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Madden NFL 25 Next-Gen First Impressions

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Old 11-17-2013, 01:46 PM   #97
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Re: Madden NFL 25 Next-Gen First Impressions

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Originally Posted by bkrich83
Don't really disagree. However the users will need some help. If you don't let it compensate for some user overlooks, let's face it, you're going to alienate 90% of the audience. Let's also face it, a large majority of people who scream for realism, don't really understand the concepts you're talking about and would also get frustrated.

We've seen it in a similar vein with injuries. They put a realistic number of injuries in the game, and people scream that there are too many injuries. Realism is great for most, until it becomes inconvenient.

Agree on the audience and realism. Was watching Bobby and Greg (IGN) play a game on the PS4...I was bored : )


Anyway, Bobby states that he prefers the current gen version because the controlled player with True step is TOO realistic versus the CG version. Now I shake my head at his statement but it's an undeniable fact a considerable portion of Madden's audience would agree with him. They like being able to pull off unrealistic moves.


A quote from his IGN review. This flies in the face of what everyone on this site is advocating.

"However, on Xbox One and PS4, far too many times I’ve had my runner slow down, shuffle his feet, and lose momentum while trying get around the defender. Yeah, that’s how they do it in real life, but I didn’t feel like I was in control of the player. At times it felt like Madden might be getting too realistic for it’s own good. It may be a better simulation, but it also makes playing less fun."
http://www.ign.com/articles/2013/11/...ation-4-review

Last edited by joec63; 11-17-2013 at 01:50 PM.
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Old 11-17-2013, 02:17 PM   #98
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Re: Madden NFL 25 Next-Gen First Impressions

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Originally Posted by joec63
Agree on the audience and realism. Was watching Bobby and Greg (IGN) play a game on the PS4...I was bored : )


Anyway, Bobby states that he prefers the current gen version because the controlled player with True step is TOO realistic versus the CG version. Now I shake my head at his statement but it's an undeniable fact a considerable portion of Madden's audience would agree with him. They like being able to pull off unrealistic moves.


A quote from his IGN review. This flies in the face of what everyone on this site is advocating.

"However, on Xbox One and PS4, far too many times I’ve had my runner slow down, shuffle his feet, and lose momentum while trying get around the defender. Yeah, that’s how they do it in real life, but I didn’t feel like I was in control of the player. At times it felt like Madden might be getting too realistic for it’s own good. It may be a better simulation, but it also makes playing less fun."
http://www.ign.com/articles/2013/11/...ation-4-review
Well look. It's time for them to be uncomfortable and adapt to the game for a change. We've had to deal with that unrealistic movement for 8 + years. Besides a lot about games is muscle memory in the hands/fingers. They haven't even played it enough to say whether it is actually fun or not. They are simply responding to immediate impression. Yeah the immediate impression might be I'm not having fun. But if I keep at it, I might start to have a lot of fun once the muscle memory in my hands/fingers takes over.
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Old 11-17-2013, 02:22 PM   #99
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Re: Madden NFL 25 Next-Gen First Impressions

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Originally Posted by LBzrule
Well look. It's time for them to be uncomfortable and adapt to the game for a change. We've had to deal with that unrealistic movement for 8 + years. Besides a lot about games is muscle memory in the hands/fingers. They haven't even played it enough to say whether it is actually fun or not. They are simply responding to immediate impression. Yeah the immediate impression might be I'm not having fun. But if I keep at it, I might start to have a lot of fun once the muscle memory in my hands/fingers takes over.
In todays ADD, instant gratification world, keeping at it and sticking with it, if it's not fun at first, is realistic to you?
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Old 11-17-2013, 02:34 PM   #100
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Re: Madden NFL 25 Next-Gen First Impressions

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Originally Posted by bkrich83
In todays ADD, instant gratification world, keeping at it and sticking with it, if it's not fun at first, is realistic to you?
Well understand, I'm a university professor. I don't cater to students or anyone's desire for immediate gratification. They work for whatever they are gonna get. That's my outlook. People need to understand processes, procedures and they cannot have what they want, just because they want it. I laugh at online for instance, where people just can't lose. Any sign of losing and there goes "your opponent has been kicked for excessive grieving" or "The game has disconnected" or what have you. I laugh but I refuse to feed that kind of energy. So yeah, telling someone that you cannot have it simply because you want it is very realistic to me.
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Old 11-17-2013, 02:35 PM   #101
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Re: Madden NFL 25 Next-Gen First Impressions

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Originally Posted by LBzrule
Well understand, I'm a university professor. I don't cater to students or anyone's desire for immediate gratification. They work for whatever they are gonna get. That's my outlook. People need to understand processes, procedures and they cannot have what they want, just because they want it. I laugh at online for instance, where people just can't lose. Any sign of losing and there goes "your opponent has been kicked for excessive grieving" or "The game has disconnected" or what have you. I laugh but I refuse to feed that kind of energy. So yeah, telling someone that you cannot have it simply because you want it is very realistic to me.
yeah I get your point, but as a company that is selling this product, I don't think that's a realistic outlook.

I am with you, but trying to keep perspective.
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Old 11-17-2013, 03:49 PM   #102
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I give it a 7/10.
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Old 11-17-2013, 04:21 PM   #103
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Re: Madden NFL 25 Next-Gen First Impressions

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yeah I get your point, but as a company that is selling this product, I don't think that's a realistic outlook.

I am with you, but trying to keep perspective.
Not disagreeing, but I would even within the context of game development have to ask:

1) Is this complaint because the new movement system we've implemented is just not that good? or

2) Is this person's complaint grounded in them simply not being able to do what they used to do in older Madden games?

If they have no measures and no argument for answering 1, and their answer is simply based on 2, then I'd just not be willing to cater to that. He admitted that it was more realistic and less fun for him. Fine. But if he cannot provide any justification as to why it is actually a bad system, then we just have to say he has a different preference. Everyone's preference is not going to be met. And if the goal is realism, you have a reviewer here saying you met your goal in one respect.
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Old 11-17-2013, 11:45 PM   #104
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Not really impressed, about as good as i expected tho...not upset either...

my question is why it's only 16 mb data where 2k is 40gb :/
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