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NBA 2K15 Online League Details

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Old 09-26-2014, 11:08 AM   #81
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Re: NBA 2K15 Online League Details

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Originally Posted by jersez
Agreed.



Can't speak for others, but fantasy drafts balance out teams, this is a big deal especially with a one season only online league. With no fantasy draft, guys who get stuck with a Utah or Philly are going to have a long year unless they do some crazy trades. The uproar is justified imo.
Philly and Utah can still win games. The owners will need to adjust their style of play to their roster. This is one of the biggest faults of most online players. They want to play the same way with every team
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Old 09-26-2014, 11:20 AM   #82
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Re: NBA 2K15 Online League Details

Still.no confirmation of saved playbooks? Our 12 min quarter gms will be an eternity if we have to spend additional time setting up playbooks before tip off each gm. That's a grind I'm not looking forward to. Like Van says, if 2k is silent on this, its most likely not in
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Old 09-26-2014, 11:43 AM   #83
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Re: NBA 2K15 Online League Details

fantasy draft can be done outside the association if custom rosters work properly. The features that are a must, as other people are saying, and haven't been mentioned are


- Custom sliders
- Custom playbooks (ability to save playbooks)
- Some admin (commissioner) controls over the league (approving/declining trades, kicking users, reseting games, advancing/simulating games, giving wins and losses
- leaving and then joining the same league (not being kicked out of the league)
- practicing plays



And it seems that we are not going to have them this year =(. Custom sliders and custom playbooks are so important man... well, at least we are going to be able to compete in some way with these online leagues.

Last edited by silverskier; 09-26-2014 at 11:48 AM.
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Old 09-26-2014, 11:55 AM   #84
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Re: NBA 2K15 Online League Details

Silverskier, are u also known as silverbac5 that ran nsba leagues back in the day?

Your posts are level headed and always bring back the thread to the relevant points. What you outlined are the critical customization options that make online leagues viable. These are not trivial add-ons; hopefully a dev can chime in..it's ****** Friday at VC as well lol
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Old 09-26-2014, 12:04 PM   #85
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Re: NBA 2K15 Online League Details

Quote:
Originally Posted by amedawg00
Still.no confirmation of saved playbooks? Our 12 min quarter gms will be an eternity if we have to spend additional time setting up playbooks before tip off each gm. That's a grind I'm not looking forward to. Like Van says, if 2k is silent on this, its most likely not in
I pray they just haven't responded yet! It took me 5 minutes and my opponent 5 minutes to redo playbooks in 2k11 so 10 minutes before we could even start a game and that was with just 4 plays per player! Lol! What a waste of time! Do that for 82 games and that's 9 hours of my life I can't get back! Haha
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Old 09-26-2014, 12:31 PM   #86
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Re: NBA 2K15 Online League Details

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Totally agree with your post Amedawg !


Van, I think that the custom roster feature will aid a bit the issue of playbooks, as playbooks are within the roster itself, therefor, they should be set on the custom roster that the league will use ... issues may arise when there is roster movement tho, so here is to hope for playbooks saves.

Last edited by ffaacc03; 09-26-2014 at 12:37 PM.
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Old 09-26-2014, 12:35 PM   #87
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Re: NBA 2K15 Online League Details

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Originally Posted by ffaacc03
I think that the custom roster feature will aid a bit the issue of playbooks, as playbooks are within the roster itself, therefor, they should be set on the custom roster that the league will use ... issues may arise when there is roster movement tho, so here is to hope for playbooks saves.
Hmmmm... Interesting! So as a workaround everyone would have to send me there playbooks in advance and I could make all the changes. It would take forever but worth it in the end! Good call if this works!
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Old 09-26-2014, 12:44 PM   #88
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Re: NBA 2K15 Online League Details

Excellent idea ffaaco. ..that's the critical thinking we need to make this mode work for us. right now our lg is stuck on how to incorporate the salary cap and how to deal with FA allocations and signings if we go the custom roster multiple season route
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