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EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Old 06-06-2014, 05:46 PM   #433
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Originally Posted by Gotmadskillzson
I have a question. Are reversals toned down in the retail version ? Because in the demo they do reversals way too much. I lost count how many times I been reversed when I was in full mount or in side control. It is like as soon I get into those positions, 3 seconds later, reversal.

Another question. Are single leg take downs success rate toned down in the retail version ? The success rate for single leg take downs seems too high. Almost automatic in a way.
Originally all transitions had the same denial window for consistency, but based on internal feedback we increased the denial windows for specific transitions, guard to mount and side control to side control being the specific ones I remember. I honestly can't remember if that change was made before or after the demo was shipped, but for sure in the retail version of the game those specific transitions are much easier to defend than the other more standard transitions (guard to half guard for example), by pretty much doubling the size of the window.

I've notice a lot of people are having trouble stuffing takedowns and I'm not 100% sure why that is. So people know, the window to deny the takedown is from the time the fighter begins the takedown to when he grabs onto you. There is then a brief idle in this position that is determined by stamina and ratings, then the takedown finish starts. You cannot deny once the finish starts. The denial window is in the first two stages. The window is affected by stamina and ratings so it's not always that full length, but it falls in that segment of the animation. So that's when you need to react.

I'm wondering if people are trying to deny during the wrong phase of the takedown, or if they just aren't picking up on the animation fast enough and that will come with practice.
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Old 06-06-2014, 05:49 PM   #434
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Quote:
Originally Posted by GameplayDevUFC
Originally all transitions had the same denial window for consistency, but based on internal feedback we increased the denial windows for specific transitions, guard to mount and side control to side control being the specific ones I remember. I honestly can't remember if that change was made before or after the demo was shipped, but for sure in the retail version of the game those specific transitions are much easier to defend than the other more standard transitions (guard to half guard for example), by pretty much doubling the size of the window.



I've notice a lot of people are having trouble stuffing takedowns and I'm not 100% sure why that is. So people know, the window to deny the takedown is from the time the fighter begins the takedown to when he grabs onto you. There is then a brief idle in this position that is determined by stamina and ratings, then the takedown finish starts. You cannot deny once the finish starts. The denial window is in the first two stages. The window is affected by stamina and ratings so it's not always that full length, but it falls in that segment of the animation. So that's when you need to react.



I'm wondering if people are trying to deny during the wrong phase of the takedown, or if they just aren't picking up on the animation fast enough and that will come with practice.

I was having that takedown issue with the x1 version but not the ps4. I couldn't defend the takedown at all on x1
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Old 06-06-2014, 05:51 PM   #435
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Quote:
Originally Posted by GameplayDevUFC
Originally all transitions had the same denial window for consistency, but based on internal feedback we increased the denial windows for specific transitions, guard to mount and side control to side control being the specific ones I remember. I honestly can't remember if that change was made before or after the demo was shipped, but for sure in the retail version of the game those specific transitions are much easier to defend than the other more standard transitions (guard to half guard for example), by pretty much doubling the size of the window.

I've notice a lot of people are having trouble stuffing takedowns and I'm not 100% sure why that is. So people know, the window to deny the takedown is from the time the fighter begins the takedown to when he grabs onto you. There is then a brief idle in this position that is determined by stamina and ratings, then the takedown finish starts. You cannot deny once the finish starts. The denial window is in the first two stages. The window is affected by stamina and ratings so it's not always that full length, but it falls in that segment of the animation. So that's when you need to react.

I'm wondering if people are trying to deny during the wrong phase of the takedown, or if they just aren't picking up on the animation fast enough and that will come with practice.
Maybe that is my issue, I'm attempting to deny when I see them shooting, not once they make contact with my character. If, I'm understanding what you are saying it is once they make initial contact that we must attempt deny?
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Old 06-06-2014, 05:52 PM   #436
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Originally Posted by Phobia
Thanks for the feedback

Now on the controls.

Lets look at it from a logical standpoint.

You are not going to see guys jumping in lunging while blocking hands high. Lunging in, in real life is a risky situation. So from my view point I would remove lunging/dodges when R2 is held. You are covering up, which means deflecting a incoming shot or swaying incoming attacks (flicking LS). So in short, my purposed control scheme would be.

R2 - Block
L2 - Body modifier
L1/R1 - Power attacks (just leave it to change less)
Face buttons - Strikes

Changes
LS + flick - dodge/lunge
R2 + LS flick - sway

If I'm not mistaken wasn't fight night champion control scheme similar to what I'm proposing?
Lunges forward are as you describe, but flicking the stick back or right/left perform evasive moves which are defensive and would more likely be something you'd want to perform while blocking, or at least start while you're holding block even if you release to counter as the move finishes.

Other than that, I think your logic is sound. And I think you're right about FN, except I think you were locked in place while swaying no? So a flick wasn't necessary, just modifier and stick movement. I could be wrong on that, haven't played it in a while but I remember that from the discussions.
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Old 06-06-2014, 05:53 PM   #437
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Originally Posted by aholbert32
I was having that takedown issue with the x1 version but not the ps4. I couldn't defend the takedown at all on x1
I can't explain that, they should be identical.
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Old 06-06-2014, 05:54 PM   #438
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Quote:
Originally Posted by GameplayDevUFC
Originally all transitions had the same denial window for consistency, but based on internal feedback we increased the denial windows for specific transitions, guard to mount and side control to side control being the specific ones I remember. I honestly can't remember if that change was made before or after the demo was shipped, but for sure in the retail version of the game those specific transitions are much easier to defend than the other more standard transitions (guard to half guard for example), by pretty much doubling the size of the window.

I've notice a lot of people are having trouble stuffing takedowns and I'm not 100% sure why that is. So people know, the window to deny the takedown is from the time the fighter begins the takedown to when he grabs onto you. There is then a brief idle in this position that is determined by stamina and ratings, then the takedown finish starts. You cannot deny once the finish starts. The denial window is in the first two stages. The window is affected by stamina and ratings so it's not always that full length, but it falls in that segment of the animation. So that's when you need to react.

I'm wondering if people are trying to deny during the wrong phase of the takedown, or if they just aren't picking up on the animation fast enough and that will come with practice.
It's really nice to see a UFC developer in these forums now. I think a lot of people need answers to figure out if they are going to buy this game or not. After reading some of your answers to the concerns people have, I am definitely going to buy this game now.

I can confirm that on Xbox One I have had issues stuffing the body slam takedown...the single leg on the other hand has not been a problem to stop if I time it right.
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Old 06-06-2014, 05:55 PM   #439
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Originally Posted by GameplayDevUFC
I can't explain that, they should be identical.
Actually, we did initially post the wrong controls on our website for X1 that has since been updated, but I doubt that's it since you're playing both. RT+down on RS to defend.
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Old 06-06-2014, 05:56 PM   #440
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

I have a interesting one for you. How has internal testing been for head to head been? Has the fights been realistic more so than arcade if two skilled guys on the sticks face off? Plus do you believe online will encounter any of the issues EA MMA did with exploits such as the hook spam and if so will you guys look to patch or server side fix any complaints?
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