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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 05-28-2014, 10:27 PM   #1169
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by DCEBB2001
Read the FAQ section of the website - it explains all of this. Ratings are real-time. We do not keep a record of the changes. What you see now is what it is for every player.
Yeah, sorry; a few hours after I posted that I remembered that 1 - I had already asked this question before, and 2 - that you mentioned this in the FAQ. My bad
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Old 05-31-2014, 04:39 PM   #1170
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

A quick update:

All players, including Rookies, have updated OVR ratings now. However, the attributes do not add up to them yet. The program I wrote to do all of the calculations takes over 2 days to run, so it will be a few more days before I get the correct attribute values uploaded.

If any of you are making rosters, I suggest holding off until the next update.

Otherwise, all of the OVRs are now correct as is the player movement as of this morning.
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Old 06-01-2014, 01:13 PM   #1171
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by DCEBB2001
A quick update:

All players, including Rookies, have updated OVR ratings now. However, the attributes do not add up to them yet. The program I wrote to do all of the calculations takes over 2 days to run, so it will be a few more days before I get the correct attribute values uploaded.

If any of you are making rosters, I suggest holding off until the next update.

Otherwise, all of the OVRs are now correct as is the player movement as of this morning.
I wish this somehow can get to PS4 LOL
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Old 06-01-2014, 01:33 PM   #1172
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

I actually made a thread on this subject on 8-27-2012. Hopefully 2014 is our year guys
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Old 06-02-2014, 10:02 PM   #1173
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

why they aint got they ratings numbers yet nobody have them....????
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Old 06-03-2014, 08:40 AM   #1174
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by jovanitoliver415
why they aint got they ratings numbers yet nobody have them....????
Because they are not done yet. When everyone has attributes, they will be done. It's a simple test to look for.
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Old 06-04-2014, 10:32 PM   #1175
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

All attributes have been updated for all players. Check them out and let me know what you think. If you spot an error, please send me a PM.

Keep in mind that this data set is in "traditional" FBG format (ca. 2004). The average physical attribute is 70, while the max and min are 99 and 1. All attributes have a set "average" point, which skews the max and min to this value. For instance, the average point for THP is 84 for QBs.

This is one of the ways we can rate players. The other ways are equal interval, M10, and M25, and a hybrid. The equal interval direction sets the minimum to 1, maximum to 99, but does not have an average point. Therefore, the distance between all points are the same (99-98=1, and 90-89=1). M10 rates all players like they are rated in Madden 10. M25 rates all players as they are rated in Madden 25. Both use the EA biases and average markers. A hybrid combines the FBG 1-99 ranges but uses either M10 or M25 to re-estimate the averages instead of using the traditional FBG averages. For instance, in M10, the average WR/TE CTH attribute is 79. In traditional FBG, the average is 66.

In traditional FBG, players will have lower average attributes but a wider scale. M10 and M25 have a smaller scale and a higher average. Equal interval only sets the scale without an average.

Let me know what method you may like best in your Madden experience.

DB
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Old 06-04-2014, 10:37 PM   #1176
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by DCEBB2001
All attributes have been updated for all players. Check them out and let me know what you think. If you spot an error, please send me a PM.

Keep in mind that this data set is in "traditional" FBG format (ca. 2004). The average physical attribute is 70, while the max and min are 99 and 1. All attributes have a set "average" point, which skews the max and min to this value. For instance, the average point for THP is 84 for QBs.

This is one of the ways we can rate players. The other ways are equal interval, M10, and M25, and a hybrid. The equal interval direction sets the minimum to 1, maximum to 99, but does not have an average point. Therefore, the distance between all points are the same (99-98=1, and 90-89=1). M10 rates all players like they are rated in Madden 10. M25 rates all players as they are rated in Madden 25. Both use the EA biases and average markers. A hybrid combines the FBG 1-99 ranges but uses either M10 or M25 to re-estimate the averages instead of using the traditional FBG averages. For instance, in M10, the average WR/TE CTH attribute is 79. In traditional FBG, the average is 66.

In traditional FBG, players will have lower average attributes but a wider scale. M10 and M25 have a smaller scale and a higher average. Equal interval only sets the scale without an average.

Let me know what method you may like best in your Madden experience.

DB

I'm more of a fan of equal interval. Either way can't really be used in CFM as is anyway. Until there is a draft class share on madden share. I know guys get all weird about overall ratings but, I just like the equal interval best.
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