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EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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Old 07-24-2014, 02:58 PM   #145
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Is there a problem with strong block? When I try to use it I only get parries.
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Old 07-24-2014, 03:46 PM   #146
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Thanks for the detailed posts so far - the more you describe the issues using examples the easier it is for us to assess the problem. I'll try to speak to as many of the individual posts as I can.

Aggression in the system boils down to a single value which then influences how much space the fighter wants between himself and his opponent, as well as whether to choose more defensive or more aggressive actions.

The Aggression value is influenced by a bunch of things including a fighter's (& opponent's) health, stamina, time in the round, rounds remaining, percieved score difference, health events (ie am I or is my opponent rocked), and level of activity (ie am I / is my opponent not doing anything).

Different fighters have different tuning sets that make them more or less interested in the different factors, so going with your 3 groups, and taking the 'level of activity' as an example, Low Aggro would try to create space when their opponent is 'active', and High Aggro would try to close the distance and go toe to toe.
We can create as many of these different tuning sets as we like, but at the same time we don't want to muddy the waters.

Right now I'm looking into toning down the aggro across all the different types, but especially for the 'Low aggro' fighters.

Quote:
Originally Posted by aholbert32
Aggressiveness: I think it should be toned down across the board but here are more specific thoughts.

One of the biggest issues I have with aggressiveness is that I never have to chase the CPU. Take Machida. More than anything his best attribute is elusiveness. When people fight him in real life, they are frustrated with his movement and how difficult it is to hit him.

In EA UFC, that isnt the case. Machida (like every other fighter) comes swinging out of the gate and doesnt use any lateral movement to evade strikes.

I dont know how complicated EA's system is when it comes to aggressiveness but to simplify it I'll split it up into three groups (Guys let me know if you disagree):

Low Aggressiveness: Machida (should be lowest, A. Silva (counter puncher), Phil Davis, Dan Henderson, Carmont, Maia, Edgar (very active but uses a ton of movement), Ben Henderson. Hunt (power shots but not that active), Mousasi, Bigfoot Silva.

High Aggressiveness: W. Silva, Belfort, Shogun, Guida, Dillashaw, Benevidez, Nick Diaz (just because he constantly moves forward and throws punches)

Everybody else falls in the middle. These fighters shouldnt be pushing forward the entire fight but they shouldnt be running either. Their aggressiveness should be determined by who they are fighting and how they are doing during the fight.
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Old 07-24-2014, 04:00 PM   #147
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

ThinkingOfRobots, I think that it would also be helpful if you could tune the amount of special moves a fighter does.

Last night I was fighting against Barao and he threw three cartwheel kicks in the first two minutes of the fight. If those were jabs or legs kick I could stomach the inflated strikes per round/fight a little better, but since they special moves that exposes their over aggressiveness even more.
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Old 07-24-2014, 04:08 PM   #148
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by mbergh22
No its called tou needing to change the way you fight. Stop holding down the blocking button. It was made to stop people like you. Blocking works just fine. Learn to use it properly.

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first of all u dont know how i play so shut up. secondly adholb and matt im not holding block anymore im blocking when the incoming strike is coming towards me and hes not blocking that what i dont like.
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Old 07-24-2014, 04:09 PM   #149
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by KyGamerLT
Is there a problem with strong block? When I try to use it I only get parries.
If you strong block the correct side, you get a parry.
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Old 07-24-2014, 04:10 PM   #150
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

I wish I could help you out with this one, but I have to stick to answers in my area of expertise

Quote:
Originally Posted by Toma
To both UFC Dev's on this forum.

Seeing you guys on this thread is making me want to start playing this game again... I would like to know if you guys would ever work on the CAF system (such as adding new hair styles, beards, etc) especially the GAMEFACE feature and being able to edit after applying your GAMEFACE. I know one of you is GAMEPLAYdev and the other is CPUdev, but can you guys ask the right person from your team if this will ever be applied? The reason why I ask this is because this game is not coming out every year, so waiting for 2 years for the next one to see these CAF updates will be very hard for most of us.

Thanks!
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Old 07-24-2014, 04:12 PM   #151
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by COMMISSIONERHBK9
first of all u dont know how i play so shut up. secondly adholb and matt im not holding block anymore im blocking when the incoming strike is coming towards me and hes not blocking that what i dont like.
Serious question, is your r2 button on your controller malfunctioning, because I don't see this. I'll spar some with you when I get home from work tonight, Maybe there is something you are doing differently, and is much easier to talk through during a live match.

shots will get through a weak block, but a strong block or parry should work. But don't stand just in the pocket because parrying will drop yor stamina too. Use some movement. And when there is space let go of r2 and just move refularly without dash stepping to recoup some stamina. If your stamina is completely gone, you drop your hands.

Last edited by ManiacMatt1782; 07-24-2014 at 04:16 PM.
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Old 07-24-2014, 04:21 PM   #152
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by ManiacMatt1782
Serious question, is your r2 button on your controller malfunctioning, because I don't see this. I'll spar some with you when I get home from work tonight, Maybe there is something you are doing differently, and is much easier to talk through during a live match.

shots will get through a weak block, but a strong block or parry should work. But don't stand just in the pocket because parrying will drop yor stamina too. Use some movement. And when there is space let go of r2 and just move refularly without dash stepping to recoup some stamina. If your stamina is completely gone, you drop your hands.
maybe it probably all the baseball i been playing just got used to it
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