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Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

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Old 08-09-2014, 08:12 PM   #41
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Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

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Originally Posted by XxJustAguessxX
This is FACT, NBA live is superior to 2k in every way. 2K always switches who's guarding who even when u assign that player to stay with a certain man, Live didn't have this problem.
Switching defenders has nothing to do with spacing
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Old 08-09-2014, 08:12 PM   #42
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Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

One thing I hope he brings to 2K is the running animation from Live. You must be thinking I lost it, but no. What I mean is that if you look at how Roy Hibbert, for example, is running in Live - it's just like his real life running style (forget that everyone runs like that in the other game).

I hope that some day there will be several different running animations, so we can choose one running style for each player. Wouldn't it be great to have this?
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Old 08-09-2014, 08:15 PM   #43
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Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

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Originally Posted by youvalss
One thing I hope he brings to 2K is the running animation from Live. You must be thinking I lost it, but no. What I mean is that if you look at how Roy Hibbert, for example, is running in Live - it's just like his real life running style (forget that everyone runs like that in the other game).

I hope that some day there will be several different running animations, so we can choose one running style for each player. Wouldn't it be great to have this?


Well what you really mean is, 2k players sprint like the NFL2k players do.. which isnt shocking since some of them are likely on the team.

I also would like to see them run like athletes and not like theyre weighed down with invisible equipment
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Old 08-09-2014, 08:19 PM   #44
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Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

Something I would like to see from live is the interior defense.when your strategy was to play zone and stop pip lovers it worked because Durant wasn't dunking on 3 of your defenders every time. 2k has had a paint scoring ease issue for years but it improved on nextgen 14.

Almost forgot the default online game speed of NG 14 is like playing sonic the hedgehog with the excessive recovery speed of defenders on the perimeter
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Old 08-09-2014, 08:34 PM   #45
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Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

if everyone runs the same speed in 2k15 this means nothing...
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Old 08-09-2014, 08:38 PM   #46
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Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

I hope the defense improved a lot . Something's are so easy to abuse in the interior. Also charging shouldn't "suck you in " . Hope to see more misses on contested inside shots .
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Old 08-09-2014, 09:36 PM   #47
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Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

Quote:
Originally Posted by thedream2k13
Something I would like to see from live is the interior defense.when your strategy was to play zone and stop pip lovers it worked because Durant wasn't dunking on 3 of your defenders every time. 2k has had a paint scoring ease issue for years but it improved on nextgen 14.

Almost forgot the default online game speed of NG 14 is like playing sonic the hedgehog with the excessive recovery speed of defenders on the perimeter

Which version of Live are you referring to? Live 14's interior defense was horrific...forget KD...Mario Chalmers could dunk through 3 defenders...the rotations were on point...but it didn't really matter because there was no contact inside 50% of the time..

Completely agree with the 2k game speed....anything 50 above felt awful to me...straight cockroach mode...
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Old 08-09-2014, 09:41 PM   #48
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Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

Hmm,i dunno much about this guy. But the fact that he actually has basketball experience is gonna mean a lot. Finally an actual bball player will have some input on the core gameplay. Could be a big plus.
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