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NBA 2K15's Mike Wang Answers Your Questions (Interview)

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Old 10-30-2014, 06:41 PM   #41
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

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Originally Posted by Beluba
2k15 patch... which is playing much better btw
Will the CPU walk the ball up to?
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Old 10-30-2014, 07:07 PM   #42
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

I still remember the system for walking the ball up in 2K7. Hold the left trigger while moving the left stick to activate the walk-up animations. I wish we could have that exact system back.
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Old 10-30-2014, 07:23 PM   #43
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

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Originally Posted by coached17
Misinformation...?

It's an opinion. If you disagree with it, tell me why instead of just calling me a liar.

Do you play the game online? Because someone who plays it online and someone who only plays it offline will have different opinions.

If you are playing the CPU or another human who agrees to play the game the way it was designed to be played...you're probably okay and the game will play pretty sim. It's a decent experience.

Then go hop online and play a game. After a turbo-abusing, zig-zagging mouth breather goes 16-for-19 with Blake Griffin against you...you'll have a different opinion. I know I do...

I'm not just here to complain. I recognize some of the issues may be "user error". Understanding that, I went ahead and put some of the suggestions from this interview to use in a few games.

Mike Wang is correct. If you use less turbo and intense D on defense, you can see some improvements. But they are minor. There is still a major issue with responsiveness on defense. Just try to contest a shot with the stick manually or try to block a shot manually.

After the player you control either does NOTHING...or does something 2 seconds after the fact, you'll see the issue.

The increased control on offense, especially with the turbo button, makes this even more of a factor. Offensive players are at a huge advantage.
This makes more sense the blanket statement before. This was constructive. Just sayin NBA Jam wasn't right. A bold statement like that deserves clarification and you did that.
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Old 10-30-2014, 07:25 PM   #44
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Why does my character do hesitation moves without me telling him to?
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Old 10-30-2014, 08:45 PM   #45
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Would have been nice to know how you can indicate that your players are starting to get Jump Shot fatigue?

All of a sudden what were normal releases wide open, are Red on the meter.
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Old 10-30-2014, 08:49 PM   #46
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Since they're talking about a patch I hope they tighten up the foot planting. Still seeing players feet slide into place when receiving passes mainly on inbound passes. Also players feet slide or motion shift into position when waiting for the rebound on freethrow attempts. Hopefully some of the player models get touched up too.
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Old 10-30-2014, 08:58 PM   #47
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

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Originally Posted by RipCityAndy
Why does my character do hesitation moves without me telling him to?
Those aren't hesitation moves. That's just input lag. Ziiiiiing.
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Old 10-30-2014, 09:34 PM   #48
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Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

Will the issue with AI teammates and User's contest's not being equal, be fixed?

Will we be able to edit the value of the salary cap in my league so that is an actual value, instead of just "on/off"?
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