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EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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Old 07-30-2014, 05:42 PM   #209
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

I know that someone said that they were seeing too many knockouts post patch, but I haven't really been seeing that at all.

Here's my stats Pre and Post Patch

Pre-Patch
Decision - 14 (26.42%)
Knockout - 15 (28.30%)
TKO - 13 (24.53%)
Submission - 11 (20.75%)
53 Fights

Post Patch
Decision - 18 (42.86%)
Knockout - 9 (21.43%)
TKO - 10 (23.81%)
Submission - 5 (11.90%)
42 Fights

*Settings: This is with me playing against the CPU in every fight. The majority of the fights are on Hard, but there are some on Normal as well. I'm not too great, honestly, so I get my butt handed to me on Hard. On the flip side, I'm pretty dominate on Normal. I use Random.Org to decide which level I play on, but I always play Main Events and Number 1 Contenders Fights on Hard.

At this point my biggest complaint is fighter aggression. I fought against Guida last night with Edgar and he fought like a mad man. I know he's pretty aggressive in real life, but not as aggressive as he is in the game. As I've said in the past, it's almost impossible to win a decision against the CPU (especially on Hard) simply because of the amount of strikes they throw. In the fight I lost last night (just going of off memory, I can look at the actual stats when I get home) I landed a much higher percentage, but since there's such a big discrepancy in strikes then I'm at a big disadvantage.

Just as a point of reference, so far in my league my overall record against the CPU is 51 wins to 44 losses, but in fights that end in Decisions I'm 9-23. Of those 9 wins only 3-4 came on Hard difficulty. Of course, that also means that I have much more TKO's, KO's and Subs than the CPU, but I guess that's a discussion for another day.
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Old 07-30-2014, 05:43 PM   #210
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

I wonder if the could break down aggression into different categories, such as the following:

Aggressive movement

Aggressive take down attempts

Aggressive punches

Aggressive kicks

Aggressive clinch

And then have a combination of 2 or 3 of the above for certain fighters. Because take Chael, he isn't aggressive when it comes to striking, but he is aggressive in take down attempts. Or Clay Guida who is aggressive in movement but not really striking or take downs. Or take a fighter who punches a lot but don't throw a lot of kicks.
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Old 07-30-2014, 05:44 PM   #211
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by jeremym480
I know that someone said that they were seeing too many knockouts post patch, but I haven't really been seeing that at all.

Here's my stats Pre and Post Patch

Pre-Patch
Decision - 14 (26.42%)
Knockout - 15 (28.30%)
TKO - 13 (24.53%)
Submission - 11 (20.75%)
53 Fights

Post Patch
Decision - 18 (42.86%)
Knockout - 9 (21.43%)
TKO - 10 (23.81%)
Submission - 5 (11.90%)
42 Fights

*Settings: This is with me playing against the CPU in every fight. The majority of the fights are on Hard, but there are some on Normal as well. I'm not too great, honestly, so I get my butt handed to me on Hard. On the flip side, I'm pretty dominate on Normal. I use Random.Org to decide which level I play on, but I always play Main Events and Number 1 Contenders Fights on Hard.

At this point my biggest complaint is fighter aggression. I fought against Guida last night with Edgar and he fought like a mad man. I know he's pretty aggressive in real life, but not as aggressive as he is in the game. As I've said in the past, it's almost impossible to win a decision against the CPU (especially on Hard) simply because of the amount of strikes they throw. In the fight I lost last night (just going of off memory, I can look at the actual stats when I get home) I landed a much higher percentage, but since there's such a big discrepancy in strikes then I'm at a big disadvantage.

Just as a point of reference, so far in my league my overall record against the CPU is 51 wins to 44 losses, but in fights that end in Decisions I'm 9-23. Of those 9 wins only 3-4 came on Hard difficulty. Of course, that also means that I have much more TKO's, KO's and Subs than the CPU, but I guess that's a discussion for another day.
I'm definitely seeing more Knock Outs on Hard, but then again I also combo a lot. So maybe that is why. And I very rarely get a decision.
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Old 07-30-2014, 06:03 PM   #212
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by Gotmadskillzson
I wonder if the could break down aggression into different categories, such as the following:

Aggressive movement

Aggressive take down attempts

Aggressive punches

Aggressive kicks

Aggressive clinch

And then have a combination of 2 or 3 of the above for certain fighters. Because take Chael, he isn't aggressive when it comes to striking, but he is aggressive in take down attempts. Or Clay Guida who is aggressive in movement but not really striking or take downs. Or take a fighter who punches a lot but don't throw a lot of kicks.
I think the issue is that there is only one value for aggresion in the the AI. Here is an earlier post from Thinking of Robots:

Aggression in the system boils down to a single value which then influences how much space the fighter wants between himself and his opponent, as well as whether to choose more defensive or more aggressive actions.

The Aggression value is influenced by a bunch of things including a fighter's (& opponent's) health, stamina, time in the round, rounds remaining, percieved score difference, health events (ie am I or is my opponent rocked), and level of activity (ie am I / is my opponent not doing anything).

Different fighters have different tuning sets that make them more or less interested in the different factors, so going with your 3 groups, and taking the 'level of activity' as an example, Low Aggro would try to create space when their opponent is 'active', and High Aggro would try to close the distance and go toe to toe.

So based off that a guy like Guida who uses a ton of movement but doesnt throw a ton of strikes should be a 5 or lower on the scale. I'm thinking he should be more of a 3 or 4 instead of whete I had him.

The flip side of that is I probably should have Chael ranked between 6-8. I'm going to change his to 7. As someone posted earlier, he is always moving forward and pressuring. The AI and Gameplan should govern how often he attempts a takedown. That combined with aggression should have him fighting like Chael.
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Old 07-31-2014, 10:25 AM   #213
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

I'm really REALLY hoping Thinking of Robots can get the CPU AI in good realistic shape. I use to enjoy fighting the CPU in UFC 3, but in this game I can't stand the way the CPU fights. Sad when I get a slower more realistic pace against a online spammer than I do the CPU AI.
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Old 07-31-2014, 11:38 AM   #214
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by Phobia
I'm really REALLY hoping Thinking of Robots can get the CPU AI in good realistic shape. I use to enjoy fighting the CPU in UFC 3, but in this game I can't stand the way the CPU fights. Sad when I get a slower more realistic pace against a online spammer than I do the CPU AI.
I very much hope so as well; I just don't know how much longer I want this sitting on my shelf with current decent to high resale value.
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Old 07-31-2014, 12:53 PM   #215
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

I don't know how specific ratings would determine the aggressiveness of the CPU, but increasing the power in throwing strikes, and also increasing the stamina drain in throwing strikes, would slow down the CPU. The CPU holds back when he gets low stamina. Increasing stamina drain would make him slow down.

Right now, you can hit a guy that is just standing there with big strikes and it takes several to drop him. Increasing the power in strikes, but also the stamina that is taken away will slow things down greatly.
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Old 07-31-2014, 03:01 PM   #216
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by DaveDQ
I don't know how specific ratings would determine the aggressiveness of the CPU, but increasing the power in throwing strikes, and also increasing the stamina drain in throwing strikes, would slow down the CPU. The CPU holds back when he gets low stamina. Increasing stamina drain would make him slow down.

Right now, you can hit a guy that is just standing there with big strikes and it takes several to drop him. Increasing the power in strikes, but also the stamina that is taken away will slow things down greatly.
i would love for significant strikes to take much more stamina, and be a little slower, and harder to do in succession. also more significant punch offsetting and lower accuracy on strikes.
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