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EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Old 06-06-2014, 03:38 PM   #417
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Originally Posted by GameplayDevUFC
Thanks, I'm looking forward to participating in the discussions here.

1. You'll definitely be able to appreciate the AI much more in the retail version of the game. As people have said here already, you're playing two fighters with similar styles, on the easiest difficulty level. Just a small fraction of what the full game has to offer. You'll notice quite the difference playing with fighters who have different styles, tendencies and strategies. On top of that the easy difficulty level is always the most watered down in terms of AI. I've read your comments earlier in the thread that Machida would be your litmus test for the AI, and I had meant to do a quick Weidman v Machida match at work yesterday to check it out myself because I haven't actually played against his AI myself, but I didn't get a chance and I'm working from home today. I'll have a go on Monday and should be in a better position to answer questions then. In fact I'll probably be much more active on Monday when I'm back in the office.

2. I don't actually know off the top of my head, and I was given the go ahead to talk about gameplay only. I'll ask around on Monday and see if that's something I can disclose once I find the answer.

I wish I could have given a better answer for my first post here, but I will do my best to follow up.
If you could answer this question, I will be happy. Can you watch 2 fighters online like you could in EA MMA?
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Old 06-06-2014, 03:40 PM   #418
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Thanks a bunch for answering questions Mr. Dev

Lets get into a couple.

Leg Kicks - Since leg kick KOs are not in the game. Does damaging the leg offer a viable strategy? Meaning does damage accumulate enough in retail to slow a fighter who likes to close the gap and offer you the ability to out maneuver the damaged opponent?

Stamina - Is there a possibility we can get a slider for us offline guys to tailor the stamina drain to our liking? A temp and perm stamina slider would be amazing.

Stamina (2) - I noticed in the demo both Bones and Gus have stamina and endurance in the 69 range. Yet perm stamina is not decreasing past a certain point after 3 rounds it seems. Is this a issue with the demo build? If so, what would a typical stamina drain look like for a 5 round fight with these fighters? 50% stamina remaining on accelerated clock, 25% remaining on real time? Because at this current rate the lighter fighters with 90+ stamina/endurance will never get past 75% stamina for 5 rounds.

Damage - Damage slider, is it possible? I don't see very many real time fights going 5 rounds at the current damage level.

Controls - Why is there a L1 and R1 modifer, This seems extremely redundant? Also speaking of redundancy, why not have sways on R2 instead of L2? The controls would remain the exact same and offer the same abilities, yet allow for easier hand control on the controller instead of being forced to hold R2 to block, L2 to sway, buttons to strike. Instead you could hold R2 to block, can move around with left joy, yet flick left stick to sway when needed. Then only apply L2 when needing to modify your strikes to the body.

Last edited by Phobia; 06-06-2014 at 03:45 PM.
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Old 06-06-2014, 03:42 PM   #419
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Quote:
Originally Posted by GameplayDevUFC
Thanks, I'm looking forward to participating in the discussions here.

1. You'll definitely be able to appreciate the AI much more in the retail version of the game. As people have said here already, you're playing two fighters with similar styles, on the easiest difficulty level. Just a small fraction of what the full game has to offer. You'll notice quite the difference playing with fighters who have different styles, tendencies and strategies. On top of that the easy difficulty level is always the most watered down in terms of AI. I've read your comments earlier in the thread that Machida would be your litmus test for the AI, and I had meant to do a quick Weidman v Machida match at work yesterday to check it out myself because I haven't actually played against his AI myself, but I didn't get a chance and I'm working from home today. I'll have a go on Monday and should be in a better position to answer questions then. In fact I'll probably be much more active on Monday when I'm back in the office.

2. I don't actually know off the top of my head, and I was given the go ahead to talk about gameplay only. I'll ask around on Monday and see if that's something I can disclose once I find the answer.

I wish I could have given a better answer for my first post here, but I will do my best to follow up.
Thanks man. Really appreciate it.


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Old 06-06-2014, 03:43 PM   #420
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Thank you UFC dev for answering some queations. I will be looking forward to get reports on how the.fight against cpu ai machida goes on higher level when you get the chance.

It would be acceptable in my eyes if machida throws around 40 strikes in one accelerated round with lots of backward and sidestepping movement.

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Last edited by phillyfan23; 06-06-2014 at 03:58 PM.
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Old 06-06-2014, 03:43 PM   #421
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Originally Posted by vpizzle28
If you could answer this question, I will be happy. Can you watch 2 fighters online like you could in EA MMA?
You can't. They removed that functionality because both systems have streaming functionality.


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Old 06-06-2014, 03:46 PM   #422
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Originally Posted by aholbert32
You can't. They removed that functionality because both systems have streaming functionality.


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Thanks, that's a bummer. I really liked how they would feature people in the top 100 and you could see how that fought. I guess my Twitch account will get plenty of use when this game drops.
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Old 06-06-2014, 03:52 PM   #423
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

I have a question. Are reversals toned down in the retail version ? Because in the demo they do reversals way too much. I lost count how many times I been reversed when I was in full mount or in side control. It is like as soon I get into those positions, 3 seconds later, reversal.

Another question. Are single leg take downs success rate toned down in the retail version ? The success rate for single leg take downs seems too high. Almost automatic in a way.
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Old 06-06-2014, 04:18 PM   #424
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Quote:
Originally Posted by GameplayDevUFC
Thanks, I'm looking forward to participating in the discussions here.

1. You'll definitely be able to appreciate the AI much more in the retail version of the game. As people have said here already, you're playing two fighters with similar styles, on the easiest difficulty level. Just a small fraction of what the full game has to offer. You'll notice quite the difference playing with fighters who have different styles, tendencies and strategies. On top of that the easy difficulty level is always the most watered down in terms of AI. I've read your comments earlier in the thread that Machida would be your litmus test for the AI, and I had meant to do a quick Weidman v Machida match at work yesterday to check it out myself because I haven't actually played against his AI myself, but I didn't get a chance and I'm working from home today. I'll have a go on Monday and should be in a better position to answer questions then. In fact I'll probably be much more active on Monday when I'm back in the office.

2. I don't actually know off the top of my head, and I was given the go ahead to talk about gameplay only. I'll ask around on Monday and see if that's something I can disclose once I find the answer.

I wish I could have given a better answer for my first post here, but I will do my best to follow up.
If you could record a video of Machida versus Anderson Silva and post it that'd be great. If there's a single strike thrown within the first three minutes of the fight the game isn't realistic! I kid, I kid.

How does fighting against a bigger, stronger, grappler feel? In my opinion another great Litmus test would be fighting against someone like Cormier and purposefully letting him take you down. If you can easily get back up to your feet or get a reversal at the rate were seeing on the demo, then that's not a good sign. I want to fear great grapplers, you know? I understand that the demo is on easy, so maybe I'm off base here, but that's definitely one of the first things that I'm going to check out.

In relation to Phobia's post, I know that you can't discuss patches right now, but I remember games in the past getting alternate control schemes through a patch, so maybe that is something you guys could look at.

Lastly, I know that's it's too late for this game, but the next game you guys have to add things like feints, the ability to catch kicks, standing submissions and more cage interaction from the ground.
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