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Madden NFL 25 Next-Gen First Impressions

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Old 11-18-2013, 12:21 PM   #105
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Re: Madden NFL 25 Next-Gen First Impressions

I'll put a more detailed impression in the stickied impressions thread, but as far as first impressions go, I'd have to say that Madden has some serious issues in its art department.

The difference between how this game looks in lower lighting vs bright lighting, is so stark it's really unfathomable. Playing a game outdoors in the afternoon on a sunny day and then playing in a dome is almost comical. In lower lighting the game loses so much detail to the point that the player models look very 2 dimensional.

Textures are lost. Subtle shading is lost. Color gradations are lost. I want to say that polygons are lost even. It looks that bad when it isn't a bright sunny day.

I've never seen this happen on any other game, which is why I say that they have serious issues in their art department. As a for instance, Battlefield 4 looks no less impressive whether you are outdoors or inside a dark dingy building. The level of detail does not change and no subtleties are missing what so ever.

The pop in of textures and detail are also egregious, but that isn't a function of the art team, I don't believe.

It's very bizarre.
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Old 11-18-2013, 02:29 PM   #106
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Re: Madden NFL 25 Next-Gen First Impressions

Quote:
Originally Posted by Only1LT
I'll put a more detailed impression in the stickied impressions thread, but as far as first impressions go, I'd have to say that Madden has some serious issues in its art department.

The difference between how this game looks in lower lighting vs bright lighting, is so stark it's really unfathomable. Playing a game outdoors in the afternoon on a sunny day and then playing in a dome is almost comical. In lower lighting the game loses so much detail to the point that the player models look very 2 dimensional.

Textures are lost. Subtle shading is lost. Color gradations are lost. I want to say that polygons are lost even. It looks that bad when it isn't a bright sunny day.

I've never seen this happen on any other game, which is why I say that they have serious issues in their art department. As a for instance, Battlefield 4 looks no less impressive whether you are outdoors or inside a dark dingy building. The level of detail does not change and no subtleties are missing what so ever.

The pop in of textures and detail are also egregious, but that isn't a function of the art team, I don't believe.

It's very bizarre.
ive noticed this in fifa as well. Game never looks as good in overcast or night as it does in the sun. Maybe just an EA graphics issue. All of their games seem to appear cartoon-like as opposed to photo realistic
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Old 11-18-2013, 02:53 PM   #107
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Re: Madden NFL 25 Next-Gen First Impressions

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Originally Posted by Ovie832
ive noticed this in fifa as well. Game never looks as good in overcast or night as it does in the sun. Maybe just an EA graphics issue. All of their games seem to appear cartoon-like as opposed to photo realistic
It's not all of EA though, more of EA sports. Battlefield, as mentioned before, doesn't exhibit this, and has some of the best lighting techniques I've ever seen.

I just don't understand why details totally disappear in lower lighting and the game takes on such a flat and 2 dimensional look, with regards to Madden. Not just PS4 Madden, but all of them. PS4/ Next gen especially.
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Old 11-18-2013, 04:24 PM   #108
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I think m25 is a 100 times better on ps4 than ps3. Im honestly disappointed that those who did preview the game gave it such a low score... I agree with articles bridge review..
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Old 11-18-2013, 05:05 PM   #109
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Re: Madden NFL 25 Next-Gen First Impressions

Quote:
Originally Posted by Only1LT
I'll put a more detailed impression in the stickied impressions thread, but as far as first impressions go, I'd have to say that Madden has some serious issues in its art department.

The difference between how this game looks in lower lighting vs bright lighting, is so stark it's really unfathomable. Playing a game outdoors in the afternoon on a sunny day and then playing in a dome is almost comical. In lower lighting the game loses so much detail to the point that the player models look very 2 dimensional.

Textures are lost. Subtle shading is lost. Color gradations are lost. I want to say that polygons are lost even. It looks that bad when it isn't a bright sunny day.

I've never seen this happen on any other game, which is why I say that they have serious issues in their art department. As a for instance, Battlefield 4 looks no less impressive whether you are outdoors or inside a dark dingy building. The level of detail does not change and no subtleties are missing what so ever.

The pop in of textures and detail are also egregious, but that isn't a function of the art team, I don't believe.

It's very bizarre.

IMO Madden 13 was a huge downgrade in lighting from Madden 12. That is where te bad lighting all started. I was sad they announced the change with Madden 13, because I remember Madden 12 looked better then NCAA 12 when it got the lighting upgrade that year.

Madden 12 was a pretty fantastic looking game as far as art work. The only huge downside was the blotchy grass, the players, helmets, and lighting were pretty sweet for the Xbox 360

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Old 11-18-2013, 07:21 PM   #110
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Re: Madden NFL 25 Next-Gen First Impressions

Quote:
Originally Posted by Only1LT
I'll put a more detailed impression in the stickied impressions thread, but as far as first impressions go, I'd have to say that Madden has some serious issues in its art department.

The difference between how this game looks in lower lighting vs bright lighting, is so stark it's really unfathomable. Playing a game outdoors in the afternoon on a sunny day and then playing in a dome is almost comical. In lower lighting the game loses so much detail to the point that the player models look very 2 dimensional.

Textures are lost. Subtle shading is lost. Color gradations are lost. I want to say that polygons are lost even. It looks that bad when it isn't a bright sunny day.

I've never seen this happen on any other game, which is why I say that they have serious issues in their art department. As a for instance, Battlefield 4 looks no less impressive whether you are outdoors or inside a dark dingy building. The level of detail does not change and no subtleties are missing what so ever.

The pop in of textures and detail are also egregious, but that isn't a function of the art team, I don't believe.

It's very bizarre.

You're on point with this. I played a game in the superdome and it looked awful. I think the lighting in the indoor games is awful.
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Old 11-18-2013, 07:37 PM   #111
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Re: Madden NFL 25 Next-Gen First Impressions

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Originally Posted by bkrich83
You're on point with this. I played a game in the superdome and it looked awful. I think the lighting in the indoor games is awful.
This is one thing I really hope they address going forward. some stadiums/weather/time of day/domes makes a drastic difference in the graphics. I like that they try to make the atmosphere and lighting unique but it would be nice if all these scenarios looked great in their own right.
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Old 11-18-2013, 09:37 PM   #112
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Re: Madden NFL 25 Next-Gen First Impressions

i dont have next gen but how can i get the silver seahawks helmet?
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