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EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Old 06-06-2014, 04:21 PM   #425
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Originally Posted by Gotmadskillzson
I have a question. Are reversals toned down in the retail version ? Because in the demo they do reversals way too much. I lost count how many times I been reversed when I was in full mount or in side control. It is like as soon I get into those positions, 3 seconds later, reversal.

Another question. Are single leg take downs success rate toned down in the retail version ? The success rate for single leg take downs seems too high. Almost automatic in a way.
Grapple Defense windows went from way too big in EA MMA, to a bit on the small side in EAS UFC. EA MMA said strike to pass, and pass to strike, but that wasn't true, it was spam the hell out of any body shot untill you killed your opponents stamina so they couldn't block the pass attempt. If you had any stamina, you could always stop passes, because the window to defend was way too large. I would like to see some of the advancing positions, whether it be from top postion fighters or bottom position fighters toned down, but not to the extremes that EA MMA were at.
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Old 06-06-2014, 04:22 PM   #426
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Man i was decent at the older games on the ground, but this one I stink at it. I try to avoid it until I can practice it in the full game...
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Old 06-06-2014, 05:17 PM   #427
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

More time i play, more I like it.

Very fun game but damn they gotta tone (or get rid of) down power slam takedowns. So stupid.

Had an amazing knockout. High leg kick to the right side of the head, jones fell against cage and stumbled back toward me where I hit him with a devastating hook and knocked him out! Best knockout I've seen of any mma game.
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Old 06-06-2014, 05:21 PM   #428
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

June 17th, can't come soon enough.
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Old 06-06-2014, 05:25 PM   #429
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Leg Kicks - Since leg kick KOs are not in the game. Does damaging the leg offer a viable strategy? Meaning does damage accumulate enough in retail to slow a fighter who likes to close the gap and offer you the ability to out maneuver the damaged opponent?
Leg kicks can lead to the leg damage health event (stunned, wobbled and liver damage being the other health events in the game). In this state your movement is extremely limited and you are more vulnerable to attacks. The tuning around the health events did change since the demo was released, but I don't know the specifics. Leg kicks can also lead to KD's if you time them properly and your opponent is only on one leg because they are executing a particular striking technique. These moments are dynamic and based only on physics, but I'm hoping people learn to master this technique as a counter to some of the flashier kicks. I've seen maybe one video of this posted so far, not sure if it's happening a lot, but it's a viable strategy.

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Stamina - Is there a possibility we can get a slider for us offline guys to tailor the stamina drain to our liking? A temp and perm stamina slider would be amazing.
I can't comment on future plans for the title or make any promises, but I'm making note of the request as your not the first to ask about it.

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Originally Posted by Phobia
Stamina (2) - I noticed in the demo both Bones and Gus have stamina and endurance in the 69 range. Yet perm stamina is not decreasing past a certain point after 3 rounds it seems. Is this a issue with the demo build? If so, what would a typical stamina drain look like for a 5 round fight with these fighters? 50% stamina remaining on accelerated clock, 25% remaining on real time? Because at this current rate the lighter fighters with 90+ stamina/endurance will never get past 75% stamina for 5 rounds.
I'm not intimately familiar with the details of the stamina algorithms but I'll look into it. I know for sure that stamina drain is based on actions performed and are not tuned differently for different round lengths or number of rounds, so a longer round fight should lead to more stamina drain. Not sure about the lower limits on perm stamina, I'm sure that would be based on ratings, but I'm not sure on the details of how that works. I'll check though.

Quote:
Originally Posted by Phobia
Damage - Damage slider, is it possible? I don't see very many real time fights going 5 rounds at the current damage level.
Depends on how experienced the players are I would think. Some people are very good at the defensive aspect of the game, and I'm curious to see what ends up being the winning strategies online when the game is released. Two defensively skilled players could certainly last 5 5 min rounds.

Quote:
Originally Posted by Phobia
Controls - Why is there a L1 and R1 modifer, This seems extremely redundant? Also speaking of redundancy, why not have sways on R2 instead of L2? The controls would remain the exact same and offer the same abilities, yet allow for easier hand control on the controller instead of being forced to hold R2 to block, L2 to sway, buttons to strike. Instead you could hold R2 to block, can move around with left joy, yet flick left stick to sway when needed. Then only apply L2 when needing to modify your strikes to the body.
I remember a lot of discussions back and forth on the controls. L1 and R1 modifiers are there to add more strike variety that is under the users control.

I think your proposal leaves out the dodges/lunges. They are currently a flick of the left stick and can be performed if you are blocking or not. If lunges have no modifier, sways need to so block can be held regardless. You could switch sways with lunges, but that doesn't really fix anything, just swaps the ease of execution between the moves. Or maybe I'm misunderstanding you which is very possible.
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Old 06-06-2014, 05:36 PM   #430
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Will the ref stop the fight due to blood loss or facial damage? I remember that was a trophy in UFC 3. Thanks!
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Old 06-06-2014, 05:45 PM   #431
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Originally Posted by vpizzle28
Will the ref stop the fight due to blood loss or facial damage? I remember that was a trophy in UFC 3. Thanks!

No. No blood or damage stoppages in ea UFC.
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Old 06-06-2014, 05:46 PM   #432
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Thanks for the feedback

Now on the controls.

Lets look at it from a logical standpoint.

You are not going to see guys jumping in lunging while blocking hands high. Lunging in, in real life is a risky situation. So from my view point I would remove lunging/dodges when R2 is held. You are covering up, which means deflecting a incoming shot or swaying incoming attacks (flicking LS). So in short, my purposed control scheme would be.

R2 - Block
L2 - Body modifier
L1/R1 - Power attacks (just leave it to change less)
Face buttons - Strikes

Changes
LS + flick - dodge/lunge
R2 + LS flick - sway

If I'm not mistaken wasn't fight night champion control scheme similar to what I'm proposing?
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