 0
Join Date: Oct 2014
Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

Quote:
Originally Posted by Beluba
Corner 3s should be the same as others.
Thanks again for clarification. This is about what I figured based on gameplay.

Any chance this will change in future games? It's well-proven that corner 3s are made at a higher clip, largely since the corner is nearly 2 feet closer to the basket. There's a difference between taking a 3 on the line and taking one two feet back, it seems the same logic ought to be applied to the corner.
joosegoose is offline  
Reply With Quote
Old 03-17-2015, 08:00 PM   #374
Pro
 
OVR: 0
Join Date: Dec 2014
Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

@Beluba What slider changes should I make to the shot success so it would play like it did pre-patch 4?
Luke Skywalker is offline  
Reply With Quote
Old 03-17-2015, 09:56 PM   #375
Rookie
 
JRxPHANTOM's Arena
 
OVR: 0
Join Date: Oct 2014
Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

Quote:
Originally Posted by Luke Skywalker
@Beluba What slider changes should I make to the shot success so it would play like it did pre-patch 4?
You really can't make any. I'm pretty sure sliders don't affect perfect shot releases. I got nothing against the adding % of open shots, but to make perfect shot releases easily and a lot more common, it ruins shot timing.
JRxPHANTOM is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-17-2015, 10:25 PM   #376
Banned
 
madmax52277's Arena
 
OVR: 0
Join Date: Nov 2014
Location: The Waste Land
Re: NBA 2K15 Patch #4 Available Now, Primarily Addresses Shoe Issues

Great game wonderful patch, but i would like to know if your AI teammates are capable of playing defense? their reaction are very very slow..and the cpu reaction are super fast. that's way to much advantage for the cpu, games are looking horrible and unrealistic!! I'm seeing a lot of grimy BS happening!!

Yeah that's right I'm whining like a
madmax52277 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:31 AM.
Top -