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Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Old 07-01-2014, 05:22 PM   #201
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Originally Posted by FBall Life
No more "building". It needs to be in this year. It's 2014 and we can't have realistic gang tackling? I'll repeat that again. IT IS 2014!
That'll be phase 1 done in year 5 of a 3 year plan.
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Old 07-01-2014, 05:40 PM   #202
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Originally Posted by FBall Life
No more "building". It needs to be in this year. It's 2014 and we can't have realistic gang tackling? I'll repeat that again. IT IS 2014!

If they would have fixed Pro-Tak instead of throwing it out, we might be there.

Take out the magnetized/suctioning of players and the whole "Pro-Tak moment" forced aspect (and breaking the tackle and walking in for a TD), and you have a working gang tackling AI behavior.

Heck, go back to what M12 did - you know when we could have multiple players hit a ball carrier to bring them down and get lots of assists instead of going games where guys look like they did nothing because they had 0 solo and a bunch of unrecorded assists. (and yes, I know M12 had the pancake bug)

I get that M12 was purely "canned" animations, but the game is ALL animations - any game is, animations and hit boxes.
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Old 07-01-2014, 07:31 PM   #203
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Originally Posted by jpdavis82
http://youtu.be/Mo_Al3OBaBo

3:25, also watch the RG3 run at 1:35, looks pretty good to me.
Lol, thanks for the video. That exposed that little pic of the pile up. That's exactly the same bs pile up that's been in madden since last year. Phase one... more like phase 25. Enough with the phases already. Facts are facts, they've had the license for 9+ years now. And the sad thing is, there are still a crap ton of things missing that an old title like APF 2k8 has. Very sad. Phase one... really?
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Old 07-01-2014, 08:37 PM   #204
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

Honestly, what have we gained from this half-*** foray into "real physics"? It's laughable that they dumped a workable/fixable tackling system for this mess. I can't even count the number of times in a single game a player collapses to the ground, legs turned to jello like Harry Potter cast a damn hex on them, and it totally ruins any sense of immersion I may have lucked into. The whole thing is a joke.

Can you imagine if some start-up sports game came out where the players collided, bounced off each other like boneless sacks of meat, then collapsed in a heap in a way that makes you think every player on the team just simultaneously shredded their ACL's? It would be laughed out of business.
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Old 07-01-2014, 08:58 PM   #205
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Originally Posted by jpdavis82
Like I said the other day this is just phase one, they're building towards real gang tackling.
At this time building towards real gang tackling is unacceptable. Should have been one of the first things this team ironed out. How do you have football without gang tackling ? Im sick of the "building, phase one, 3 year plan talk." This is YEAR 3 OF THE INFINITY ENGINE and we still do not have true gang tackling. Whats the purpose of the engine then ?
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Old 07-01-2014, 10:30 PM   #206
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Originally Posted by ratedmoney
This is YEAR 3 OF THE INFINITY ENGINE and we still do not have true gang tackling. Whats the purpose of the engine then ?
Yep, year 3. And we were lead to believe that 3 years ago, Madden 15 would have great physical interactions and tackling. Evidently, this is not the case. The physics seem to have even less of an effect than it did in Madden 13. Now you more of solo type tackles that are canned, and even if another player gets involved, it's not even really a tackle, they just flop ontop/into the animation. No extra wrap up, or actual impact. This is evident with Break Tackle animations that can not be stopped no matter what, like the animation that makes you trip, spin and fall forward. THAT animation can not be stopped once it's triggered. All you can do is hope a wall of defenders are in front of him while it plays out....maybe he'll only fall forward for 2 yards, instead of 5.

3 years of IE, and weight seems to still not matter, and just be a means to depict player physical size.
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Old 07-01-2014, 10:46 PM   #207
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Originally Posted by NicVirtue
This is evident with Break Tackle animations that can not be stopped no matter what, like the animation that makes you trip, spin and fall forward. THAT animation can not be stopped once it's triggered. All you can do is hope a wall of defenders are in front of him while it plays out....maybe he'll only fall forward for 2 yards, instead of 5.

3 years of IE, and weight seems to still not matter, and just be a means to depict player physical size.
And as soon as that animation starts the AI instantly gives up and backs away, it looks so bad.
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Old 07-02-2014, 12:49 AM   #208
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Originally Posted by The_Balm
And as soon as that animation starts the AI instantly gives up and backs away, it looks so bad.
You have no idea how many times I've yelled "hit that Mthr flapper, stop him" while that animation plays out. Drives me bananas.....lol
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