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EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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Old 08-05-2014, 03:11 PM   #225
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by aholbert32
A question for ThinkingofRobots:

What attributes govern aggressiveness for CAF? Is there a way to control how aggressive a AI controlled CAF is?
Not directly, but which aggression set a fighter gets is dictated by their type, so you can use the following to choose which set your CAF gets:

Low Jiu Jutsu
Medium MMA
High Greco Roman Wrestler
Medium Freestyle Wrestler
High Boxer
Low Judo
High Karate
Medium Tae Kwon Do
Medium Kickboxer
Medium Muay Thai


Thanks for all the aggression ratings - I'm taking your lists as you put them out into consideration.
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Old 08-05-2014, 03:41 PM   #226
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by ThinkingOfRobots
Not directly, but which aggression set a fighter gets is dictated by their type, so you can use the following to choose which set your CAF gets:

Low Jiu Jutsu
Medium MMA
High Greco Roman Wrestler
Medium Freestyle Wrestler
High Boxer
Low Judo
High Karate
Medium Tae Kwon Do
Medium Kickboxer
Medium Muay Thai


Thanks for all the aggression ratings - I'm taking your lists as you put them out into consideration.
Thanks man. Really appreciate this.
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Old 08-09-2014, 10:46 PM   #227
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Can anyone comment on the possibility of fixing the stamina for punches thrown? Online, especially because it is 3 rounds on accelerated, sees guys throwing hundreds of heavy punches with not enough stamina drain.

This is killing the game for me. You can throw super punches, one after another and see hardly any fatigue.
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Old 08-10-2014, 12:03 AM   #228
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by DaveDQ
Can anyone comment on the possibility of fixing the stamina for punches thrown? Online, especially because it is 3 rounds on accelerated, sees guys throwing hundreds of heavy punches with not enough stamina drain.

This is killing the game for me. You can throw super punches, one after another and see hardly any fatigue.
There is some tuning along these lines coming in the next patch. I can't share the details (and I'm not familiar enough with the details as I didn't do the tuning myself), but the general goal is to discourage strike spamming, especially with the higher energy strikes.
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Old 08-10-2014, 12:09 AM   #229
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by GameplayDevUFC
There is some tuning along these lines coming in the next patch. I can't share the details (and I'm not familiar enough with the details as I didn't do the tuning myself), but the general goal is to discourage strike spamming, especially with the higher energy strikes.
Can u tell us if any more free dlc fighters are coming and can u make 3 round fights have entrances as well
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Old 08-10-2014, 12:39 AM   #230
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by xVenomx91
Can u tell us if any more free dlc fighters are coming and can u make 3 round fights have entrances as well
They cant talk about upcoming DLC or any future changes until they are announced.
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Old 08-10-2014, 07:51 AM   #231
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by GameplayDevUFC
There is some tuning along these lines coming in the next patch. I can't share the details (and I'm not familiar enough with the details as I didn't do the tuning myself), but the general goal is to discourage strike spamming, especially with the higher energy strikes.

Thanks for the reply.
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Old 08-12-2014, 07:48 PM   #232
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by GameplayDevUFC
There is some tuning along these lines coming in the next patch. I can't share the details (and I'm not familiar enough with the details as I didn't do the tuning myself), but the general goal is to discourage strike spamming, especially with the higher energy strikes.
hopefully this entails making strikes more powerful with better punch off-setting, yet more stamina consumption.
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