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Madden NFL 25 Next-Gen First Impressions

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Old 11-17-2013, 12:13 PM   #81
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Re: Madden NFL 25 Next-Gen First Impressions

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Originally Posted by GiantBlue76

Some people have different expectations of what is realistic and what isn't I guess. It is what it is.
Very true, we all have different gameplay preferences and what's sim to some is arcade to others.

Be great if EA fully utilised their NFL license with two NFL games catering to each group; sim and arcade.
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Old 11-17-2013, 12:42 PM   #82
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Re: Madden NFL 25 Next-Gen First Impressions

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Originally Posted by bkrich83
So how much time have you spent with this version? Enough to call it broken?
I have not seen the moody clip, so I won't comment on it specifically. But to address the point in your post. If someone who has the game shows visual evidence of something that is wrong, I don't personally need to spend time with the game to know that certain thing is wrong.

For me, I don't have the game. Wasn't even considering it because I can't get the $10 upgrade. But if I keep seeing positive reviews here on OS, I might just buy a PS4 and spend $60 on the new M25.
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Old 11-17-2013, 12:50 PM   #83
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Re: Madden NFL 25 Next-Gen First Impressions

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Originally Posted by bucky60
I have not seen the moody clip, so I won't comment on it specifically. But to address the point in your post. If someone who has the game shows visual evidence of something that is wrong, I don't personally need to spend time with the game to know that certain thing is wrong.

For me, I don't have the game. Wasn't even considering it because I can't get the $10 upgrade. But if I keep seeing positive reviews here on OS, I might just buy a PS4 and spend $60 on the new M25.
There's a world of difference between claiming something is wrong and the game is "broken" especially if you've spent no time with the game.

As for the Moody clip, it does show an issue, and the other issue is really a non-issue that in what is typical for him, he overstates for effect.
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Old 11-17-2013, 12:56 PM   #84
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Re: Madden NFL 25 Next-Gen First Impressions

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Originally Posted by bkrich83
There's a world of difference between claiming something is wrong and the game is "broken" especially if you've spent no time with the game.

As for the Moody clip, it does show an issue, and the other issue is really a non-issue that in what is typical for him, he overstates for effect.
Like I said, I haven't seen the video, so I'm not and can't comment on it. But as far as Moody overstating for effect being typical for him, that's really opinion. I find many of the things Moody points out to be very instructive and if taken seriously by EA/Tib devs, would make the game much better. We just have differing opinions.
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Old 11-17-2013, 12:59 PM   #85
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Re: Madden NFL 25 Next-Gen First Impressions

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Originally Posted by GiantBlue76
He's on the opposite side, not looking at first then manages to magically slide over. It's not crazy that he made that decision, it's just silly looking that he covered enough ground that fast to be in perfect position to make the block. Had he lunged at him or dove even to attempt to slow him down or knock him off balance it would have been much more realistic.

That is not realistic player movement that many of us would like to see on these consoles. That's not to say it won't ever happen, I'm just saying it has yet to happen. These are the types of things that hold madden back.

Some people have different expectations of what is realistic and what isn't I guess. It is what it is.
When I looked at it, to be honest, I thought more outcomes than what happened should have been possible given the positioning of the players and the speed of the DB. I don't see how CJ stands him up perfectly at all. Let me give one alternative: what I could see is CJ realizing that he's not going to be able to stand him up and therefore diving at the DB's legs to take him off of that angle and make him go past Locker.

I really just don't see how he gets square with the DB. All one would need to do is think about if they were controlling the DB. You have the lane, you mean to tell me you are going to turn in and run to CJ? I don't think so. CJ is either going to have to dive and try to knock me off course; or I might even go around his dived attempt and still hit the QB; or maybe he dives at my legs and I leap over his dived attempt (successfully or unsuccessfully) to get after the QB. I know exactly what Moody is talking about. Rather than seeming like the defender wants to get after the QB, the defender seems to be more worried about finding the person who is supposed to block him.

Honest question for anyone who looked at the vid. If you were controlling the DB would CJ have blocked you? Even with the CG game, I can say, unless suction blocking happened, he would not have gotten me. I would have sacked the QB. I'm not going to call it a huge flaw, I do see it though as something that needs to be fleshed out where more possible block/missed block; sack/pressure failure/success outcomes need to play out.
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Old 11-17-2013, 01:01 PM   #86
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Re: Madden NFL 25 Next-Gen First Impressions

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Originally Posted by bucky60
Like I said, I haven't seen the video, so I'm not and can't comment on it. But as far as Moody overstating for effect being typical for him, that's really opinion. I find many of the things Moody points out to be very instructive and if taken seriously by EA/Tib devs, would make the game much better. We just have differing opinions.
He does have some valid points, which EA should take seriously. Problem is it's tough to wade through all the nonsense, hubris and hyperbole with him. He's more about youtube hits than anything constructive. Although he does or did a pretty good job at hiding behind the "It's for the gamers" mantra.

He's just another youtuber looking for hits at this point.

As far as my other point, the difference between something is wrong and the game is broken, I see you skipped it.
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Old 11-17-2013, 01:04 PM   #87
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Re: Madden NFL 25 Next-Gen First Impressions

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Originally Posted by LBzrule
When I looked at it, to be honest, I thought more outcomes than what happened should have been possible given the positioning of the players and the speed of the DB. I don't see how CJ stands him up perfectly at all. Let me give one alternative: what I could see is CJ realizing that he's not going to be able to stand him up and therefore diving at the DB's legs to take him off of that angle and make him go past Locker.

I really just don't see how he gets square with the DB. All one would need to do is think about if they were controlling the DB. You have the lane, you mean to tell me you are going to turn in and run to CJ? I don't think so. CJ is either going to have to dive and try to knock me off course; or I might even go around his dived attempt and still hit the QB; or maybe he dives at my legs and I leap over his dived attempt (successfully or unsuccessfully) to get after the QB. I know exactly what Moody is talking about. Rather than seeming like the defender wants to get after the QB, the defender seems to be more worried about finding the person who is supposed to block him.

Honest question for anyone who looked at the vid. If you were controlling the DB would CJ have blocked you? Even with the CG game, I can say, unless suction blocking happened, he would not have gotten me. I would have sacked the QB. I'm not going to call it a huge flaw, I do see it though as something that needs to be fleshed out where more possible block/missed block; sack/pressure failure/success outcomes need to play out.
That close to the QB and that deep in the pocket, IRL would he have attempted to cut the blitzer?
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Old 11-17-2013, 01:11 PM   #88
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Re: Madden NFL 25 Next-Gen First Impressions

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That close to the QB and that deep in the pocket, IRL would he have attempted to cut the blitzer?
I'm responding to CJ's initial movement to the outside of the LT. Once he made that move, to me if he's going to get the DB he would need to haul tale back to the right side and have to dive at his legs to knock him off the angle. Locker has plenty of room. No?
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