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NBA Live 14 Next-Gen First Impressions

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Old 11-20-2013, 02:19 PM   #33
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Re: NBA Live 14 Next-Gen First Impressions

anyone see holbert's feed?

its not a CAP

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Old 11-20-2013, 02:40 PM   #34
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When you wait as long as they did to release gameplay/features, we all already knew what was up.
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Old 11-20-2013, 02:42 PM   #35
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Re: NBA Live 14 Next-Gen First Impressions

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Originally Posted by AlterEgoDuane
Why is anyone surprised by this game? Look at who is making it. EA sports refuses to acknowledge or understand the idea of Real-Time Physics in sports games. They continue to use canned animations with scripted outcomes. Whatever happened to creating player models from scratch and using physics to create the animations?

Why is this so hard to do? I don't understand why motion capture is still acceptable on a next-gen system, with any sports game. And no one has been able to give me an answer yet. I mean, we saw backbreaker figure out the real-time physics so that no two plays were ever the same. THAT is truly next-gen. But, scripted animations and motion-capture are totally 2005.

While madden on ps4 is an improvement over ps3, it still uses the same canned animation and motion capture. Where is the REAL-TIME PHYSICS? And when will we get these in a sports game?

Also, NBA 2K14 does this same thing. How come some small, independent, EUROPEAN company can figure out real-time physics and create non-scripted outcomes and yet American companies either can't do it or refuse to do it. It doesn't make any sense to me. Is it really that hard?

I know backbreaker was not a great game, but that was mostly due to the camera angle and the inability to change it.

And I'm not saying that basketball games or any sports games should be like that game. All I'm saying is that the technology is clearly there to use real-time physics and non-scripted outcomes. How come no one is using that for next-gen games?

A completely physics based sports game is great in theory, but motion capture technology will always be needed if "signature style" movements is a want.


When gamers continue to harp on someone's shooting motion, or dunk packages, and the fact that they don't resemble what it looks like in real life, real time physics is never going to solve this problem. Backbreaker requires both physics and canned animation. Example: QB throwing motion and the runners juke move were both canned animations--all players had the same running, juking, throwing motion. Every movement was utterly generic, unfortunately.

Real time physics will not give you signature style gameplay, and that is important to gameplay. How do you replicate the running style of Adrian Peterson, the elusiveness of a Barry Sanders. How do you input "personalities" without motion capture tech. Real physics can only get you so far.

Real time physics would work when we're talking about contact in the paint or contact anywhere on the court.
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Old 11-20-2013, 02:44 PM   #36
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Re: NBA Live 14 Next-Gen First Impressions

I'm not here to troll...just speak the truth - and I'll keep it short and sweet (sour depending on your position). I feel, knowing Live's recent history coupled with the minimal vids, screens and info we were provided leading up to it's next gen launch, if you still went and shelled out $65 for the game; you have no right to complain at all. They say a sucker's born every minute so go look in the mirror cause you're it. Common sense will take u farther than u think in life and all it took was a small dose of it to realize that this game was gonna be trash.
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Old 11-20-2013, 02:46 PM   #37
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I agree. Real time physics is only good with respect to collision detection. Reason is that you otherwise want individuality in movement and shots etc.

PES has a beautiful balance in that regard. Players move and shoot in their unique way and collisions are physics based. NBA 2K is also nicely balanced that way.

All EA games are awful: generic, generic, generic. Including FIFA and NHL. Just awful.
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Old 11-20-2013, 02:50 PM   #38
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Originally Posted by Rebel_INS
I'm not here to troll...just speak the truth - and I'll keep it short and sweet (sour depending on your position). I feel, knowing Live's recent history coupled with the minimal vids, screens and info we were provided leading up to it's next gen launch, if you still went and shelled out $65 for the game; you have no right to complain at all. They say a sucker's born every minute so go look in the mirror cause you're it. Common sense will take u farther than u think in life and all it took was a small dose of it to realize that this game was gonna be trash.
I tend to agree now.

I remember the fellas at pcgamer.com once saying (during a podcast) that in this day and age you should never pre-order any game or any system. Given the widespread availability of review sites, social media, and demos etc, that you should never waste your money on a pre-order. Wait and test.
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Old 11-20-2013, 02:52 PM   #39
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Re: NBA Live 14 Next-Gen First Impressions

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Originally Posted by yungflo
anyone see holbert's feed?

its not a CAP

I saw this guy come in off the bench for the Memphis Grizzlies as well in a Season Rewind game.

His name shows up as "Point Guard," and he's always a generic white guy wearing #0.
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Old 11-20-2013, 03:00 PM   #40
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Re: NBA Live 14 Next-Gen First Impressions

Very disappointing. I didn't exactly have high hopes for the game, but I was very hopeful that it'd be at least playable. I figured they'd incorporate the basics of basketball and build upon that foundation. I think they tried to do too much in too many areas. My question is why wouldn't they just work on the game until they felt like they had a solid build and THEN announce a release? I wouldn't have felt comfortable releasing this game. Should've skipped this year. SMH.
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