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Madden NFL 15 Continues A Long Tradition of No Penalties

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Old 11-08-2014, 06:51 AM   #65
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Re: Madden NFL 15 Continues A Long Tradition of No Penalties

Improper implementation of penalties in Madden are what I believe is hurting the gameplay and causing headaches of things like the sack issue and CPU QB play.

I have been messing with the penalty sliders a lot lately and have been finding encouraging results. Also a theory on how they currently work in this game. Again just a theory so don't bash me or say I am wrong because I know already I might be. Since we already know it is pointless to set them to try and get called I am focusing on removing the penalty aspect and fixing annoying gameplay issues so I enjoy it.

Penalty sliders control how frequently a penalty animation occurs. So for example, face mask at 65 you are more likely for a random face mask animation to trigger than at 50. Or holding clipping etc. Most of us already know that. There is a certain algorithm EA has that once it hits the animation is triggered it happens end of play. This is what can cause weird animation warps and results as they can happen mid animation and "warp". These penalties I like to refer to as trigger penalties (Holding, Clipping, Face Mask, False Start) because you can actually set how frequently you want these animations to occur, not get called but occur. So I think you can mess with and set these however you like for what you want them to do.

The other penalties I like to refer to as thinking penalties. These change how the AI think and react and also still trigger animations. So for example roughing the passer, when a AI defender is barreling at the QB it now has to take in account of getting called for late hit on the passer and again if EA algorithm hits the right number roughing passer is called. This penalty depending on where it is set lowers or increases a defenders aggressiveness when pass rushing. The same thing happens with roughing kicker and punter. It can change how aggressive the punt and kick rushing are.

With these thinking penalties, I have set them to 0 which is off meaning they cannot occur at all. This removes the AI thinking they are going to get called for a penalty and just letting the AI play out naturally. This works the biggest for Intentional Grounding, the CPU AI with this penalty off so far since I have been messing with it just naturally reacts to their ratings and tendencies.

The penalties I don't understand yet are the Interference penalties, they 100% make the AI think but don't really trigger animations. I turned them to 0 as well for messing around noticed some more fluid coverage animations but want to make sure not placebo and test some more.

Again this may all be wrong and I may just be expieriencing placebo with the big changes to gameplay but I really think that a lot of gameplay issues happen in regards to penalties. Until EA fixes the way penalties work with gameplay and sliders and animations I think it is the best choice just to eliminate them from the equation set good sliders and have the best gameplay minus the penalties. Yes this may be an immersion killer but I will take better gameplay.
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Old 11-08-2014, 12:25 PM   #66
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People can't tolerate a good sim football game. People rather have unrealistic gameplay for actually having fun. Sad but its true, that's why people buy it every year. Even though the game is football, it still lacks a real sim.
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Old 11-08-2014, 01:10 PM   #67
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Madden NFL 15 Continues A Long Tradition of No Penalties

Quote:
Originally Posted by PhillyFan22
Improper implementation of penalties in Madden are what I believe is hurting the gameplay and causing headaches of things like the sack issue and CPU QB play.



I have been messing with the penalty sliders a lot lately and have been finding encouraging results. Also a theory on how they currently work in this game. Again just a theory so don't bash me or say I am wrong because I know already I might be. Since we already know it is pointless to set them to try and get called I am focusing on removing the penalty aspect and fixing annoying gameplay issues so I enjoy it.



Penalty sliders control how frequently a penalty animation occurs. So for example, face mask at 65 you are more likely for a random face mask animation to trigger than at 50. Or holding clipping etc. Most of us already know that. There is a certain algorithm EA has that once it hits the animation is triggered it happens end of play. This is what can cause weird animation warps and results as they can happen mid animation and "warp". These penalties I like to refer to as trigger penalties (Holding, Clipping, Face Mask, False Start) because you can actually set how frequently you want these animations to occur, not get called but occur. So I think you can mess with and set these however you like for what you want them to do.



The other penalties I like to refer to as thinking penalties. These change how the AI think and react and also still trigger animations. So for example roughing the passer, when a AI defender is barreling at the QB it now has to take in account of getting called for late hit on the passer and again if EA algorithm hits the right number roughing passer is called. This penalty depending on where it is set lowers or increases a defenders aggressiveness when pass rushing. The same thing happens with roughing kicker and punter. It can change how aggressive the punt and kick rushing are.



With these thinking penalties, I have set them to 0 which is off meaning they cannot occur at all. This removes the AI thinking they are going to get called for a penalty and just letting the AI play out naturally. This works the biggest for Intentional Grounding, the CPU AI with this penalty off so far since I have been messing with it just naturally reacts to their ratings and tendencies.



The penalties I don't understand yet are the Interference penalties, they 100% make the AI think but don't really trigger animations. I turned them to 0 as well for messing around noticed some more fluid coverage animations but want to make sure not placebo and test some more.



Again this may all be wrong and I may just be expieriencing placebo with the big changes to gameplay but I really think that a lot of gameplay issues happen in regards to penalties. Until EA fixes the way penalties work with gameplay and sliders and animations I think it is the best choice just to eliminate them from the equation set good sliders and have the best gameplay minus the penalties. Yes this may be an immersion killer but I will take better gameplay.

Tried to Private Message u..I have to agree with ur thought on IG slider at 0..it's been a world of difference be interested to here what else u found out..it appears us Eagles fans continue to prove we are smarter then others lol. Thanks Joe


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Old 11-08-2014, 04:45 PM   #68
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Re: Madden NFL 15 Continues A Long Tradition of No Penalties

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Originally Posted by StefJoeHalt
Tried to Private Message u..I have to agree with ur thought on IG slider at 0..it's been a world of difference be interested to here what else u found out..it appears us Eagles fans continue to prove we are smarter then others lol. Thanks Joe


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Still waiting for my new period so I can post threads and get PMs lol but yeah way different gameplay passing wise for CPU with it set to 0. I really think it eliminates the dumb decisions and helps them play to ratings. I played Vick and the Jets with Eagles and Sanchez earlier. Vick made awesome plays on the ground and through the air I sacked him 4 times however they were all earned sacks it was awesome
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Old 11-08-2014, 07:49 PM   #69
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Why would anyone want randomness in a competitive game? Makes no sense. If people want to run their franchise with penalties, that's on them. But why would you want to play against someone and lose or win based off of some random penalty?

I think EA should work on fixing the penalty system for non-competitive players, but for tournament players and competitive online play, there should be no penalties that are outside of the user's control.
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Old 11-08-2014, 08:29 PM   #70
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Re: Madden NFL 15 Continues A Long Tradition of No Penalties

All Madden needs to do is copy EA's NHL series and add a 0 to 100 "discipline" rating for every player.

In EA NHL, the discipline rating controls how likely an AI-controlled player is to commit a penalty.
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Old 11-08-2014, 11:01 PM   #71
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Re: Madden NFL 15 Continues A Long Tradition of No Penalties

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Originally Posted by charter04
So you grew up in the late 1800's? lol. Penalties have been a big part of Football all through the Super Bowl era. There may be more illegal contact or PI penalties called now than 20 years ago but, it's not some new modern idea. It's fine if it doesn't bother you but, no penalties just isn't a football sim.
Everyone is allowed to have an opinion. Just because it doesn't follow the status quo doesn't mean it's right or wrong. Personally I don't enjoy penalties in the game. It doesn't make me any less of a "sim" player. I like skill to determine who wins a game not penalties. And actually it is a new "modern era" of football. In this era DB's arent allowed to so much as breathe on opposing WR's without it being a penalty. Defensive players can't touch the QB without it being a penalty. This is the Roger Goodell era where he wants games to be as highest scoring as possible. The best way to do that is give teams free yardage like a 5 yard penalty (incidental contact) wiping out a 4th and 40.

Imagine a Madden game like the Pittsburgh/Arizona SB where you gout screwed out of a win by the ref's. Imagine a game where the opposing WR falls on his own and you are called for a pass interference. Imagine a game like last years Pats/Panthers where your WR is bear hugged in the endzone on the final play and there is no call. That would be true sim and everyone here would be crying all day long about the game cheating and the game being broken. No one here really wants a true life sim, they want certain aspects of it but not all.

Last edited by Sheba2011; 11-08-2014 at 11:05 PM.
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Old 11-08-2014, 11:08 PM   #72
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Re: Madden NFL 15 Continues A Long Tradition of No Penalties

Quote:
Originally Posted by Big J Gleez
Why would anyone want randomness in a competitive game? Makes no sense. If people want to run their franchise with penalties, that's on them. But why would you want to play against someone and lose or win based off of some random penalty?

I think EA should work on fixing the penalty system for non-competitive players, but for tournament players and competitive online play, there should be no penalties that are outside of the user's control.
There would be so many complaints on here if there ever was random penalties from people who lost in that scenario. They would be saying the same exact things everyone here is saying "the game is not sim enough". That has become the battle cry anytime something is wrong with the game.
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